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1/ Oculus quality at full in game SS x1.0
2/ Oculus quality at zero and in game SS x 2.0
In 1.3.0.3 and 1.3.0.4 i had almost exactly the same fps impact on both setups.
In 1.3.0.5 i get a performance hit of about 8 - 10 fps if i choose 2/
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IMO that prove my theory. Before 1.3.5 Oculus Slider quality was computed before SS, and they swapped both managements.
The fact you had nearly same fps for 1 and 2 mean to me than both settings are exclusive. Slider Oculus quality at 0 probably mean Under Sampling 0.5 ( OculusPixel=0.5) and then you SS x2 and retrieve your full picture. So you have the same image quality and computed size than Oculus Slider full (OculusPixel=1.0) and no SS (x1). The max resolution computed is E.g. 1920x1080
If they revert both routine, they first compute SSx2 for point 2 so the computed picture is bigger x2 (E.g. 1920x1080=>3840x2160) and then the Oculus Slider at 0 say: divide all by 2, and you retrieve your original resolution. Time lost (8 to 10 fps) is due to the step computing the bigger resolution first (3840x2160).
In my opinion you shouldn't lower the Oculus Quality Slider if you set some SS > 1x. Ideally this should all be in one slider (edit: only for Oculus owner) from 0.5 to 4.x (from undersampling to Supersampling). Could be wrong but sound logical to me.
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