Will Xbox players be better than PC players because of CQC?

I still don't understand how xbox players would be better naturally than PC players. You say that PC players have had longer in the beta so they can be ready when they go in but xbox players didn't but they will be better. it makes no sense.
 

Robert Maynard

Volunteer Moderator
Note to all participants: Please remain civil and debate the topic not the poster. This topic has a relatively high probability of descending into platformism - please avoid this.
 
eeeeh I really don't think so they will be better. The fact that they played CQC for a few months means nothing compared to us that played the main game more more than a year.
Also most of serious PC pilots use Trackir and Hotas system.
I know that CQC will use new small ships and some sort of different more dynamic flight model - even better for us.
 
There was a post really early on in this thread that noone seems to have noticed, which I think is pretty relevant.

Xbox players and PC players will not be fightning against each other, because although we are in the same universe, we will not be in the same instances. So it doesnt really matter if the console players have an advantage due to early access to CQC or PC have the advantage due to HOTAS, because no PC or Mac player will have to play against them.
 
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The title says it all....

If PC players could have honed their combat skills in a CQC arena during or prior to release...how combat skilled would the player base be once let loose into the galaxy?


Im betting in a 6 months to a year...if there was ever a competition of pvp skills on mutual grounds, xbox players would reign...

dont get me wrong..Im not a console pilot, I love my PC...but it just makes sense that with CQC being released first on xbox,, it will enhance the combat abilites way more than pc players had when released.


would be cool to have a joint arena one day so pc gamers could battle xboxers

There is already plenty of info out there regarding the PC Vs Console debate and the plain ugly truth is that we PC players are way ahead, and any head to head competition would be unfair.......I forget the details but didnt microsoft already do trials/research into cross platform games and find that it would be vastly unfair on the console players?
 
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Good Pvpers will be good PvPers, regardless of platform or controller.

For now, PC players have a headstart advantage, simply because the game has been available to them for so long now.

That will gradually even out, once the XB1 version is released.

For all we know at this point, they're not going to meet each other anyway.

Perhaps CQC's ranking system (whichever way, shape or form it may take) will allow us to draw comparisons.
 
Xbox players will be better than PC players...because of CQC

If they have the auto aim feature they seem to be provided with most games that involves aiming, I'm sure they will. Otherwise, nope. It will all come down to individual skills and practice, regardless of the platform.

And in fact it won't matter much, as we won't meet ingame.
 
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1: Hotas users will eat controller users
2: Elite isn't purely based around combat (although I wouldn't expect console owners to understand that)
3: FA off would give us another advantage
 
IMO the three most important things that decide a good player are first reaction times, second reflexes and third game knowledge.

I don't agree.

Wits, cool headedness, and knowledge--plus the deductive reasoning ability to such it into accurate, on the fly, predictions of, and counters to, your enemies actions--easily trump reaction times/reflexes.

If they have the auto aim feature they seem to be provided with most games that involves aiming, I'm sure they will.

They are gimbaled mounts, and there are countermeasures to them.

1: Hotas users will eat controller users
2: Elite isn't purely based around combat (although I wouldn't expect console owners to understand that)
3: FA off would give us another advantage

1 (good controls) negates most of the advantage of 3.

As for 2...Elite is based around whatever one wishes it to be.
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
As Robert mentioned earlier. Please no them and us mentality.

We're all in it together. :)

Thanks.
 
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Honestly...console players are going to need gimballed weapons, so if any of them ever escape into the main universe they're going to be totally unprepared for what happens when someone drops chaff. If they do know what they're doing with chaff, they're going to get the shock of their lives when a HOTAS-equipped player starts hitting them with fixed/untargeted weapons anyway.

There's just too much flexibility in the control systems available to a PC-based player, which leads to vastly better dogfighting capabilities. I mean...how, exactly is a console player supposed to change power configs, toggle flight assist, manipulate the throttle, use vertical/lateral thrusters and use both primary and secondary fire at the same time? I can do that with my cheap-ass Fly5, but I can't see how it's possible with a console controller. These are all tiny things which give you a massive edge in combat.
 
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I don't agree.

Wits, cool headedness, and knowledge--plus the deductive reasoning ability to such it into accurate, on the fly, predictions of, and counters to, your enemies actions--easily trump reaction times/reflexes.

Your answer to me reinforces my three reasons, Knowledge is game knowledge. on the fly predictions and deductive reasoning all rely on quickness of hand and mind in a combat situation with another player, thus fast response time and quick reflexes. After all it is no use when engaged in a combat situation taking 10 minutes to deduce reasons when you need to react quickly. Not so much with NPC's as their combat is more predictable.
So I stick by the reasons I gave and think you actually pointed out in your argument the confirmation of my reasoning.
 
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lol.

Cqc will be completely different game play with small ships and power ups. Current pvp in the normal galaxy is strap as many shield cells and boosters to your ship as you can carry and then high wake when your shields are down.
 
The title says it all....

If PC players could have honed their combat skills in a CQC arena during or prior to release...how combat skilled would the player base be once let loose into the galaxy?


Im betting in a 6 months to a year...if there was ever a competition of pvp skills on mutual grounds, xbox players would reign...

dont get me wrong..Im not a console pilot, I love my PC...but it just makes sense that with CQC being released first on xbox,, it will enhance the combat abilites way more than pc players had when released.


would be cool to have a joint arena one day so pc gamers could battle xboxers

The majority of xbox players can't even fly a jet in battlefield properly. I doubt they'll be much better with a spaceship!
 
Types of ships aside...Im talking about combat abilities...to know when to move your pips, know what to do when shields are low...these type of skills are honed faster through arena than open pve or pvp

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Remember....xboxers are from a realm of battlefield and cod for years...I know that we with pc's think that the hardware may make a difference...but the xboxers are born into a pvp enviroment...not so much for pc


I'm using Xbox 360 gamepad, I haven't got any problems with fixed weapons.
 
it only makes sense that if you have a "training camp" such as CQC, it will enable you to have better skills than without.

Assuming the training camp have you practice skills needed for the real deal. So far the CQC focusses on different ships, with different rules (power-ups) and different environments/tactics (tunnels/easy lock-breaking etc). I think being able to outwit a Sidewinder in a F63 Condor may get you some transferable skills, but it will not teach you how to tackle, for example, a Python while flying a Vulture.

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I mean...how, exactly is a console player supposed to change power configs, toggle flight assist, manipulate the throttle, use vertical/lateral thrusters and use both primary and secondary fire at the same time? I can do that with my cheap-ass Fly5, but I can't see how it's possible with a console controller. These are all tiny things which give you a massive edge in combat.

By using the buttons on their controller, I'd assume. From an human-machine-interaction pov there is really no reason why all of that cannot be easily done on a controller using ALT bindings, you do know there are more than three buttons on modern controllers? :)
 
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