This is not directed specifically at you, but at the general trend towards "No, this is in Eve so I don't want it" in this thread and elsewhere.
Look, I get why people are wary and defensive about Elite turning into Eve, I really do, and I entirely agree that we don't want to import the cruelty and bullying that passes for a lot of the social interaction in that game. BUT, Eve has survived and - mostly - thrived for over 10 years amid the broken and festering remains of everything else that has ever tried to compete with Warcraft on a subscription basis. If Eve had never done anything right, people wouldn't be having conversations about it all over these forums.
To just refuse to even consider any of the truly vast array of features that exist in Eve because "Eve is bad because the mean nullsec players wouldn't let me in their space, this feature is in Eve, therefore this feature is bad" is shortsighted and counterproductive. It backs Elite into an incredibly tight design corner before it's even got started properly and closes off all sorts of interesting options.
My point is, it's possible to consider objectively how we might implement features like these, without all this knee-jerking and pearl-clutching over whether they're going to turn Elite into Eve, because the reasons why that can't happen are already baked into the game from the start.
These are:
1. An effectively infinite galaxy.
2. No chokepoints.
3. Solo and private group.
Eve differs on these three points because it is designed as a simulation of a total war pipeline shaped economy that takes resources, turns them into war materiel, then dumps that into a fiery bottomless pit of endless conflict in order to create further demand. To do this, it needs conflict drivers, and that means scarcity and territorial control. And this is fine, and it does it very well.
Elite is not a large scale war game. Due to these fundamental design differences, Elite turning into a pvp territorial conquest game like Eve is something that simply cannot happen. It is impossible to enforce a militarised border in Elite because it can always be circumvented. In a scenario where you allow people to build stations in unclaimed space, it is impossible to take over all the space and tax or exclude everyone who doesn't join your empire, because there is always more space and you can always get to it.
Stop worrying about whether proposed features are going to turn Elite into Eve. Stop trying to be not-Eve at the expense of actually making a good multiplayer game with group features and stuff to do together. Start considering whether features and ideas might make the game better on their own merits, because Elite is designed to prevent exactly this scenario from happening and we can change things without fear!
Adding some decent group and communication functions beyond Wings is not going to conjure Goonswarm out of the void like some sort of angry djinn to start conquering the galaxy and ganking all the freighters. Given an infinite galaxy to play with anyone who puts an afternoon's thought into it can design a system of player owned stations where expanding into virgin territory is always vastly cheaper and easier than conquest, to incentivize the former and discourage the latter.
If these features aren't desirable because of an ethos or artistic vision about the lone wolf pilot in a vast and uncaring universe, fine, let's have that debate.
Just stop worrying about the Eve players under the bed.