Unknown Artefact (or artifact) Community Thread - The Canonn

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I really think it is worth trying the jumping with the UA and not repairing the FSD. I had +rep from 3 different influential moderators for my original comment.


re the failed jump issue....

[h=4]6. How do I force a mis-jump/entry to "witch space"?[/h] On 6502 versions, this is achieved by engaging maximum "climb" as the hyperspace countdown times out. On the BBC version, you may have to pause the game, press CTRL_X, and then resume to enable this.
 
Cool!

I was trying to convince an Elite explorer to give it a go back here : https://forums.frontier.co.uk/showthread.php?t=162998&p=2531603&viewfull=1#post2531603 but no-one bit. =(

It's just a hypothesis likely doomed to failure like all the rest, but give me a poke in game if you get any success! Then I can come and get one too! =p

I tried that earlier in the evening last night, but I only got through 3 SSS before I had to complete the mission (29mins). I think it was also doomed to failure because the receiving system was independent (not Federal or Imperial Navy).
I'll keep trying that idea though.

Right now I'm interested in trying to do one of those missions when I've already got a UA and the rest. All I'm missing is Hafnium 178 and a UA. I'm trawling the SSS in Timocani to see if I can get one.
 
Anyway, it wouldnt hurt to test it, since it would include something like "destroying the UA" or something like that.
A simpe 30LY+ Jump with both of these things in Cargo.
So it cant harm them if they try such a jump ;)
If it doesnt work, then we have to search new and more informations.
They could include Painite and whatever else there is from these weird things.

If it works, then we can think about the "why"^^

No harm in trying :)
I wold like to see a Sidewinder with toxic waste missjump before any UAs are risked.
 
Just out of curiosity...those players who have found the UA...what combat rank did they have?
If Sap 8 is bound to Explorer Elite...i think you know what im thinking, right?

No harm in trying :)
I wold like to see a Sidewinder with toxic waste missjump before any UAs are risked.

i think there were dozens of players who jumped with nearly destroyed jumpdrives, and i dont think a "loadingscreen" will make a difference.
I mean...how many players have jumped while totally overheating? it harms modules too, right?
 
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Has anyone done a differntial analysis of the sound in different systems?
i know of the morse code, but maybe the rest of the sounds is a broadcast of a position relative to an unknown point of origin.
i am not proficient in doing this, but there were people who could.

Sandal
 
I also want to clarify a point.

The only mission I've seen that needs Explorer Elite is Obfuscation on the Outer Rim. That finishes with a mention of crystals.

The SAP8 mission needs Combat Elite. The description includes mention of a crystal.

Isn't there a black box recovery mission that needs Trader Elite? That ends with a mention of "you know what I'm talking about".
 
Sorry, you're not following your own argument here.

On what do you base your argument that it's 'like an EMP bomb'? Is it because it's a bit like one you've seen in films?

Or have you seen one in real life?

How is that not a major assumption?

How do you know it's Thargoids? There has been no actual proof that it is - so it's wrong to assume that it is. We have an insectoid-like artefact that is also exhibiting behaviour similar to human-made technology. That does not automatically mean Thargoid. It just means it's possible.

Leaving it to expire is not a new idea - it's been on the table for days, but the consensus has been to continue to study - and had the original compulsion to allow them to expire been followed, then the Morse behaviour would never have been discovered.

Let them expire and nothing happens - no more studying until a new one is found, which is taking weeks at the current spawn rate (unless FD dial up the spawn rate to help us - which is another assumption).

Let them expire and something happens, then great - but the risk is too great, versus what potentially is still to be gained by holding on to them.


Occam's razor.

YOu go right ahead and start to think about millions of different aliens that made these UA's. I will stick to the simplest answer to who made them.

Yes go ahead travel around the galaxy bring them on such long and pointless road trips. Even thou they dont last longer then few miniutes. They dont like to be in cargo holds, well our cargo holds anyway.

Line them up with all types of cargos.

Talk to them dance around them singing mumbo jumbo. Worship them like gods.

And i already with even a picture showed back few pages now. Why it explodes like an EMP bomb.
 
I also want to clarify a point.

The only mission I've seen that needs Explorer Elite is Obfuscation on the Outer Rim. That finishes with a mention of crystals.

The SAP8 mission needs Combat Elite. The description includes mention of a crystal.

Isn't there a black box recovery mission that needs Trader Elite? That ends with a mention of "you know what I'm talking about".

thats exactly what i was just thinking. maybe there is a third item that we dont know yet
 
Do you need 12 sap 8's to get it to work? The UA seems to have 12 thingys.

Just out of curiosity...those players who have found the UA...what combat rank did they have?
If Sap 8 is bound to Explorer Elite...i think you know what im thinking, right?



i think there were dozens of players who jumped with nearly destroyed jumpdrives, and i dont think a "loadingscreen" will make a difference.
I mean...how many players have jumped while totally overheating? it harms modules too, right?

That's my point. I don't think missjump is an existing game mecanic.
Don't risk an UA until we know it is.
No harm in jumping 30 ly with all the funnies in the hold as long as modules are healthy.
 
Jesus... just keeping up with this is like a second job!

Ok if this is any help: when talking about direction in the galaxy, look at the galaxy map 'top down' (or bottom up, it makes no difference), with the core at the top of the screen and occupied space at the bottom...

Coreward = towards the core
Rimward = towards the rim
Spinward = the direction our spiral arm follows as it curves towards the core (left)
Trailward = the direction our spiral arm follows as it curves away from the core and tapers out (right)
North/up = Above the plane of the galaxy, assuming stars like Polaris are 'above' Sol
South/down = Below the plane of the galaxy, assuming stars like Achenar are 'below' Sol
 
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Can we make an Occam's Razor meme?

- - - Updated - - -

I also want to clarify a point.

The only mission I've seen that needs Explorer Elite is Obfuscation on the Outer Rim. That finishes with a mention of crystals.

The SAP8 mission needs Combat Elite. The description includes mention of a crystal.

Isn't there a black box recovery mission that needs Trader Elite? That ends with a mention of "you know what I'm talking about".

This? https://forums.frontier.co.uk/showthread.php?t=162998&p=2538967&viewfull=1#post2538967

Nilreb refers to a possible "5th".

It would be good to collate the other 4 I think.
 
Hi,

i started again and made a little bit more of documentation how i calculated most numbers.

For all others. Im talking about the markings on the side of the UA. They seem to be similar to the mayan number system and can be translated directly into numbers:

View attachment 49968

More about this number system can be found here. A calculator can be found here.

Here are my results from both elements. As you can see they can be interpreted in many ways. The only correct - if you go strictly for the rules of the mayan number system - would be the longest number. All others are some kind of reinterpretation. I hope this pictures makes it more clear:

View attachment 49970

View attachment 49971

As you see this markings are too similar to ignore that connection. The numbers we get from them however don't make any sense on the first view.

I hope some of you have an idea what we can do with this numbers or are able to find some kind of delimeter to split them into smaller ones.

They may also be the key to some kind of other code. For example to put the purrs into the right order to get any sense out of them.

Thats cool work. My only concern is why would an alien use the Mayan number system.
 
Can we make an Occam's Razor meme?
Here you go! :D

meme.jpg
 
And i already with even a picture showed back few pages now. Why it explodes like an EMP bomb.

I agee with keeping it simple, but the "let it explode" theory has been tested by mistake.
Nothing hapened. It did not affect a close by ship at all.

It in ResWizzards Youtube video. That is where the gif was taken from.

Am i missing something?
 
That's my point. I don't think missjump is an existing game mecanic.
Don't risk an UA until we know it is.
No harm in jumping 30 ly with all the funnies in the hold as long as modules are healthy.

What makes you thinking this? You know that in the original 8-bit version miss-jumps where indeed the main factor that triggered Thargoid space.

Jumps here are just loadingscreens to load the next system.
So a missjump based on a busted drive midway would be illogical, since its just a loadingscreen.
the most logical thing would be a trigger that calculates before you jump, so that it checks for example if you have all the needed "artifacts" in your cargo, and only if you have them, the game would load a "missjump loadingscreen"

I agee with keeping it simple, but the "let it explode" theory has been tested by mistake.
Nothing hapened. It did not affect a close by ship at all.

It in ResWizzards Youtube video. That is where the gif was taken from.

Am i missing something?

When i watched the explosion from there, i couldnt see a "rift".
All i could see was a graphical glitch at the end, an ugly looking glitch.
if it would be a rift or inteded, i guess the designers would have used something that looks better, i mean...come on, the whole artifact has so many details, why using a cheap texture for that rift then?
 
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I agee with keeping it simple.?

Judging by basic game design rules the riddle must be solvable with ingame mechanics. There are not many things left.

Let the UA damage your hyperdrive in the new long range explorer ship, for security reason take an SAP8 with you. And jump a long distance.
I am 90% sure something will happen.
 
What makes you thinking this? You know that in the original 8-bit version miss-jumps where indeed the main factor that triggered Thargoid space.

I know. It hapened quite often.
In FE2 and. FFE it was not included.
I don't think it's in ED either, but I would be happy to be proven wrong.
I just don't want UA holdes to risk their ships by jumping with damaged drives.
 
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