Unknown Artefact (or artifact) Community Thread - The Canonn

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"All these worlds are yours except Europa"?

the text has a different format on reddit as i have just noticed
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Sorry, the formulation was a bit unclear. I did not mean to say: 2 viewers hear different sound from 1 UA. I meant: if there are 2 UAs at the same position in the same instance both emit different sound. :D

You can read more about this test here: https://forums.frontier.co.uk/showthread.php?t=141038&page=620&p=2477602&viewfull=1#post2477602

Yep that was a good test to run, nice work to all those involved :)

The 2 observer 1 UA thing I was referring to was this post by bitstorm a few pages back. Was this confirmed?

If so then it's not beyond possibility that it could still be a long cyclic message, but each viewer has their own running position marker into it (or not, since its quite a broad assumption).
 

Carro

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Yep that was a good test to run, nice work to all those involved :)

The 2 observer 1 UA thing I was referring to was this post by bitstorm a few pages back. Was this confirmed?

If so then it's not beyond possibility that it could still be a long cyclic message, but each viewer has their own running position marker into it (or not, since its quite a broad assumption).

Could it maybe work to record the sound of an artifact from the beginning until it vanishes, record it with several different commanders, write down the "purrs" and check if there are repeating similarities?
maybe it just starts at different positions but is still the same "purr code" that would loop after a while?
But i guess it was allready done, the recording of a full lifecycle i mean

edit:
based on that reddit post, i searched for "fibonacci sequences in Elite"
http://www.filfre.net/2013/12/elite/

In 1202 an Italian mathematician named Fibonacci described a simple construct that became known as the Fibonacci sequence. In its classic form, you begin with two numbers, either 1 and 1 or 0 and 1. To get the third number in the sequence, you add the first two together. You then add the second and third number together to get the fourth. Etc., etc. A common and very useful variation is to drop all but the least significant digit of each number that is generated. It’s also common to begin the sequence not with 1 and 1 or 0 and 1 but some other, arbitrary pair. So, a sequence that begins with 2 and 7 would look like this:

2 7 9 6 5 1 6 7 3 0 3 3 6 9 5 4 9 3 …
The sequence appears random, but is actually entirely predictable for any given starting pair. This variation, however, is only a starting point. You can apply any rules you care to specify to a sequence of numbers with entirely predictable results, as long as you are consistent about it. Bell and Braben realized that they could seed their galaxy with any sequence they wished of six hexadecimal numbers to represent the starting system. Then they could manipulate those numbers in a predetermined way to generate the next; manipulate those to generate the next; etc. They decided that 256 systems was a good size for their galaxy. They needed just those initial six bytes to “store” all 256 planets. In addition to the memory savings, this method of generating their galaxy also saved Bell and Braben many hours spent designing it from scratch. Indeed, growing new galaxies from different starting seeds soon became a game of its own for them. They went through many iterations before finding the one that made it into the final game. Some they had to throw out right away for obvious reasons, such as the one with a system called “” and the ones that had unreachable systems, outside of the player’s ship’s seven-light-year range from any other stars. Others just didn’t feel right.
 
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Btw, just as a question.
found this on reddit (while i was seaching for that relicspace asset):
https://www.reddit.com/r/EliteDange...ssible_uknown_artifact_decoding_breakthrough/

what happened to this one?

Its interesting but i'm not really convinced. He bends the rules to fit to his idea a bit too much for my taste. For example he shifts the fibunacci numbers without any reason to make them fit to his ideas.

The most interesting thing is that he found out that there are no occurrences of 000 and 111 sequences. I just got through some of my own number sets and found none of them, too. So this seems to be correct from the first view. Thats interesting because the easy to crack ciphers are always identified by getting through the amount of different characters in the output.

I have to think about what that means for the result. It's definitely very strange.
 
Its interesting but i'm not really convinced. He bends the rules to fit to his idea a bit too much for my taste. For example he shifts the fibunacci numbers without any reason to make them fit to his ideas.

The most interesting thing is that he found out that there are no occurrences of 000 and 111 sequences. I just got through some of my own number sets and found none of them, too. So this seems to be correct from the first view. Thats interesting because the easy to crack ciphers are always identified by getting through the amount of different characters in the output.

I have to think about what that means for the result. It's definitely very strange.

dont get me wrong, i didnt want to say that thit was "hot", i just wanted to know what happened to it and if it lead to something, if maybe the calculation would work with some of our newer knowledge ;)
but yeah...the 000 and 111 might be interesting...if it would be completely random, there should be some of them.
 
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Could it maybe work to record the sound of an artifact from the beginning until it vanishes, record it with several different commanders, write down the "purrs" and check if there are repeating similarities?
maybe it just starts at different positions but is still the same "purr code" that would loop after a while?
But i guess it was allready done, the recording of a full lifecycle i mean

edit:
based on that reddit post, i searched for "fibonacci sequences in Elite"
http://www.filfre.net/2013/12/elite/

It is possible I think.

There are two known types of wails.

In the video doubler example I provided http://www.youtubedoubler.com/?vide...&start2=89&authorName=CMDR+Britain+(Bitstorm)

the two commanders were hearing opposing wail types, so yeah it might just be out of sync as it were.

I did check for any commonalities and there were none that I could see, so if these two commanders were just out of sync it was likely more than by 3 cycles.

100 commanders all transcribing their 4 cycles of a UA would indicate if it's a repeating pattern and commanders are just hearing different portions of that I suppose. =p
 
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The most interesting thing is that he found out that there are no occurrences of 000 and 111 sequences. I just got through some of my own number sets and found none of them, too. So this seems to be correct from the first view. Thats interesting because the easy to crack ciphers are always identified by getting through the amount of different characters in the output.

I have to think about what that means for the result. It's definitely very strange.

but yeah...the 000 and 111 might be interesting...if it would be completely random, there should be some of them.

Yeah I think this odd too, and I actually missed that post so thought I'd discovered something new. Ah well :)

If anyone is interested, I wrote some python code to generate codebooks of bits for that contain no runs >2 if anyone wanted to play around with it. Codebooks of 6 bits yield exactly 26 characters codes, which I thought was interesting.. but then there's no room for numbers, space character, etc
 
Yeah I think this odd too, and I actually missed that post so thought I'd discovered something new. Ah well :)

If anyone is interested, I wrote some python code to generate codebooks of bits for that contain no runs >2 if anyone wanted to play around with it. Codebooks of 6 bits yield exactly 26 characters codes, which I thought was interesting.. but then there's no room for numbers, space character, etc

Nice, but the problem is that there are also 7 bit sequences. :)
 
maybe the 7th bit is then something special?
if 6bit has only enough space for the basic letters of the alphabet, maybe 7 is then "end" or "start"?

Most of the time the first 1-2 numbers of a 5 minute drop out sequence is 6 bit long. Then we get some 7s and sometimes a 6 in between. The biggest amount of 6 bit sequences following each other in my samples are 3. The biggest amount of 7 bit sequences following each other is 7.

I don't think the 7th bit is a delimeter in cause of this.
 
Most of the time the first 1-2 numbers of a 5 minute drop out sequence is 6 bit long. Then we get some 7s and sometimes a 6 in between. The biggest amount of 6 bit sequences following each other in my samples are 3. The biggest amount of 7 bit sequences following each other is 7.

I don't think the 7th bit is a delimeter in cause of this.

im on my way home, so i cant check right now, but isnt there a 7bit ascii table?
 
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The background noise is what I have referred to as wind in the past and I have always heard it, I haven't analysed it much but I have to say that it sounds a lot like the chirping you get from the sun when you are fuel scooping very close to it.

So perhaps could be worth to give that sound a bit of attention?
Only because it is a background noise, doesn't mean that it's not important, mostly because it seems "chirping" something, and repeating it in loop.
It's the only sound that is always present, every time you listen to the UA close enough, and disappears when you step back.
So it could be just its "reactor" noise, or a kind of cooling system it has. Or not. What I'm sure of, is that it comes from the UA, not from the environment.

This is the recording I invite you to check carefully:
https://soundcloud.com/azerusrtificial/sets/ratking-plague-ua-test (from 1:30)

The sound/noise is clearly audible starting from 1:30, when Ratking15 was very close to the UA. If you listen carefully it seems to have a pattern, obvious short and long dings, and pauses between some of them. Then it starts again, always the same. And it's the same in every recording I've listen to. so it is unique.

And here is the corresponding video where you can see how that sound disappear while you go far from the UA:
http://www.twitch.tv/ratking15/c/6958384 (from 5:00)

And this one, where no station is around
http://www.twitch.tv/ratking15/c/6951497 (from 3:00)

Could be the name of some unique system or its coordinates, encoded in some way?
Please, listen. I'm talking to the MORSE/Audio/Sound specialist here.

Remember that it's the only true hint we had.
 
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Was out hunting for a UA last night, to no avail.

When i get one, would i be ok to offload it to someone here?

I feel like we're so close.
 
Hey I just had a thought about the UA. Forgive for not following this thread closely as I have no background in audio. Many pages ago someone proposed that UA might have something to with terraforming. Was that idea ever looked into? Did anyone try dropping it outside a terraformable planet?

Hi. I suggested the terra-forming device. I havent tried bringing an artifact to a terra-formable planet because I don’t have an artifact. Activating things in that way is an interesting idea but I don’t think this game works like that. Its very possible and well worth attempting, I`m just skeptical about the idea. I might try catching a UA, then again I might not as I don’t have a lot of time to devote to it. I am looking into things other than morse though. Audio analysis narrows down the audience for the mystery and considering the fact it seems to be something Frontier want people to look at, I think it would be good if people were looking into possibilities other than morse, at the same time. You mentioned you had a thought on something – what was that about?
 
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