Should have just combat logged.

I've always been against the idea of combat logging. It feels a bit of a cheap win.

So I lost an interdiction battle for the first time ever the other day to some schmuck pirate. No matter.
I try and talk to the guy. Ask what he wants. Nothing on me anyway aside from some supplies which are worthless.
No reply other than lasers to the face. Yay another griefer.

I'm not kitted out for a fight this time so I have no choice other than to run. But somehow this oter clipper is faster than mine even with 4 pips to Engines and repeated boosting. He's able to stay right on my tail and non stop firing. Which is obv nonsense anyway.

So I die.
And yes I'm peeved.
And yes I'm going to stick to Solo for doing Power Play since its a lot easier to do what you want there to screw over the idiots who seem to love KoS like its some sort of ePeen.

That said...
I'll be back for that guy with my vulture when i'm done. Nobody cheap shots my ass without payback. Fancy clipper? Fancy spacedust soon...

If you join powerplay you should expect enemy powers to shoot on sight. I don't know why people think otherwise. Some may try talking to you, others may not bother for fear of losing their target. I know I have tried talking to someone only for them to run at the first chance; sometimes you take the risk to communicate other times you won't if there's no point.

Have fun grinding in solo.
 
That's not a good metaphor since irl you're not allowed to punch random people in the face. In elite however, you're allowed to shoot, rob, kill, and loiter to your hearts content.

If you need an example, look at all the things you're not allowed to do in game, cheats, hacks, money exploits, harrasment, combat logging. Now look at the punishment for those, bans, shadow bans, save reverts, and real life warnings, all severe and punush the game as a whole. Now look at the punishment for piracy and murder, all in game minor punishments thatare isolated to a single system and character.

See, and that's the difference between a role player and you. Of course you are NOT allowed to "shoot, rob, kill, and loiter to your hearts content", that's why you're punished with a fine or bounty. That doesn't mean that you CAN'T do that, as Elite is a simulation that tries to be as close to a plausible future reality as possible without getting too complicated to be fun.

You just ignore all that and focus only on the real life punishments for real life transgressions related to the game and by that you're constantly breaking the fourth wall and ruin the immersion into the game world.
 
That's not a good metaphor since irl you're not allowed to punch random people in the face. In elite however, you're allowed to shoot, rob, kill, and loiter to your hearts content.

Both sets of actions are generally not wanted and, in civilized areas, illegal. However, it's perfectly possible to get away with them in either.

The laws of physics do not prevent me from punching random people, but my personal morals, the potential for overwhelming physical retaliation, and/or my fear of legal consequences, usually keep me away from habitually engaging in such behavior.

Likewise, the rules of Elite: Dangerous the video game do not prevent me from blowing up other CMDRs on a whim, but my pilot's personal morals or the potential for overwhelming retaliation, usually keep me from attacking without reason. ED's law enforcement is just less of an obstacle than those present in most real-life first-world nations.
 
Like I thought. You are free to kill anyone without reason, yet you are scared someone might kill you with reason. Don't worry, I play with keyboard/mouse, what's the worst that could happen?
keyboard and mouse? pah you'll be space debris in my wake if you're playing with a keyboard and mouse. i play with just mind control. no joystick, no keyboard no mouse, nothin. mind control. i even know your moves before you even do them. you turn left? im there. you turn right? im there. before you even do it. some have even said i can take control of my enemy's ships.

of course some have said i'm dillusional too, but i guess if you ever find me you'll find out.
 
Since we don't know how either of the clippers were equipped, we cannot tell if it is "nonsense".
.
.
If you try to kill a Clipper with a Vulture, you will die again. I can't count how many Vulture commanders I smashed with my Clipper, but I can count how many times any of them actually was a threat to my Clipper... like zero. Even if you were considerably higher skilled than him - which you are obviously not, and will never be, if you hide in solo mode

Ignoring the fact that you appear to have failed to read the rest of this thread (worst type of poor forum etiquette!), you went on to epically contradict yourself in your very own post.
Aside from the astoundingly egotistical and more importantly false assumption that playing in Solo "somehow" causes you to be a worse player than those who don't (Geez, I'd hate to be you when the Solo players read this! Haha!), you then make a bare-faced assumption about my own skill level having just stated about not being able to verify things.

Which proves your post is nonsense and pretty much dribble.

And, as I've proved in another post, Vultures are still more than viable against Clippers.
If you think only a Clipper can kill a Clipper (and you claim to play in OPEN? I get the feeling you have never actually tried PvPing here...) then you may have an expensive ship bill coming your way pretty soon!
 
Both sets of actions are generally not wanted and, in civilized areas, illegal. However, it's perfectly possible to get away with them in either.

The laws of physics do not prevent me from punching random people, but my personal morals, the potential for overwhelming physical retaliation, and/or my fear of legal consequences, usually keep me away from habitually engaging in such behavior.

Likewise, the rules of Elite: Dangerous the video game do not prevent me from blowing up other CMDRs on a whim, but my pilot's personal morals or the potential for overwhelming retaliation, usually keep me from attacking without reason. ED's law enforcement is just less of an obstacle than those present in most real-life first-world nations.
Fair enough, but what i was getting at is, in real life the cops seek to stop that kind of behavior. If you repeatedly assault people, you would get increasing punishments eventually leading to jail time. You can still assault people in jail, but they probably won't just stand there and take it.

In elite you get a tiny bounty for blowing players out of the sky. The bounty isnt to prevent you from doing it, it's to encourage, player and npc, bounty hunters to attack, and the cops to make your life annoying. It's not to stop you from doing it, it's to add to the playstyle when you do it.
 
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In elite you get a tiny bounty for blowing players out of the sky. The bounty isnt to prevent you from doing it, it's to encourage, player and npc, bounty hunters to attack, and the cops to make your life annoying. It's not to stop you from doing it, it's to add to the playstyle when you do it.

I disagree. The bounty and the fines are there to signify a transgression. If you just shrug them off as some kind of increased difficulty setting, you impact the meaning of the mechanics and by that the immersion in the game. But yes, FD could definitely improve some things to make the penalties work better, like scaling them with player assets and differentiating between NPCs and players as victims. But to me that's just fine tuning.

That doesn't change that the Elite main game is not meant to be a competitive multiplayer game where you're levelling to get more effective at PvP, but a simulation that integrates players with NPCs to make the world feel more "alive".

Still, the best thing I could imagine to happen with 1.4 and the introduction of CQC would be the removal of the CMDR signatures and icons in the normal game so that Elite becomes more like Dark Souls, where you can only identify another player by their actions, not by their names. That would immediately eliminate all the disagreements regarding PvP as it would strip player killers of the satisfaction of really KNOWING they just defeated another human being.
 
Whelp! This was fun discussing this, but I'm going to get back to playing now I'm done working.
Thanks for the distraction eveyone!

:)

That's Forum Logging!!! So dishonourable
That's it I am turning off my PC NOW before I lose the argument
Simples! :)
 
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Lol!
(8chars)

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I wasn't aware that I had to explain it like you were five: How do you plan to catch a clipper in a vulture? Large speed difference.

Now now! Lets not get personal. Lets keep it civilised here, psycho, old boy!

Anyway! You need thrusters to run away.
And if you're running you're not fighting. So this makes a difference too.

All that aside, the great thing about fighting people in Clippers is that they are like BMW drivers. They think they have the best ship in the game and often forget its only the best ship for running away when its too late.
I should know. I fly one often enough. :p
 
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I disagree. The bounty and the fines are there to signify a transgression. If you just shrug them off as some kind of increased difficulty setting, you impact the meaning of the mechanics and by that the immersion in the game. But yes, FD could definitely improve some things to make the penalties work better, like scaling them with player assets and differentiating between NPCs and players as victims. But to me that's just fine tuning.
To me bounties don't effect my life much, they make it slightly more difficult to operate in a system, and that's it. Oh and if I park at a place were I'm wanted I have to pay my bounty back when I die. Bounties aren't a big deal, they're more an annoyance than anything else.

That doesn't change that the Elite main game is not meant to be a competitive multiplayer game where you're levelling to get more effective at PvP, but a simulation that integrates players with NPCs to make the world feel more "alive".
I want more effective pvp because the npcs are so lacking in most areas.

If the two were brought in line in many ways I'd be happy. Ability to intimidate npc traders into dropping cargo. Npcs carrying cargo worth taking amd in correct amounts. Npc traders behaving like actual traders, not combat players, in a paper tank, with a spit ball launcher on top.


I also want to point out the irony in wanting to bring the two in line, but wanting different bounties in your previous paragraph.

Still, the best thing I could imagine to happen with 1.4 and the introduction of CQC would be the removal of the CMDR signatures and icons in the normal game so that Elite becomes more like Dark Souls, where you can only identify another player by their actions, not by their names. That would immediately eliminate all the disagreements regarding PvP as it would strip player killers of the satisfaction of really KNOWING they just defeated another human being.
I personally wouldnt care if this is done, as long as what I said in the previous line is also added. The differences between player traders and npc traders is night and day. Npc and cmdr Piracy might as well be two different professions. They have different incomes, styles and behaviors.
 
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I want more effective pvp because the npcs are so lacking in most areas.

If the two were brought in line in many ways I'd be happy. Ability to intimidate npc traders into dropping cargo. Npcs carrying cargo worth taking amd in correct amounts. Npc traders behaving like actual traders, not combat players, in a paper tank, with a spit ball launcher on top.

But THAT is not what the OP and me are talking about. You are killing players for a plausible in-lore reason: Piracy. That is absolutely fine with me.

The OP was killed for no reason other than the attacker wanting to see who's the better combat pilot, THAT is the behavior that frustrates me as it has no in-lore explanation except maybe the other guy being a total psychopath (and while that could of course be the case, there are just too many of them out there to make it feel believable).

THAT is the behavior I want to see moved into CQC and out of the regular modes, nothing else.

Wings of three FDLs interdicting me while I'm alone in a Vulture in hostile territory? Unfair but absolutely fine with me. Pirates going after my cargo? Fine. Bounty Hunters wanting the 400cr on my head? Fine. Some guy attacking me just because I'm a human? Not cool.
 
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