Risk has nothing to do with why most solo players play solo.
Until this starts to sink in there won't be any progress on this debate.
*Slow clap & salute* by dammey! I think he's got it!
Risk has nothing to do with why most solo players play solo.
Until this starts to sink in there won't be any progress on this debate.
When the debate ends, then we can close the thread....
Unless the game shuts down I doubt the debate will end.
People can claim all they like that the mechanics of the game work just fine with 3 modes and a shared galaxy.
They don't.
That is why there is a "seemingly never ending stream" of new threads that get tucked away here.
Unless the game shuts down I doubt the debate will end.
People can claim all they like that the mechanics of the game work just fine with 3 modes and a shared galaxy.
They don't.
That is why there is a "seemingly never ending stream" of new threads that get tucked away here.
If risk isn't an issue then there's no reason to not play open.
One simple reason: People are the commodity of open.
Why do you believe that pirates OR PK "role players" would be allowed to swarm the homeworlds or inner systems or long-established trade routes? History is full of examples on why this would not be allowed and what the response would be. The Navies (Fed & Imp) would quickly prioritize such targets and muster the force needed to crush those persons or organizations. Bounty Hunters would also be on the hunt for them; so would privateers. This "swarming" of outlaws in particular places is entirely immersion-breaking.
If anything, I find open mode a lot more "fairy-tale" than "realistic." The only thing it has going for itself is "mano-a-mano" encounters, which many people are quite happy to sacrifice.
I suggest doubling the bounties on murderers in open. Keep doubling them for each additional murder. Now there's something realistic & risky...
That's true, that's why there's no crime in any town ever.Why do you believe that pirates OR PK "role players" would be allowed to swarm the homeworlds or inner systems or long-established trade routes? History is full of examples on why this would not be allowed and what the response would be. The Navies (Fed & Imp) would quickly prioritize such targets and muster the force needed to crush those persons or organizations. Bounty Hunters would also be on the hunt for them; so would privateers. This "swarming" of outlaws in particular places is entirely immersion-breaking.
That would make absolutely zero difference to me. I still wont pay my bounties, and still will evade anyone coming after me with relative ease. The person who will like it is the bounty hunter who does eventually kill me. He'll be able to buy an "A" grade anaconda with his proceeds.I suggest doubling the bounties on murderers in open. Keep doubling them for each additional murder. Now there's something realistic & risky...
<grins> Like it!That would make absolutely zero difference for me, I still wont pay my bounties and still evade anyone coming after me with relative ease.
That's true, that's why there's no crime in any town ever.
That would make absolutely zero difference to me. I still wont pay my bounties, and still will evade anyone coming after me with relative ease. The person who will like it is the bounty hunter who does eventually kill me. He'll be able to buy an "A" grade anaconda with his proceeds.
So if Joe is on one side of town and doing things and Fred is on the other.. they can't see the same town? They are in the same town, just as everyone in ED is in the SAME universe, there is no alternate univese. In solo, group, open.. everyone in the same. People in solo do not have their own little universe just as you in Open do not have one.. it .... is.. the ... same.
Also, it's the way that Frontier decided to design the game - some players are content with these features and some are not.
Risk? Risk in Space? Got that, played it back in the 70's! Good game, as it happens - very advanced for its time!
That would depend on how many ships you have in hyperspace - and where. <grins>Always secure Australia first, then South America.
Well maybe it's the assumption that somebody is trying to "force open mode on everyone" that is the problem.
Some people react to simple questions I ask as if that is what I said, when I have never said any such thing.
Dude, if Joe is on one side of the town and 'doing things' and indeed 'doing things' that affect Fred on the other side of town, do you not think Fred should not be allowed to cross the street and confront, talk to and interact with Joe?!!
No.... you don't it seems. Smash up Fred's street, trash his house.... Do what you will because Fred has no come back....
Powerplay is flawed massively in its current state and that is my point. I don't mind you wanting to fly around without being hassled by other human players because you're undermining, expanding, fortifying. But do that in your world yeah? Let the NPCs get mad at you or whatever. But i don't get a say if it affects me? Damn....
You're breaking my immersion and supporting a flawed mechanic that needs addressing.
Binary computers are not capable of superposition. It is practically impossible for them to think like a human without having orders of magnitude greater computing power than a single human brain. The reason is how superposition works. For a computer to handle superposition properly, it would need to be a quantum computer, possess sufficient qubits and a quantum algorithm to direct it.
Wow.. just wow.. you do realize that Power play is a PVE mechanic and is akin to an election in the real world. You vote to fortify, I vote to undermine.. same as if Joe voted to raises taxes and Fred voted to lower them. If Fred looses the election he does not have the right to go find Joe and beat him up or kill him becaues of Joe's vote. That is all powerplay is... elections in the Universe we both share.
You talk about me breaking your immersion.. but what you are really having issue with is that it is not YOUR universe in the first place.. as you claimed it was.
My thoughts on this are from someone who has played open PvP for over 30 years.
It's hard enough as it is without your behind-the-scenes influence that i have no say or sway over... Undermine, expand, control, whatever, but do it in front of me, not behind my back...