Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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When the debate ends, then we can close the thread....

Unless the game shuts down I doubt the debate will end.
People can claim all they like that the mechanics of the game work just fine with 3 modes and a shared galaxy.
They don't.
That is why there is a "seemingly never ending stream" of new threads that get tucked away here.
 

Robert Maynard

Volunteer Moderator
Unless the game shuts down I doubt the debate will end.
People can claim all they like that the mechanics of the game work just fine with 3 modes and a shared galaxy.
They don't.
That is why there is a "seemingly never ending stream" of new threads that get tucked away here.

.... and everyone is entitled to an opinion - but not a separate thread, on the same topic, stating that opinion.

Also, it's the way that Frontier decided to design the game - some players are content with these features and some are not.
 
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Unless the game shuts down I doubt the debate will end.
People can claim all they like that the mechanics of the game work just fine with 3 modes and a shared galaxy.
They don't.
That is why there is a "seemingly never ending stream" of new threads that get tucked away here.

Or you could as reasonably say:

People can claim all they like that the mechanics of the game do not work just fine with 3 modes and a shared galaxy.
They do.
 
If risk isn't an issue then there's no reason to not play open.

Why do you believe that pirates OR PK "role players" would be allowed to swarm the homeworlds or inner systems or long-established trade routes? History is full of examples on why this would not be allowed and what the response would be. The Navies (Fed & Imp) would quickly prioritize such targets and muster the force needed to crush those persons or organizations. Bounty Hunters would also be on the hunt for them; so would privateers. This "swarming" of outlaws in particular places is entirely immersion-breaking.


If anything, I find open mode a lot more "fairy-tale" than "realistic." The only thing it has going for itself is "mano-a-mano" encounters, which many people are quite happy to sacrifice.

I suggest doubling the bounties on murderers in open. Keep doubling them for each additional murder. Now there's something realistic & risky...
 
Why do you believe that pirates OR PK "role players" would be allowed to swarm the homeworlds or inner systems or long-established trade routes? History is full of examples on why this would not be allowed and what the response would be. The Navies (Fed & Imp) would quickly prioritize such targets and muster the force needed to crush those persons or organizations. Bounty Hunters would also be on the hunt for them; so would privateers. This "swarming" of outlaws in particular places is entirely immersion-breaking.


If anything, I find open mode a lot more "fairy-tale" than "realistic." The only thing it has going for itself is "mano-a-mano" encounters, which many people are quite happy to sacrifice.

I suggest doubling the bounties on murderers in open. Keep doubling them for each additional murder. Now there's something realistic & risky...

Bonus points! I love it! It'll make the pinball game even better!
 
Why do you believe that pirates OR PK "role players" would be allowed to swarm the homeworlds or inner systems or long-established trade routes? History is full of examples on why this would not be allowed and what the response would be. The Navies (Fed & Imp) would quickly prioritize such targets and muster the force needed to crush those persons or organizations. Bounty Hunters would also be on the hunt for them; so would privateers. This "swarming" of outlaws in particular places is entirely immersion-breaking.
That's true, that's why there's no crime in any town ever.

I suggest doubling the bounties on murderers in open. Keep doubling them for each additional murder. Now there's something realistic & risky...
That would make absolutely zero difference to me. I still wont pay my bounties, and still will evade anyone coming after me with relative ease. The person who will like it is the bounty hunter who does eventually kill me. He'll be able to buy an "A" grade anaconda with his proceeds.
 
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Robert Maynard

Volunteer Moderator
That's true, that's why there's no crime in any town ever.

That would make absolutely zero difference to me. I still wont pay my bounties, and still will evade anyone coming after me with relative ease. The person who will like it is the bounty hunter who does eventually kill me. He'll be able to buy an "A" grade anaconda with his proceeds.

Once the Major Faction wide bounties are introduced, you could bankrupt yourself, if you're not careful....
 
So if Joe is on one side of town and doing things and Fred is on the other.. they can't see the same town? They are in the same town, just as everyone in ED is in the SAME universe, there is no alternate univese. In solo, group, open.. everyone in the same. People in solo do not have their own little universe just as you in Open do not have one.. it .... is.. the ... same.

Dude, if Joe is on one side of the town and 'doing things' and indeed 'doing things' that affect Fred on the other side of town, do you not think Fred should not be allowed to cross the street and confront, talk to and interact with Joe?!!

No.... you don't it seems. Smash up Fred's street, trash his house.... Do what you will because Fred has no come back....

Powerplay is flawed massively in its current state and that is my point. I don't mind you wanting to fly around without being hassled by other human players because you're undermining, expanding, fortifying. But do that in your world yeah? Let the NPCs get mad at you or whatever. But i don't get a say if it affects me? Damn....

You're breaking my immersion and supporting a flawed mechanic that needs addressing.
 
Also, it's the way that Frontier decided to design the game - some players are content with these features and some are not.

I understand it's Frontier's vision for the game, but I worry about them sticking to it so doggedly.
There are many, many players who don't use this forum let alone post in this thread. Some think I am crazy to even bother posting here and sometimes I can see why. Mostly it's the same group of people populating this thread, offering the same mantras, smugness and sarcasm to anybody raising concerns or offering suggestions. It's even a bit tragic at times tbh :(

This thread desperately tries to pretend that there are no problems. That Frontier has spoken and it's just a few griefers who are complaining because they have nobody to shoot.

If you read Reddit, or listen to people playing the game you get a very different picture I think. There is hardly anybody saying that these things are not a problem or that the mechanics are working just fine in this respect. Most of them support solo and group as choices so it has nothing to do with forcing people into open so they can act as content or cannon fodder. People feel "forced" into solo in ED if anything - that's the troubling reality that needs addressing.

Anyway I will bow out of this thread now. I hope some at least have understood the concerns I've raised and don't still see it all as some us and them battle of pvp griefers against peace loving folk.
 
Well maybe it's the assumption that somebody is trying to "force open mode on everyone" that is the problem.
Some people react to simple questions I ask as if that is what I said, when I have never said any such thing.


Will give you props for this (out of rep) - I understood this when you stated it originally. What you are doing is asking the same questions many others have put to the "open is betterer/make everyone play open/solos are hiding" players. They are reasonable questions. You hadn't asked them with any condescending/spleenish "pokes" like many of the aforementioned players do.

I've asked the same before, but I go unanswered as the recipients of those questions goes on to vent and throw a few more tangles into the thread.

(we) are asking the "open only/reward us for playing open" players just why open is "better." No spleen, no spite. Simple question. And if it is "better" then why would you need to impose some of the "remedies" proposed in this thread to "compensate" open players? If it's "better" than people will be drawn to it naturally.

Other players have found that, for them, solo is "better" for a lot of reasons, only some of which are player interactions. They have given those answers many times in this thread, but those answers are not accepted. Nothing we can do about that.
 
Dude, if Joe is on one side of the town and 'doing things' and indeed 'doing things' that affect Fred on the other side of town, do you not think Fred should not be allowed to cross the street and confront, talk to and interact with Joe?!!

No.... you don't it seems. Smash up Fred's street, trash his house.... Do what you will because Fred has no come back....

Powerplay is flawed massively in its current state and that is my point. I don't mind you wanting to fly around without being hassled by other human players because you're undermining, expanding, fortifying. But do that in your world yeah? Let the NPCs get mad at you or whatever. But i don't get a say if it affects me? Damn....

You're breaking my immersion and supporting a flawed mechanic that needs addressing.



Wow.. just wow.. you do realize that Power play is a PVE mechanic and is akin to an election in the real world. You vote to fortify, I vote to undermine.. same as if Joe voted to raises taxes and Fred voted to lower them. If Fred looses the election he does not have the right to go find Joe and beat him up or kill him becaues of Joe's vote. That is all powerplay is... elections in the Universe we both share.

You talk about me breaking your immersion.. but what you are really having issue with is that it is not YOUR universe in the first place.. as you claimed it was.
 
Binary computers are not capable of superposition. It is practically impossible for them to think like a human without having orders of magnitude greater computing power than a single human brain. The reason is how superposition works. For a computer to handle superposition properly, it would need to be a quantum computer, possess sufficient qubits and a quantum algorithm to direct it.

You must not be up on the latest research in chaos math, fractals, neuro-networks & natural language programming. It is indeed somewhat easy to make simple rulesets that will create emergent behavior of a higher order.
 
Wow.. just wow.. you do realize that Power play is a PVE mechanic and is akin to an election in the real world. You vote to fortify, I vote to undermine.. same as if Joe voted to raises taxes and Fred voted to lower them. If Fred looses the election he does not have the right to go find Joe and beat him up or kill him becaues of Joe's vote. That is all powerplay is... elections in the Universe we both share.

You talk about me breaking your immersion.. but what you are really having issue with is that it is not YOUR universe in the first place.. as you claimed it was.

You know, I'm fed up trying to explain this to people as well.
Power Play is not a direct confrontational Player Versus Player mechanic - and yet, open advocates either don't get it, or refuse to get it.

From here on in, I'm just going to ignore people who didn't read up/ understand PP. They are obviously a lost cause as it has been explained more then enough times now but FD and by payers.
I'm really enjoying PP right now, it is fun and engaging when people decide understand it and not just wail on about PvP.

I've actually gotten to the point now (thanks to this thread) where I wish FD would just disable all PvP and tell folks to play CQC for PvP (Once CQC hits PC that is).
Or only allow PvP in private groups and have it disabled in open mode.
 
My thoughts on this are from someone who has played open PvP for over 30 years.

<snip>

How dare you, sir, coming into this forum with logical, rational views unlaced by spite, spleen and condescension!

<rep'd>
 
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It's hard enough as it is without your behind-the-scenes influence that i have no say or sway over... Undermine, expand, control, whatever, but do it in front of me, not behind my back...


Just like in real politics, most of the action goes on "behind your back" and "behind-the-scenes." There are rules/mechanisms to PowerPlay, and not one of them depends on or even involves PvP.

Due to the game's mechanics, you still aren't going to meet/stop the majority of players in a single instance even if they are playing in open. Do we then need to destroy instancing because it "isn't fair" to PvPers?

These points come up repeatedly. They are answered repeatedly.
 
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