In replying to the thread https://forums.frontier.co.uk/showthread.php?t=165595 I've realised why I don't play as much as I'd like - I know I'm going to be interrupted during my gaming session, probably only for very short periods and this game cannot be paused.
My request applies to Solo mode only.
I'm not asking for a pause in any mission timers, BGS, rep decay, anything like that.
I'm not asking for a pause that will last indefinitely.
I would like to request a short term pause function to freeze the action in the Solo player's instance, something in the region of 5 to 10 minutes, after which if the player does not un-pause the game it will drop back to the Main Menu.
Currently a Solo instance can be paused up to 67 seconds or so before the game thinks there's a crash problem (demonstrated by taking 4k screenshots and having them save to a slow USB drive). If the pause is less than this time span then everything continues from where it was paused. I've tested this in various situations, including around a station (the docking timer also paused), in SuperCruise and in combat.
A temporary pause would allow me to attend to family issues and still be able to enjoy Solo mode. The current option of dropping out of the game to the main menu is less than ideal as it means interrupting whatever I'm doing (I've had to quit out minutes into a dogfight before now) and sometimes I need to be able to stop playing instantly.
.
Edit: it has been pointed out that pausing the game and allowing it to time-out and drop to the main menu while in combat is functionally similar to 'combat logging' therefore I'm adding this slight modification: on completion of the 5 to 10 minute period, if the player is in combat, the game should unpause, conduct the 15 second timer as per other modes, then drop down to the Main Menu.
My request applies to Solo mode only.
I'm not asking for a pause in any mission timers, BGS, rep decay, anything like that.
I'm not asking for a pause that will last indefinitely.
I would like to request a short term pause function to freeze the action in the Solo player's instance, something in the region of 5 to 10 minutes, after which if the player does not un-pause the game it will drop back to the Main Menu.
Currently a Solo instance can be paused up to 67 seconds or so before the game thinks there's a crash problem (demonstrated by taking 4k screenshots and having them save to a slow USB drive). If the pause is less than this time span then everything continues from where it was paused. I've tested this in various situations, including around a station (the docking timer also paused), in SuperCruise and in combat.
A temporary pause would allow me to attend to family issues and still be able to enjoy Solo mode. The current option of dropping out of the game to the main menu is less than ideal as it means interrupting whatever I'm doing (I've had to quit out minutes into a dogfight before now) and sometimes I need to be able to stop playing instantly.
.
Edit: it has been pointed out that pausing the game and allowing it to time-out and drop to the main menu while in combat is functionally similar to 'combat logging' therefore I'm adding this slight modification: on completion of the 5 to 10 minute period, if the player is in combat, the game should unpause, conduct the 15 second timer as per other modes, then drop down to the Main Menu.
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