The pvp-only ying to mobius' pve-only yang.
I like how you've phrased that
The pvp-only ying to mobius' pve-only yang.
All a new pvp group will do is add a new check to the game, "are you really sure you want pvp?"? It's kinda pointless imo since it would be just a smaller version of open.
My take on solo/group/open is that each actually adds to the other.
In a 400Bn starfield universe I would be amazed to be bumping into many other pilots of the CMDR variety.
Around Community Goals I would expect to see, and have seen, a decent number, as well as see their influence on commodity availability. Indeed I can say with absolute certainty that the markets do react to players, it's just that normally there are so few of us to noticably effect supply/demand. Anyone who's done a CG will know otherwise.
In space I would also expect each ship to keep its own ship-time, and sleep/fly cycle. So if I saw the same CMDRS all the time I would frankly become worried, and probably start applying for injunctions, and indeed I would expect many to fly with their 'CMDR transponder' switched off - directly echoing instancing within group/open play.
Irrespective of all this, the aspect of ED that I enjoy the most is how it rams down my throat how utterly insignificant I am, how futile everything I do is. For those of you who need the gist see this. Once you 'get' this, then you will have joined the BBC-B Eilte '84'ers, and you are very welcome to the club.
TL/DR That you don't see other CMDRs all the time doesn't mean that they aren't out there and 'directly' effecting you, much as in real life. If I am 5 minutes behind you, then I am on another tube train, but we are all still commuters, it's just that we will never meet.
My take on solo/group/open is that each actually adds to the other.
In a 400Bn starfield universe I would be amazed to be bumping into many other pilots of the CMDR variety.
Around Community Goals I would expect to see, and have seen, a decent number, as well as see their influence on commodity availability. Indeed I can say with absolute certainty that the markets do react to players, it's just that normally there are too few of us to noticably effect supply/demand. Anyone who's done a CG will know this.
In space I would also expect each ship to keep its own ship-time, and sleep/fly cycle. So if I saw the same CMDRS all the time I would frankly become worried, and probably start applying for injunctions, and indeed I would expect many to fly with their 'CMDR transponder' switched off - directly echoing instancing within group/open play.
Irrespective of all this, the aspect of ED that I enjoy the most is how it rams down my throat how utterly insignificant I am, how futile everything I do is. For those of you who need the gist see this. Once you 'get' this, then you will have joined the BBC-B Elite '84'ers, and you are very welcome to the club.
TL/DR That you don't see other CMDRs all the time doesn't mean that they aren't out there and 'directly' effecting you, much as in real life. If I am 5 minutes behind you, then I am on another tube train, but we are all still commuters, it's just that we will never meet.
That doesn't mean much since the mode will be optional, which is kind of the whole problem. Sure you'll be able to see everyone in your group, but that's it. Everyone else will still be able to undermine, your power/minor power unhindered. It does nothing to address the issue most open players have with mode switching.To me at least, the idea of an Open / PvP specific group was more to do with the understanding that players in that group played it exclusively, unlike Mobius where there is no requirement that you only play in Mobius, just that when you do you abide by its rules. Therefore, players in this group (essentially the exclusive server that some people have asked for), would be consenting to any and all PvP / player encounters, and would not change to a different mode for any reason. So, simply put, whereas Mobius says 'no non-consensual PvP', the PvP group would say 'no swapping to another mode'.
Nobody from the Open side seems to think this would work, therefore you are probably right, there's not much point in setting it up. I'd go a step further and say that FD probably don't think such a mode would work, hence why they don't add one.
That doesn't mean much since the mode will be optional, which is kind of the whole problem. Sure you'll be able to see everyone in your group, but that's it. Everyone else will still be able to undermine, your power/minor power unhindered. It does nothing to address the issue most open players have with mode switching.
A combat logging ban, would be more attractive than no mode switching imo. If the mode actually had a healthy player ratio and a decent amount of players, I would join it just for that reason alone.
That doesn't mean much since the mode will be optional, which is kind of the whole problem. Sure you'll be able to see everyone in your group, but that's it. Everyone else will still be able to undermine, your power/minor power unhindered. It does nothing to address the issue most open players have with mode switching.
A combat logging ban, would be more attractive than no mode switching imo. If the mode actually had a healthy player ratio and a decent amount of players, I would join it just for that reason alone.
Hey Fred,
I wanted to reply to this honestly if I may.
I'm not going to be talking about active player numbers explicitally but I can tell you without question that the game has a very healthy and thriving community who enjoys hours upon hours of Elite. You really don't need to worry on that point.
<snip>
Zac
I guess the point I was making is that if players won't voluntarily sign up for a group where they can demonstrate that they play only Open with other like minded players, what makes people think that if FD provided a second, separate server where that was enforced anybody would actually play it.
Wondering if part 3 of this thread wil be called:
Solo v Open v Groups v Consoles v Guilds thread
Wondering if part 3 of this thread wil be called:
Solo v Open v Groups v Consoles v Guilds thread
Hmm.....
Wondering if part 3 of this thread wil be called:
Solo v Open v Groups v Consoles v Guilds thread
I think we'll leave them separate, they are separate issues.
I wonder if there are three to look at - this one (open/solo/groups), guilds (tags, comms), and player owned structures.
Open and Guilds will never work until
Open is when you see everyone in the same instance ( hundreds of players and not a limit of 8/16/32 ( which ever the current one is ).......
Until you can see everyone, friend and enemy and have large scale battles, blockades and complete control of a station then these discussions are like beating a dead horse.