Unknown Artefact (or artifact) Community Thread - The Canonn

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Man, if Zoltan is the FD plant we will have to hunt him down and kill him for not giving us better hints about 20,000 posts ago. <joking/>

I thought it was Drew until all that went to heck, now I just blame Kerrash.

Edit: Actually not quite 13,000 posts, but it will be 20,000 soon I am sure.

Ah, Drew... at least he gave us clues that led to a solution...

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Or both. ;-)

Indeed.
Anyway, we don't need hope, we need guts and determination.
 
i think my ears are bleeding now... xD
had it at maximum volume since the other soudns were all so silent...and then WAM.

it looks really a lot like morse, stays the question on how to translate it.
...- .. - .. ---.. = VITI8
...- .. -.. ---.. = VID8
...- .. - .. -.. = VITD
...- .. - .... = VITH (skipped the three extra long ones)
used this translator here http://morsecode.scphillips.com/translator.html
so...is that the whole code, or is there something missing? do these variants make any sense?
the good thing is, that its almost clearly visible where the gaps are, what is long and what is short...but why are there these three insanely long sounds then?

I genuinely cannot hear this in the isolated recordings, or if I can here something, it's just not prominent enough.

However, my Morse transcription of the first sample, which, I understand, is what is being heard by those that can, is:

.... .. - ../-/-/- ..

Which translates to 'HITI T T TI'

Pit that Morse into the scphilips translator, and set the WPM and Farnsworth speed to around 15. The gaps between words are longer, but other than that the rhythm is, I think, about the same.
 
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Another thought that just had me chuckling to myself... maybe we have already worked it out, like 1560 pages ago, but the person whose job it is to notice, didn't, because, you know [PP|E3|LaveCON|CQC|finishing a book|Big Gamescon surprise]

FD: "Congratulations on finally working it out commanders, that's right, its a scanner!"
US: "But we said that two months ago!"
FD: "Oh. Did you? Oh. Ok, well, oops, sorry, well done anyway. Cough. Carry on."
 
Ok CMDRs, thanks to GarageBand, I've transcribed and played myself, the "pseudo-morse code" sequence of the background noise for you to listen.
I've played it at a slightly slower speed.
Here:
https://soundcloud.com/riccardo-sallusti/ua-background-morse-code

Now it should be a lot easier to compare it to the isolated version of the BG noise, here:
https://soundcloud.com/riccardo-sallusti/ua-4th-sound-isolated

And to the original UA recording, here:
https://soundcloud.com/riccardo-sallusti/mars-the-unknown-artefact-1

P.S. the 3 long tones near the end, could be listened as one unique long tone, but I think there are three.

That's all folks.

It might help if you "break up your symbols" so to speak (unless you've done this already and I missed the post). e.g a short cut to say "This is H" or whatever symbol you're proposing.

FWIW, I think I can hear what you're talking about, but on the same token can't help but think it's just an artefact of audio looping, rather than an actual signal.
 
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I've read the entire thread, also the old thread, just need to ask, could some of the non-morse sounds be telling us how the target-system looks? Like short/long beeps for small/larger planets/bodies in the system?

I don't have any example, but I think I remember that the plagued systems had ~7 planets each? I'm not at home, so I can't login and check the galaxymap unfortunately.

Fly safe!
 
As far as I can tell, what is being broadcast is this:

...-..-../---..

How you want to break up the first part, it is up to you.

I am very very displeased, though. Because what I think the code should have been is this:

... .- .--./---..

Rizal, are you absolutely sure the sequence you made in Garage Band is correct? Isn't there any possibility at all it is this other sequence being broadcast by the UA?

[EDIT] I observed very carefully the spacing between the sounds in the first part. I am almost 100% sure that the code Rizal has put up in Garage band spells "...- .. -../---.." which means VID 8.
 
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I've read the entire thread, also the old thread, just need to ask, could some of the non-morse sounds be telling us how the target-system looks? Like short/long beeps for small/larger planets/bodies in the system?

I don't have any example, but I think I remember that the plagued systems had ~7 planets each? I'm not at home, so I can't login and check the galaxymap unfortunately.

Fly safe!

Something like S, S ,S, L, M, L, L in size?
 
My opinion is that the server is maintaining 2 Unknown Artefacts in the game. We're having great trouble finding a third at any time.
Yet I get blown away with one, and another one spawns within a few hours? That strikes me as server maintaining a working level of 2.


2 publicly known artefacts, that is. Plenty of other CMDRs could have them and be running tests out of the public eye.

way back in april i met with a contact who wished to remain anonymous (and now i dont even remember his name) They described entering a SSS and seeing a T9 talking about its cargo. They claimed that the UA didnt do anything that they could see. When I asked to see it, they told me I wasnt allowed by their group. He did confirm that this video was accurate. When I asked how many were in there group he said it was a full wing, so I assume 4 CMDRs atleast have known more about the UA than the general public for quite some time. This was all before RedWizzard found his, once I realized that they had been telling the truth I went to hunt down the CMDR but found out his Reddit account wasnt his main account, as there was little to no activity.

I felt bad for calling him a fraud lol

I didnt believe the CMDR because they failed to show me the UA and I dismissed the claim as another hoax. I managed to track down 2 other CMDRs who were apart of this secret group. One of them posted constantly on the other thread leaving hints. This seemed suspicious so I contacted that CMDR and they confessed to being apart of the first CMDRs group. He put me in touch with a friend on reddit, and neither of them have posted to this thread. All 3 were active on the last thread, perhaps they have since then given up or lost their UA.

Any way, my point is, there could be any number of them in cargo holds outside of the public eye. Personally, the group I was hunting with would have also not gone public until we figured it out :p
 
I know, but he confirmed thats what it looked like.

I`m sure many of you will remember the vieo of the UA lighting up that was posted before RedWizzard found his. in the description of the video the person who posted it said they cut the Audio out so not to spoil it.

The Toxic waste UA didnt light up, nor did it make sounds.

This CMDR was telling the truth, and I and many on the forum told him to shove it.
 
Take it, play with it, poke it, prod it; its probably just a baby Thargoid toy.
I think you are going to make baby Thargoid upset, stealing its toys.
Mommy Thargoid doesn't like it when baby Thargoid gets upset...
(its an easter egg Guys, its not going to give you a Thargoid release date.)
 
note the date this video was posted

RedWizzard found his on May 4th

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Take it, play with it, poke it, prod it; its probably just a baby Thargoid toy.
I think you are going to make baby Thargoid upset, stealing its toys.
Mommy Thargoid doesn't like it when baby Thargoid gets upset...
(its an easter egg Guys, its not going to give you a Thargoid release date.)


personally im of the same mind. I dont believe theres anything to it. Its been months, and greater minds than I have been poking and prodding.
 
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Thank you for the forgiveness. That you were able to get another UA makes things a little easier to stomach.
Shall I put you down for 6t of female Imperial Slaves as compensation, the same as I owe nilreb? ;)

If my wife catches me with *any* tons of females slaves (Imperial or not), I'm as good as dead & you'll all lose a UA to a dead man's inactive account. :D

Not going to lie, I was pretty upset last night & may have had a little extra... zeal.. in my hunt. Not really mad at you, just frustrated at the circumstances. No hard feels, let's figure this damn thing out. :D
 
If my wife catches me with *any* tons of females slaves (Imperial or not), I'm as good as dead & you'll all lose a UA to a dead man's inactive account. :D

Not going to lie, I was pretty upset last night & may have had a little extra... zeal.. in my hunt. Not really mad at you, just frustrated at the circumstances. No hard feels, let's figure this damn thing out. :D


may I ask where you find these damn things? haha

I rememeber seeing you in a python in Peregrina... but that was a while ago.
 
If my wife catches me with *any* tons of females slaves (Imperial or not), I'm as good as dead & you'll all lose a UA to a dead man's inactive account. :D

Not going to lie, I was pretty upset last night & may have had a little extra... zeal.. in my hunt. Not really mad at you, just frustrated at the circumstances. No hard feels, let's figure this damn thing out. :D

Zeal.....that's the key to getting a UA? It detects how much zeal you have in your movements?.......Quick! Everyone up your zealness!!

Now joking aside are you going to sell the UA in a weeks time?
 
If my wife catches me with *any* tons of females slaves (Imperial or not), I'm as good as dead & you'll all lose a UA to a dead man's inactive account. :D

Not going to lie, I was pretty upset last night & may have had a little extra... zeal.. in my hunt. Not really mad at you, just frustrated at the circumstances. No hard feels, let's figure this damn thing out. :D

Apart from the zeal do you have any suggestions on anything that might be influencing the chances a UA appearing?

Pilot ranks, navy ranks, are you winged, you're in a courier I think, did you take out any missions, proximity to system bodies, were you in deep space, were you carrying any goods ie trinkets, time of day, were you in solo/private group/open, were there other CMDRs in the area etc..

Did you get a *lot* of SSS spawns therefore it might just have been a cases of many SSS = more chance, or perhaps you didnt get that many?

I clocked up another 12 hours today. =(
 
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Have you ever wondered if maybe one of us is an undercover Dev who wants to push us onto the right track?^^
Good to hear that there is one more again :)

Haha, as I was falling asleep last night, the thought entered my brain of "how long until accusations of foul play? cheating/dev/otherwise... *snore*".

Straight up, this was luck of the PRNG. I did not find it through cheating, through tool-assisted bits (like the verbose log stuff some CMDRs were using for RES post-1.3) & I don't work for Frontier (I wish, but no jobs for us 'Muricans), though I am a programmer. Which leads to this next bit...

We have the benefit of knowing Elite: Dangerous is a computer game, which means we're dealing with what people/computers can do (& not, say, string theory). Figuring out the true availability of the UA is something only Frontier would be able to know. We know there are (likely) only a couple possible sources for the total population of UAs available.

1. Local client PRNG - The likelihood of getting the right spawn is literally down to your clock, whatever magic seed(s) FDev is funneling in as well as any other sources of variables (rank, time in game, perhaps SS recently seen, etc.). This would result in a theoretically unlimited amount of UAs.
2. Networked PRNG - Similar to the local PRNG, but the occurrence is agreed upon across all instances (still theoretically unlimited UAs, but agreed upon between all clients). I find this unlikely, since every players' SS instances synced across all active players? That's a ton of traffic, even if the payloads are small. And for what gain?
2a. Population influenced PRNG - If you want guaranteed rarity, you'd likely be using a weighted percentage (e.g. we have 30k active players online right now, we want it to only appear 1:1000 tries, multiple/divide as desired to produce the actual spawn chance). This would result in low-count (but not hardcoded) availablity, which would be spiky in pattern. Lots of people online, low likelihood. Few people online, higher chance of hitting it.
3. Hardcoded limits - This would be the "only 2 available ever" theory. This one sucks (from a programmer's perspective) because in order to spawn the UA instance, you have to either run a painful query (across all commanders' cargo holds), be actively storing/updating total populace cargo counts (that poor database's I/O would be through the roof) or be caching those values upfront (and endure the invalidation/updating/unification pains). Not impossible, but not what I'd want to be doing for every SS ever.

I mention these because they may play into how I've been able to find the UAs. I'm hunt late US Central (I can rarely sign on before 10pm CDT/3am GMT) & I've been finding them at 3am my time (8am GMT). Broadly generalizing, only the US West players (& maybe some late-afternoon Aussie/Asia/Russia) would still be on at that time, so that's a theoretically low-traffic time (again, I have no inside knowledge). If there is some sort of population-based seeding going on, that might be a component of it.

That said, we'd need an FDev programmer (likely the one who actually implemented it or if other peer-reviewed it) to confirm/deny any of this, so it's all guesswork.
 
Just a wild guess on the respawns - maybe there is one UA per system to spawn? So if the one from Timocani was lost a new one could spawn there and as this is a commonly searched system it therefore was quickly found...
I will stop hunting at Timocani but try other systems nearby or do/did we have more than one UA from a single system at the same time?
 
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