The Bounty Hunting & Bounties tips, and general discussion thread

If you look at the bounty in the transactions tab of your HUD you will see that once the timer expires it is cleared on H-Jump, as in hyperspace. Leave the system, you will then be clean. Since you need to leave the system to clear it anyway you might as well dock up somewhere you are clean, removing the problem of being scanned.
 
How about the player with the bounty on his head being forced to pay the bounty from his own purse when killed?

Example: Player with bounty get's killed by "a friend" to clear bounty and this appears:

Sidewinder rebuy cost: 1217cr
Bounties issued: 2,225,337cr

Prone to abuse? Yes indeed, but at least the PK'er eventually will pay a bit more than he/she must do today.
 
How about the player with the bounty on his head being forced to pay the bounty from his own purse when killed?

Example: Player with bounty get's killed by "a friend" to clear bounty and this appears:

Sidewinder rebuy cost: 1217cr
Bounties issued: 2,225,337cr

Prone to abuse? Yes indeed, but at least the PK'er eventually will pay a bit more than he/she must do today.
That would only work if they needed to get their same ship back. If you don't want to pay you could just take the free Sidewinder and not pay a dime.
 
If you look at the bounty in the transactions tab of your HUD you will see that once the timer expires it is cleared on H-Jump, as in hyperspace. Leave the system, you will then be clean. Since you need to leave the system to clear it anyway you might as well dock up somewhere you are clean, removing the problem of being scanned.


Yea, but its weird that I can't simply pay it off at the station. So, my 12000 ls trip was a waste. I now wasted 1 hour trying to solve this problem...

I finally bought a sidewinder, and smooshed it on the station.
 
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Absolutely absurd. Picture this:

Player account 1: "Oh I do like my 50 mill Python, but trading is so much work. I could really use a way to make money faster. I have an idea..."

(Enter stage left player account 2)

Player account 2: "Tee hee this is fun. £25 and I have a second account that I don't mind racking up bounties on. Now, where did I park my Python? "

(A few jumps later)

Player account 1: "I think I will turn my shields off. I do hope no enterprising Sidewinder pilot takes advantage."

Player account 2: AHAHAHA!!!
(Much laser fire)

Player account 1: "Gadzooks! The bounder has destroyed me and acquired a 50 million bounty in the process. For the cost of my 3 million rebuy, I will surely hunt him down."

(Respawn happens)

Player account 2: "Oh heavens I have not moved an inch since I encountered that Python and acquired a bounty over 15 times the rebuy cost. I trust no one will arrive to claim it."

(Enter player account 1 stage right)
(MUCH LASERS PEWPEWPEW)

Player account 1: "KERCHING!"

THE END ( OF THE ECONOMY).
 
Maybe instead of changing the bounty system, it would be better to add a way for bounty hunters to track players with huge bounties.

sounds interesting.

to OP: ... i dislike the idea of inventing a system which applies to player and not npc. even if i somehow ike the idea of "higher bounties"/player made bounties... whatever.
 
Bounties under a certain amount shouldn't enact a lethal force, say 1000, also they don't need the timer just treat it like fine, over 1000 and it can convert into bounty and become lethal and have the timer.
 

Majinvash

Banned
I cant keep a bounty and I am ganking people daily.

It either vanishes after a short time or doesn't show 1 system over.

It makes its very hard to be a bad guy.. On paper at least ;)

Majinvash
 
Bounties have been limited to 1 million per minor faction just recently, because they were abused by credit sellers.

Also I think it doesn't matter how high a bounty is... there are so many bounty hunters around, they will happily try to take care of anyone with even a small bounty on his head. The problem is: They can't recognize wanted criminals as such most of the time, because thanks to the abolishment of major faction bounties, they are clean as angels outside of the systems they commited crimes in.

Simple solution: Make kill warrent scanners usable in SC. Pulling other commanders out of SC just to scan them is very impractical.
 

Majinvash

Banned
Bounties have been limited to 1 million per minor faction just recently, because they were abused by credit sellers.

Also I think it doesn't matter how high a bounty is... there are so many bounty hunters around, they will happily try to take care of anyone with even a small bounty on his head. The problem is: They can't recognize wanted criminals as such most of the time, because thanks to the abolishment of major faction bounties, they are clean as angels outside of the systems they commited crimes in.

Simple solution: Make kill warrent scanners usable in SC. Pulling other commanders out of SC just to scan them is very impractical.

Yep if you can wake scan and scan everything else in SC, KScanner should have the same power.

Its weird it doesnt

Majinvash
 
Bounties have been limited to 1 million per minor faction just recently, because they were abused by credit sellers.
I'm pretty sure it was raised to 5 million, not 1 million. I just had a 2.4 million credit bounty a few days ago.


Simple solution: Make kill warrent scanners usable in SC. Pulling other commanders out of SC just to scan them is very impractical.
Id be happy if cargo scanners worked from sc. It would make piracy more efficient imo. If they make the change to kill warrent, than cargo scanners should be changed as well.
 
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Absolutely absurd. Picture this:

.


that only works if the full fine to the killer comes as a bounty.... It should not. A percentage should go as a bounty... A percentage as a fine to the insurance company who had to fork out the money for the killers actions, and a percentage to an agency who send out AI pilots to kick the numpties assess who just want to see the skies burn.

I do not think a killer should pay every penny of damage they cause however... after all if a pirate accidentally blows a ship up, a pirate being a lower paid profession would take for ever to pull back BUT I am sure an approximate formula could be made around the loss of game hrs a rogue CMDR has caused for the people he has destroyed, and this number of hrs summed up, and a fine worked out to balance how long it would take to earn the money.


so if i am cost 3 million in insurance and loss of cargo that may put be back 2 hrs......... so this should be about the cost of the fine to the player who blew me up... what ever his average earnings are in 2 hrs (with a minimum fine of course). Now if some person has blown up 10 CMDRs then the numbers get big, but cest la vie I believe in reap what you sow
 

Majinvash

Banned
I don't think paying off your bounties is the issue.

Most players who are properly naughty don't!

The people that do are the ones who accidentally shot a cop in a res, targeted a wanted before the scan had finished or got scanned carrying illegals.

For them that's fine.

Someone said a change is coming to space wide bounties, I cannot wait for this!

Majinvash
 
Do you realize some people work very hard to increase the bounty on themselves? Personally i have very little time to play, but every time i log on, i always strive for the biggest bounty on my head i can get (and i prefer to get the bounty from player kills).

Me too, having a large bounty in certain systems certainly makes things more interesting...

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I don't think paying off your bounties is the issue.

Most players who are properly naughty don't!

The people that do are the ones who accidentally shot a cop in a res, targeted a wanted before the scan had finished or got scanned carrying illegals.

For them that's fine.

Someone said a change is coming to space wide bounties, I cannot wait for this!

Majinvash

Yeah, interstellar bounties should be a good addition! Also would be nice if they fixed the 'Top 5 bounties' list as it's currently bugged....
 
This to me is the stupidist part if the game... in the real world it equates to being hunted to death by naval carrier group for denting someones dingy.

Not a very apt analogy. You are substituting a felony into a misdemeanor to make your carrier example seem over-reaction.

Right or wrong, and I'm not particularly defending current FD meta for how bounties work - but a Fine = Misdemeanor, you are not hunted down by anybody. A Bounty = Felony, you are hunted down and killed.

Granted that a 200 CR bounty is a low grade felony, but to use your carrier group example, it is a felony. If you dent someone's boat - small or large - that's a mere misdemeanor, comparable to a Fine in FD-verse. If you FIRE UPON and hit someone's boat in or outside the territorial waters of the United States, that is a felony within the territorial waters and an act of piracy in international waters.

You will be hunted down by at least the Coast Guard, with probable support from USN AWACS, P3, and other tracking aircraft if the USCG feels they need the assistance.

So no, incurring a felony bounty within FD-verse is not just like incurring a mere misdemeanor for denting someone's boat in the real world.
 
Bounties under a certain amount shouldn't enact a lethal force, say 1000, also they don't need the timer just treat it like fine, over 1000 and it can convert into bounty and become lethal and have the timer.

Imagine you being a harmless trader getting attacked by a pirate. Police/wingmen are not allowed to help until you get killed.

Such a simple fix! /irony
 
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