Well, elite wasn't advertised as a MMO to begin with, but as a solo game with a multiplayer component and an offline mode, remember ?
Hi,
a lot of people here are complaining about Elite being a "grindfest" and that it is a "mile wide and inch deep". So I am wondering: I have played a few MMORPGs before Elite but I would never consider myself an expert or veteran, however, in the games I have played (SW: KTOR, Neverwinter Online, WoW) the "grind" and the missions (quests) were exactly the same:
I need ten wolf pelts. Go get them for me.
I seek revenge. Kill 10 orcs for me.
The orcs have taken a few of us captive. Please free 10 soldiers.
Search this graveyard for 10 special tombstones.
etc.
As I first encountered the kill missions in Elite I thought: Great fun. The same as the fantasy stuff but with a sci-fi theme, which I like.
Also, a lot of people are complaining about no persistency. Nothing they do matters. They can kill 200 pirates and security does not improve etc.
Same as in every other multi-player game as well. Best example is Neverwinter Online (which I do enjoy, being also a D&D rpg player). There is one area in Neverwinter which is under the control of an orc tribe. They have taken guards captive and you have to free them (see quest list above). After you kill the guards and free the prisoner you head for the next and the next and the next. And after a few minutes the first prisoner together with his guards respawns, for the next player to be rescued. This is the same with every encounter group you kill. Nothing persists, everything respawns. So why is it OK in one game but not another?
KOTOR does have a class related narrative but the elements of the narrative consist of a lot of the same go there, kill that, bring me that quests. I wouldn't call that immersive gameplay as well.
So I am asking: What exactly is the difference between ED and these games? I see none.
I don't think you quite understand what "grinding" means
So please elucidate![]()
What you need is a game-master.
Good luck with the AI for that.
Not really. Set list of peramiters with RNG would do it. Have you ever heard of "Choose your own story" books? THAT could be where Elite shines.
Grind means laborious work. It's the same word from the idiom 'the daily grind'. The daily part makes people assume grind means repetitive, but that's not true. And anyone saying every game is a grind is wholly incorrect, it is a grind when it takes a lot of time and is very dull.
Obviously this lends itself to being subjective, what is a grind for some will not be for others.
Motorcycle = grind. Throttle, brake, clutch, shift, slow, stop, go faster. There are sometimes quicktime events like Ignition, Choke, Fill Up - but that is all there is in the game. You really don't want it to crash though.
Now - given that those are all the options available to you on a bike (apart from several unpleasant things like Speeding Ticket or Mechanical Failure) - and the greater fun of being on a bike comes from putting all those simple actions into perspective, and enjoying the Journey and the experience itself - Elite is just like that. You enjoy the ride a lot more if you don't dwell on the little actions that make up the ride itself.
Motorcycle = grind. Throttle, brake, clutch, shift, slow, stop, go faster. There are sometimes quicktime events like Ignition, Choke, Fill Up - but that is all there is in the game. You really don't want it to crash though.
Now - given that those are all the options available to you on a bike (apart from several unpleasant things like Speeding Ticket or Mechanical Failure) - and the greater fun of being on a bike comes from putting all those simple actions into perspective, and enjoying the Journey and the experience itself - Elite is just like that. You enjoy the ride a lot more if you don't dwell on the little actions that make up the ride itself.
Where the game is lacking is providing interesting roadways and destinations, to make it worthwhile to get the Elitebike out of the garage and ride it in the first place. Right now we have variations on Going For Milk Down the Street, Visiting the Dentist, and Visiting a Second Dentist. Also, Sitting in the Garage Due to Thunderstorms on occasion. I'm completely satisfied with the bike itself, but I'm fairly disappointed in the shabby motorways I can ride it upon, and sometimes there aren't even any roads at all.
I hope I don't get the ending where I come back from space and I'm really old.
There is room for emergent gameplay everywhere:
That is nice that you have fun with this ship, but what are you doing?
Are you exploring? You automatically follow the path of grinding your exploration rank to elite. (Ok you could remove your exploration data, but that would be a loss o cash)
Are you trading? Grind for money, nothing more
Are you figiting? You grind money, rep and your fighting elite rank
You try to rank up in Fed or Empire? Grind
Powerplay? Grind!
Mining? Grind too :-/
Even if you dont want to grind in this game, no matter what you do, you follow on of these grinding paths. If you want or not.
That's five different alternatives to attain a bigger ship. What's grindy about that?
What is not grindy about mining? What is not grindy about bounty farming? What is not grindy about trade? I wont even mention exploration, calling its gameplay grindy would be borderline criminal considering there is no gameplay at all...
A grind would be if you have to do ONE SPECIFIC THING to progress in the game. There is nothing in Elite that forces you to carry out these tasks repeatedly to attain a certain goal unless you want to attain that goal. You want a bigger ship? You need to either explore/mine/trade/steal/kill to get the credits.
That's five different alternatives to attain a bigger ship. What's grindy about that?