Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
The justification for subsidizing open, is that it is imbalanced for some professions ocer others. That some players choose to forgo open for more money, or to escape potential loss.

I think we are getting nearer to my point. To FD a player is a player. What any player chooses to prioritize, credits, risk, interaction, or combat there is room for them. Even psycho's. This is accomplished through the modes. The imbalance you mention is equalized through free access for all to any mode. Open is not more valuable to FD than the other two options. Open is not more valuable to all of the players that don't use it. I contend that open isn't worth special protection, or a subsidy. Open is just open and it should have to stand on it's own.
 
Sure, there are... like i play with my thousand organised friends in solo and screw your trade route into the ground, in your territory, behind your back, in a private group.

Enjoy.
You do realise that everyone is laughing so hard now, they can barely type for wiping away the tears... It is like watching a Liam Neeson gif with a random word generator! Keep going though, this is comedy gold and keeping me amused whilst I grind charity missions :)

i'd love to see that gif.

but please stripealipe, do build this 1K group of friends and do this.
this is how the game is played without PVP.
you might like it.
 
I'm new here, but it seems like a lot of the discussion around this issue continues to revolve around somehow penalizing Solo players or subsidizing Open players because Open is riskier than Solo. I think this approach ignores one fundamental aspect of the game, especially the Open mode: the value of a social experience.

From what I understand, the debate centers around the material or financial risk/reward faced by Open players, and not by Solo players, and the fact that Solo players get to enjoy less risk and the same reward. But that's not entirely true. They may enjoy the same financial rewards in-game, but they do not get to enjoy the same social rewards. This may be less apparent now because there really aren't that many game mechanics or features that require interacting directly with other commanders. However, if and when features like that are added, it may tip the balance in favor of playing Open for many commanders who otherwise play Solo.

When I say social features, I mean things like player-run groups. Not the PowerPlay factions, which can be affected remotely by Solo players, but actual organizations staffed and run by players. For example, the Fuel Rats. Enabling these kings of features through in-game mechanics in future updates will increase the value of Open mode, without creating the perception that Solo players are being penalized for enjoying the game their own way.
 
....

Those are two completely different questions, players don't need open, open needs the players......

You forget;

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

You keep asking for open to be some sort of massive player hub, like you see in the Star Wars films and games, but FD made it quite clear - that is not the game they are making.
You are not supposed to be tripping over other commanders every 2 minutes.

FD put NPCs in the game to support all play styles and all career paths, do some need work or rebalancing - of course they do. But as people are not asking for that or screaming and shouting over it, FD are not bothering with it right now.
Once the forums fill up with *Fix the NPCs* threads and people demand FD change something FD are actually willing to change - then nothing will change at all.

All this screaming and shouting over the modes, does not draw attention to NPC traders needing better cargo - it draws attention to the modes, something FD are not willing to change.
How do I know that, simple a week ago;

quote_icon.png
Originally Posted by Michael Brookes


From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael

So people coming here and screaming for change on how the modes work or the rewards for the modes to be changed - you might as well walk around you home, find a nice bit of wall and head-butt it, until you knock yourself out.
When you wake up, find the next bit of wall and do it again - repeat it until you understand - you're asking for the wrong thing to be "fixed".

Pirates want to earn cash, well if the NPCs become just as valid as players to steal from, it takes the pressure off human traders as you'd be as likely to interdict that juicy Type 9 for 500T of gold as you are for a Type 6 with an assortment of minerals.
Also, cargo scanners should work in SC, to help you pick your targets better and not waste time on a T6 player with half a hold of Biowaste.
If human players felt like an interdiction was just plain old luck of the draw, they'd not mind it so much - but at the moment, the only reason humans get pulled over, is because they are humans - not exactly, rare and meaningful is it.
 
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I'm new here, but it seems like a lot of the discussion around this issue continues to revolve around somehow penalizing Solo players or subsidizing Open players because Open is riskier than Solo. I think this approach ignores one fundamental aspect of the game, especially the Open mode: the value of a social experience.

It's a very valid point, but believe me when I say that it has been raised many, many times. I've done it a few times myself and there were many people that did so before me. Alas, those arguing for the subsidy of Open players tend to disregard the argument and insist it's all about credits earned per hour and how it's unbalanced because of risk or no competition or some other reason that ultimately leads to "Open is dying".

I bet none of them did a thing for the Bast CG last night.
 
It's a very valid point, but believe me when I say that it has been raised many, many times. I've done it a few times myself and there were many people that did so before me. Alas, those arguing for the subsidy of Open players tend to disregard the argument and insist it's all about credits earned per hour and how it's unbalanced because of risk or no competition or some other reason that ultimately leads to "Open is dying".

I bet none of them did a thing for the Bast CG last night.

I remember when the argument was about "lack of social interaction" so open needed a buff to bring more people over.
That all changed the moment someone asked about the value of the current social interactions balancing open - suddenly, open mode gained more risk than solo or groups, just like that - in the space of 10 seconds, open became a death trap and social interactions became a penalty, despite in the same thread, the same people were saying open needed more "social interactions".

Turns out open mode needs players to survive, but players hinder progress in open and make it unplayable.

I'm learning so much here.
 
It's a very valid point, but believe me when I say that it has been raised many, many times. I've done it a few times myself and there were many people that did so before me. Alas, those arguing for the subsidy of Open players tend to disregard the argument and insist it's all about credits earned per hour and how it's unbalanced because of risk or no competition or some other reason that ultimately leads to "Open is dying".

I bet none of them did a thing for the Bast CG last night.

I believe, in the end, most of the effort is an attempt to get more players into open. For many reasons, but not to balance incomes. The fact that all of the social aspects of the game are supported by Private Groups is the saving grace. Open is just open, nothing more.
 
incorrect, players are the lifeblood of the game. They are required to for FD to keep updating the game, and pay for the servers to run. They are not needed for solo players. For group, it only matters that your group is playing. For open, players are the lifeblood. No players and open just becomes solo mode with a different name.

To put it a different way, for solo it doesn't matter what mode everyone is playing in, as long as they're playing. If you're the only player in solo and everyone else is in open, does it matter to you? No, you wouldn't ever see them anyway.

For group, it doesn't matter what mode everyone is playing, with the exception being the group you're in. Let's say you have a group of 20 players, if everyone in your group is playing in it, but noone else is currently playing in group mode, does it matter to you? No, you won't see them anyway.

For open, If everyone else is playing in a different mode, your experience becomes worse for it. You're effectively playing in solo.


I'm sorry but I disagree.. if there are no players playing in a mode then there is no reason for the mode.. players ARE the lifeblood of the modes. If the experience of Open are "worse" then quit blaming the other modes and what not and deal with the issue in Open.
 
If the experience of Open are "worse" then quit blaming the other modes and what not and deal with the issue in Open.

Unfortunately - the only reason for a "worse" experience in Open is down to two things.

1: An utterly abysmal connection to the matchmaker and your player peers.
2: Utterly abysmal player peers.
 

Nonya

Banned
<snip>

Players have the same way way to counter PowerPlay in every mode; that is, undermining, fortifying, et al.
The main problem is players asking why they can't do what they want (pewpew) when it is not part of the game.
You can't play Monopoly by World of Tanks rules. I do not know why this simple point is unacceptable.



<snip>

Ummm...yeah. No. Monopoly a) doesn't have space ships with GUNS and b) doesn't openly advertise itself as follows:

"Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite."

Experience unpredictable encounters with players from around the world in Elite: Dangerous’ vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

I find your response puzzling. Did you not read what it said on the tin prior to buying this game? Honestly, inquiring minds want to know.
 
But not all open players are abysmal..

Of course not - if they were all abysmal I'd be playing in Solo or have bought an enormously big router :D

Some open players are abysmal though. Some group players are too. I still hear from old friends from another game hearing about other people from that game "discovering" Elite and hoping to join groups to "pwn" them. It's incredibly sad really.

- - - Updated - - -

Experience unpredictable encounters with players from around the world in Elite: Dangerous’ vast massively multiplayer space.

Experience completely predictable encounters with players who cannot even ram unarmed, unshielded Sidewinders. It's not openly advertised as that either - but I've seen a lot of gameplay centred around that!
 
Ummm...yeah. No. Monopoly a) doesn't have space ships with GUNS and b) doesn't openly advertise itself as follows:

"Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite."

Experience unpredictable encounters with players from around the world in Elite: Dangerous’ vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

I find your response puzzling. Did you not read what it said on the tin prior to buying this game? Honestly, inquiring minds want to know.

Please highlight where it says your "trusted ally" or "deadliest enemy" will be human pilots, as you can meet either in Solo mode.... shown by "Fly alone".

The galaxy is connected, but the players do not have to be.
 
Of course not - if they were all abysmal I'd be playing in Solo or have bought an enormously big router :D

Some open players are abysmal though. Some group players are too. I still hear from old friends from another game hearing about other people from that game "discovering" Elite and hoping to join groups to "pwn" them. It's incredibly sad really.

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Experience completely predictable encounters with players who cannot even ram unarmed, unshielded Sidewinders. It's not openly advertised as that either - but I've seen a lot of gameplay centred around that!


some advocates claim we say they all are and generalizing so clairifying
 
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