It's heartwarming to have a thread where so many of us who often disagree all seem to think the same way
Exactly this, my worry is that FD will not swallow their pride and just admit that they were a bad idea. They need to sit down and have a serious think about how shields (and armour for that matter) work in the game before they get too much deeper into building game balance around the existing mechanics. If they keep designing ships with module slots and base stats on the premise that 'everybody' is stacking cells and boosters it will be that much harder to change later on.
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It absolutely would make a difference because it would help hugely to remove the distinction between a 'pve' loadout and a pure pvp setup. What they should be aiming for is a balance whereby there is little to no difference in how to outfit between the two.
- it's not the length of combat that is the issue, it's the fact that unless you specifically fit for pvp, with stacked scb, you are gimped against other players. That should not be the case.