Nerf crowd about to ruin the game again

Does it really make that much difference if you take out SCBs and increase shield recharge rates?


I struggle to understand the absolute certainty behind the logic of many of these nerf this buff that threads.
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The point is that SCB represent in-combat-healing, which many do not want to see at all.

Combat with SCB just feels long, it actually isn't. It's one step forward, one step back - until someone runs out of SCB.

Compare this to actually long PVP games, like Starcraft. Starcraft games can easily take 20 minutes, but the gameplay constantly shifts and changes. No one would confuse a 5 minute timing push with a 200 supply battle at the 15 minute mark. But if you were to jump into any random PVP fight, you'd have no way to tell how long that fight has been going. All you see is shields going down and back up. Might have just started, might already be going for five minutes.

And I wish people would stop bringing up CZs. Those are bandaid content that will hopefully disappear in favor of real content in the future.
 
It's more to do with the purpose of each ship. I hope I explain this right;

A single Eagle, should not be able to take on an Elite Anaconda and win.
A Solo Vulture should not be able to clear a Strong Signal Source.

But with the right set up, with enough SCBs fitted, these things are not only possible but require a lot less skill / concentration.

Not to brag, but I can sit watching Netflix (on my 2nd monitor) while in a Hi-RES in a Viper - I don't even have to pay attention to my screen until I'm down to 1 SCB.
Then all I do is dock, reload, cash in my vouchers and out I go again.

Heh - though I have seen posts from people that insist a sidewinder should be able to take out an Anaconda if they have enough skill. Might be true in PVE but no player run Anaconda would hang around for the coup de grace from a player sidewinder even if they could get them to that point which seems unlikely frankly...

I had a go in a high intensity CZ the other day in Python - I was in open but there were no other players around. It's true to say I needed the SCBs but I wasn't watching Netflix - though I did have a beer on the go.

I guess I need to work on my skillz :D
 
One incident and suddenly everyone has a strong opinion on SCBs. I haven't seen anyone care in the last few months. What's going on?

I think people care. Given our species' habits, we adapt to current situations and learn to live with them. Doesn't mean to say that we don't think those situations aren't wrong, and that we won't speak up it there is a chance to rectify them. :)
 
I guess I need to work on my skillz :D

Just don't watch Game of Thrones while in a RES.

All that naked flesh leads to some personal encounters with asteroids ;)
Doing a nice strafe with FA Off, when a bathrobe hits the floor ... time stands still for a moment and BLAM, no cockpit glass left.
Which in turn distracts you from what is about happen in the show....

Good job you can pause TV now, while you scramble back before your air runs out ;)
 
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Interesting point of view OP. I do carry SCBs when i go on extended PvE hunts like combat zones, simply due to the intensity of the battles and i don't want to be taking breaks while i wait for my shields to recharge. But for bounty hunting a find them not really needed.

I'm not a PvPer, although had a tussle or two, but watching vids on youtube of two PvPers spamming SCBs.... well, it does make the combat more protracted... and boring.

My personal preference for SCBs would for them simply to be single use that recharge by themselves, but take a good few minutes to do so. So basically you can fire them once per fight at best (unless its a very long fight). Not sure how well it would work in reality, but feel perhaps better than the current situation.

As for FD knee jerking, its probably more a case of them agreeing with the vocal crowd on some occasions, and perhaps they didn't have the change high on their priority list, but after the vocal ones start making noise they decide they may as well increase the priority of the change.

Its a two edged sword really. They do what people are crying for and some people will complain. They don't do what people are crying for and some people will say FD don't listen. Damned if they do, damned if they dont.

And remember; you can always use 'the despised Combat Log', tsk,tsk...
 
Heh - though I have seen posts from people that insist a sidewinder should be able to take out an Anaconda if they have enough skill.

Yup. I definitely fall into that camp. :D ...but I don't see it as being possible at all in the current game, with such disparities between ship combat capabilities seemingly inherent in the design.
 
I'm far from an experienced player, bought Elite in the Steam sale and haven't fully upgrade my DBE yet. I've been popped 3 times in PvE, once in an SSS, twice in a CZ, both times because I got myself heavily outnumbered. It think it's only fair I can't take on 5 NPC ships on my own all the time. In Freelancer I could, but I guess there's a reason they call it Elite: Dangerous.

In combat zones I now make I scram in CZ's as soon as I see less than 3 green dots my radar. I only engage SSS's in allied territory with a station nearby. That way usually the cavalry of the System Defence Force arrives to keep some ships occupied. If they don't I just throw some confetti and boost out, sometimes I can Isolate one ore 2 chasers, sometimes I have to escape to hyperspace. I really don't see why nerfing SCB's would be detrimental to PvE, I actually kind of like it that the NPC's sometimes get me in trouble and that I can't win them all.

I don't have much PvP experience, got popped once, scrammed twice and make the other guy scram once, so I can't say to much about that. I can see how a full load of SCB's would make for a very long and boring fight though. I never pack more than one because I like to keep my ship a bit versatile, so I don't have to re-outfit it if I want to do some smuggling or exploring. I never needed more than one in PvE, the times I would have needed them I did screw myself up and deserved to die. If limiting SCB's to one per ship makes PvP more interesting I say they should go for it.
 
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Are you playing me for a fool? I'm referring to this thread. A serious case of making a mountain out of a molehill.

I've seen this topic come up a few times.
Try the search feature if you want the history of the topic.

FD did address this topic once with fixes that didn't actually fix anything.
 
I've seen this topic come up a few times.
Try the search feature if you want the history of the topic.

FD did address this topic once with fixes that didn't actually fix anything.
I really don't need or want to flip through pages of threads to find the last SCB thread. One guy whines about losing on someone better equipped, and suddenly, this warrants an explosion of three threads calling for nerfs. Get real, boys.
 
Are you playing me for a fool? I'm referring to this thread. A serious case of making a mountain out of a molehill.

This discussion has been going on for many months.

To the OP:

The nerf-bat was brought out several months ago.
It did not solve anything. The same problems remain, because they can not be solved by nerfing. THe problem isn't that item X is too strong. The problem is that item X is working a way that is degrading the game, and this problem is fixed by reworking the systems that surround item X to fix the problems. I find that these ''whine'' threads often contain lots of people that have played this game for quite a lot of time and have good ideas for fixing these problems.

Also, to SCB's being a ''critical part'' of PvE, uh, I can only speak from my own experience, but HEEEEEHEEEEE in my HEEHEEEE opinion, as a player that HUEHUEHUE engages in a lot of PvE, I must disagree completely. Seriously, I have no idea what you are going on about there.
 
I really don't need or want to flip through pages of threads to find the last SCB thread. One guy whines about losing on someone better equipped, and suddenly, this warrants an explosion of three threads calling for nerfs. Get real, boys.

As you failed to understand, but this topic is not new - hence my suggestion to refer to the search tools.
Three of us now have told you this topic has been going on for ages and it is not "just one incident".

This just happens to be one of the most active thread currently.
 
I really don't need or want to flip through pages of threads to find the last SCB thread. One guy whines about losing on someone better equipped, and suddenly, this warrants an explosion of three threads calling for nerfs. Get real, boys.

No, people don't like magic shield potions, because Elite Dangerous was supposed to be a Spaceship Simulator like its predecessors, with a plausible environment, not just another arcade space pew-pew like Freelancer or Darkstar One.
 
I really don't need or want to flip through pages of threads to find the last SCB thread. One guy whines about losing on someone better equipped, and suddenly, this warrants an explosion of three threads calling for nerfs. Get real, boys.

No, that is not the case. The moment I realized what SCB's were doing to the game was when I defeated a better Cobra by using SCB's.
Talking about why you think people come up with ideas instead of discussing them is very dishonest IMO. You should stop that.

Most of the whine on this forum is whine-whining.
 
I really don't need or want to flip through pages of threads to find the last SCB thread. One guy whines about losing on someone better equipped, and suddenly, this warrants an explosion of three threads calling for nerfs. Get real, boys.

So you expect people know about a single thread (and those who claim they don't are playing your for a fool), yet it's perfectly fine for you to be completely ignorant about the general attitude towards SCB?
 
As you failed to understand, but this topic is not new - hence my suggestion to refer to the search tools.
Three of us now have told you this topic has been going on for ages and it is not "just one incident".

This just happens to be one of the most active thread currently.
Whatever. You guys duke it out, I'm sure you'll be able to come up with a conclusive solution, like you always do.

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So you expect people know about a single thread (and those who claim they don't are playing your for a fool), yet it's perfectly fine for you to be completely ignorant about the general attitude towards SCB?
Nobody was discussing SCB for months up to this point.
 
No, people don't like magic shield potions, because Elite Dangerous was supposed to be a Spaceship Simulator like its predecessors, with a plausible environment, not just another arcade space pew-pew like Freelancer or Darkstar One.

To be fair, we do have magic devices that let us jump almost instantly between stars and lasers that somehow and quite magically vanish after 3Km despite light being able to travel all over the universe for millennia. Even my projectiles somehow stop at 3Km, and as far as I am aware - a bullet in space would not stop until it hit something or got caught in a gravity well.

So magic shield potions isn't that much of a stretch. ;)
 
No, that is not the case. The moment I realized what SCB's were doing to the game was when I defeated a better Cobra by using SCB's.
Talking about why you think people come up with ideas instead of discussing them is very dishonest IMO. You should stop that.

Most of the whine on this forum is whine-whining.
So? He took the risk. You were equipped for defense, he was not, end of story.
 
Whatever. You guys duke it out, I'm sure you'll be able to come up with a conclusive solution, like you always do.

- - - Updated - - -


Nobody was discussing SCB for months up to this point.

It's a bit unfortunate that there's no real authorithy that can collect ideas and thoughts from the forums and discuss them separetly from the thread in which they originated, I have seen many great ideas being buried under tens of pages of discussion on which side of the disucssion is the ''whiners''.

I would really like a bit more conatct between devs and players, or a separate forum with threads started by devs, like the DDF.

So? He took the risk. You were equipped for defense, he was not, end of story.

I was equipped with an item which degraded the combat in the game. It made me not enjoy the fight. It made my opponent not enjoy the fight. It destroyed this part of the game, because the item was poorly designed.
He was actually much better equipped for me, I lacked many upgrades back then, and had a lot of carho holds mounted in my Cobra. My opponent was also better at fighting.
 
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