I just asked, no harm intended.
You never know, maybe someone from Gamescom knows something we don't, or maybe a dev could comment on this, etc.
Hi, no that's just down to how I have written it in the text. As far as I remember from the stream you can land anywhere you choose, with the condition being (as I understood it) that it's a reasonably flat spot to land.
edit: so trying to land on the side of a mountain wouldn't work.
As I understand it currently:
Upon entering ''Orbital cruise'' there is a delay similar to the one when you enter/exit supercruise.
Once you are in ''Orbital Cruise'' you are in space above the planet. You can then proceed to land completely seamlessly. So: Seamless from space to surface, the only transition is between supercrusie and orbit, which happens in space
Opinion: Given that you can fly over the planets surface at low altitude, it would make no sense to have them force a landing spot on you. I suspect if you go to set down somewhere you can't land, you will be told so and you will have to find somewhere else. Similar to how you if you go to set down on a landing pad, but if you're not aligned correctly, you'll have to move.
Sadly, from what i gathered, it's more like "seamless". And then we get the disappearing ships that can't be hunted while you're in SRV, then we have "when you die in SRV you magically get back into ship alive", no fuel for SRVs... i just hope to be wrong.
That would imply you *need* to be in supercruise before attempting to descend.
What if I choose to creep in at normal speeds?
Well, what if you choose to creep into another system at supercruise speed instead of hyperjump?
That would imply you *need* to be in supercruise before attempting to descend.
What if I choose to creep in at normal speeds?![]()
Then you will be able to do so...just like you can approach a station currently or any other POI by dropping out far away from it and then "slow boating" in towards it and still get connected to players in that area.
Remember that the game world is not instanced (inside a system). The "instance" is your connection to other players and NPCs that are layered on top of the game world. The environments are not separate "dimensions" (within a system). The planet you see in normal flight is exactly the same planet you see in super cruise (or later orbital cruise).
It won't load.
Then you will be able to do so...just like you can approach a station currently or any other POI by dropping out far away from it and then "slow boating" in towards it and still get connected to players in that area.
Remember that the game world is not instanced (inside a system). The "instance" is your connection to other players and NPCs that are layered on top of the game world. The environments are not separate "dimensions" (within a system). The planet you see in normal flight is exactly the same planet you see in super cruise (or later orbital cruise).
Actually no, they are loaded at some point, but afaik if you fly a few LS away, station won't appear if you creep to it in realspace.
So, if I wanted to travel from Moon to Abraham Lincoln station in normal speed, I would eventually get there and arrive at the station which would appear before me ?
I never tried that, just asking.
If yes, that means there will now be 3 "levels" of instancing: normal speed, supercruise and orbital cruise/planet ?
The instancing (connections to other players) is really no different IMO then what already happens when you fly into a ring system and drop out at a random location.
All games are "seamless", the question is how good are they at making it look and feel seamless. If "seamless" feels/looks seamless, then who cares if its "seamless". At that point "Seamless" = seamless.
Whoa im gonna go lay down for a min.
Interesting vid
Just tell me, how long did it take you to reach it from 1k km ?