The Planetary landing and planetside missions discussion Thread

Sadly, from what i gathered, it's more like "seamless". And then we get the disappearing ships that can't be hunted while you're in SRV, then we have "when you die in SRV you magically get back into ship alive", no fuel for SRVs... i just hope to be wrong.
 

Ian Phillips

Volunteer Moderator
I just asked, no harm intended.
You never know, maybe someone from Gamescom knows something we don't, or maybe a dev could comment on this, etc.

I don't think you can rely on any of the ambassadors knowing more that you do. We didn't even catch the streams as we were busy with the game demo's!

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Hi, no that's just down to how I have written it in the text. As far as I remember from the stream you can land anywhere you choose, with the condition being (as I understood it) that it's a reasonably flat spot to land.

edit: so trying to land on the side of a mountain wouldn't work.

This is what I have understood to be the case as well.
 
As I understand it currently:

Upon entering ''Orbital cruise'' there is a delay similar to the one when you enter/exit supercruise.
Once you are in ''Orbital Cruise'' you are in space above the planet. You can then proceed to land completely seamlessly. So: Seamless from space to surface, the only transition is between supercrusie and orbit, which happens in space
 
Opinion: Given that you can fly over the planets surface at low altitude, it would make no sense to have them force a landing spot on you. I suspect if you go to set down somewhere you can't land, you will be told so and you will have to find somewhere else. Similar to how you if you go to set down on a landing pad, but if you're not aligned correctly, you'll have to move.
 
As I understand it currently:

Upon entering ''Orbital cruise'' there is a delay similar to the one when you enter/exit supercruise.
Once you are in ''Orbital Cruise'' you are in space above the planet. You can then proceed to land completely seamlessly. So: Seamless from space to surface, the only transition is between supercrusie and orbit, which happens in space

That would imply you *need* to be in supercruise before attempting to descend.
What if I choose to creep in at normal speeds? :D
 
Opinion: Given that you can fly over the planets surface at low altitude, it would make no sense to have them force a landing spot on you. I suspect if you go to set down somewhere you can't land, you will be told so and you will have to find somewhere else. Similar to how you if you go to set down on a landing pad, but if you're not aligned correctly, you'll have to move.

Tbh choosing a spot before landing makes much more sense than going down there and looking out of the window to decide, but I hope I can do both :)
 
Sadly, from what i gathered, it's more like "seamless". And then we get the disappearing ships that can't be hunted while you're in SRV, then we have "when you die in SRV you magically get back into ship alive", no fuel for SRVs... i just hope to be wrong.

Everything is seamless for a given value of "seamless". Fun fact: when you launch an app on the iPhone, it renders an image of the GUI while in the background it cranks the app up. When it is ready, the image is replaced for the real GUI. Most people don't notice.

SRVs run on electric motors (one in each wheel), hence no fuel. If they have a little radioisotope thermoelectric generator, they could run happily for months. I do agree that running out of juice would add more drama though.
 
like others said its going to likely be "seamless" and not seamless due to asset loading.

The only way they could make it truly seamless is if they made the load time into a system even longer with the possible negative of losing frames as well.

So the "seamless" entry is an acceptable compromise
 
That would imply you *need* to be in supercruise before attempting to descend.
What if I choose to creep in at normal speeds? :D

Then you will be able to do so...just like you can approach a station currently or any other POI by dropping out far away from it and then "slow boating" in towards it and still get connected to players in that area.

Remember that the game world is not instanced (inside a system). The "instance" is your connection to other players and NPCs that are layered on top of the game world. The environments are not separate "dimensions" (within a system). The planet you see in normal flight is exactly the same planet you see in super cruise (or later orbital cruise).
 
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Then you will be able to do so...just like you can approach a station currently or any other POI by dropping out far away from it and then "slow boating" in towards it and still get connected to players in that area.

Remember that the game world is not instanced (inside a system). The "instance" is your connection to other players and NPCs that are layered on top of the game world. The environments are not separate "dimensions" (within a system). The planet you see in normal flight is exactly the same planet you see in super cruise (or later orbital cruise).

So, if I wanted to travel from Moon to Abraham Lincoln station in normal speed, I would eventually get there and arrive at the station which would appear before me ?
I never tried that, just asking.

If yes, that means there will now be 3 "levels" of instancing: normal speed, supercruise and orbital cruise/planet ?
 
It won't load.

My point exactly.

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Then you will be able to do so...just like you can approach a station currently or any other POI by dropping out far away from it and then "slow boating" in towards it and still get connected to players in that area.

Remember that the game world is not instanced (inside a system). The "instance" is your connection to other players and NPCs that are layered on top of the game world. The environments are not separate "dimensions" (within a system). The planet you see in normal flight is exactly the same planet you see in super cruise (or later orbital cruise).

Actually no, they are loaded at some point, but afaik if you fly a few LS away, station won't appear if you creep to it in realspace.
 
Actually no, they are loaded at some point, but afaik if you fly a few LS away, station won't appear if you creep to it in realspace.

Yes it will.

Old video I made...but this is still true. BTW...the LOD system is a lot better nowadays and the station doesn't appear out of nothing like that anymore.

[video=youtube;fORAin5jIo0]https://www.youtube.com/watch?v=fORAin5jIo0[/video]

Another way to test this that doesn't take as long is to fly towards a station or any other POI without having it selected and drop out. You will then exit at the location you pressed the button and can then approach in normal flight.

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So, if I wanted to travel from Moon to Abraham Lincoln station in normal speed, I would eventually get there and arrive at the station which would appear before me ?
I never tried that, just asking.

If yes, that means there will now be 3 "levels" of instancing: normal speed, supercruise and orbital cruise/planet ?

Yes you could, but it would take a really really long time and there is also the possibility that you won't be able to catch up with the stations orbit unless you manage to intersect its path thus putting you into its point of reference.

This has been confirmed by devs too.

The instancing (connections to other players) is really no different IMO then what already happens when you fly into a ring system and drop out at a random location.
 
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nats

Banned
I want to be able to decend to a planet in real time and for it to take me several hours to actually get to the surface and land, and I want to be able to attempt to land on top of a mountain if I wish. That is what I want to see from the game. IE I dont want any limits to what I can do which was the case with the previous games. If I can do that I will be happy. If I am forced to only decend in certain areas or along certain corridors then I will not be happy. I will be very intersted to see how they manage this however.
 
All games are "seamless", the question is how good are they at making it look and feel seamless. If "seamless" feels/looks seamless, then who cares if its "seamless". At that point "Seamless" = seamless.
Whoa im gonna go lay down for a min.
 
The instancing (connections to other players) is really no different IMO then what already happens when you fly into a ring system and drop out at a random location.

Hmm, but tell me this.
Let's say you're in normal space, somewhere near Earth.
There are 3 stations nearby, that you could visit at normal speed if you wanted to.
How does instancing work then?
Say you went to A.Lincoln station, took you 30-45mins to arrive, and there were some players.
Then you redirect to M. Gorbachev station.
Who will you see there, if there was no instancing in the meanwhile ?


All games are "seamless", the question is how good are they at making it look and feel seamless. If "seamless" feels/looks seamless, then who cares if its "seamless". At that point "Seamless" = seamless.
Whoa im gonna go lay down for a min.

:D
While you're at it, could you tell me what's the meaning of life, the universe and everything ? :p
 
Interesting vid :D
Just tell me, how long did it take you to reach it from 1k km ?

Honestly don't remember. :D

Here is another one before they threw up the exclusion zone around planets BTW...

[video=youtube;8Zrb7b9GGGg]https://www.youtube.com/watch?v=8Zrb7b9GGGg[/video]

It's interesting that the textures back then still kept generating more detail as you approached even if they obviously still are very low res and aren't meant to be seen like that. It does however show that the fundamental tech was in place even back then and that they weren't just static textures placed on a 3D ball.
 
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