It would be no surprise at all to learn that people who like Guilds like Guilds. Citation required for "billions" of Guild members worldwide, please.
In my opinion, a "bad Guild" is one that goes out of its way to engage in behaviour that causes players (especially unaffiliated players) to experience an unacceptable gaming experience. People play games for "fun" and while different peoples' definition of "fun" will vary, no-one is in a position to tell anyone else what "fun" is - it is subjective. The game (our game, not my game - I am not a Frontier representative) supports anti-social behaviour. It also supports small groups (Wings, max population of 4). The CEO of the Developer is on record as having reservations about common behaviours of large player groups. I share those concerns.
We won't have a complete list of how Guilds could adversely affect players gaming experience until well after Guilds were implemented - by which time it would be far too late to say "Oh, maybe it wasn't such a good idea after all".
Being content with the fact that Guilds have not been implemented / facilitated in-game can hardly be compared to fear - this is a video game we're talking about - nothing to fear, at all. Concern that Guilds might be implemented is due, on my part at least, from the expectation that the inclusion of such features would diminish my enjoyment of my chosen game mode (Open, by the way).
You know full well I would have to list and cite every single MMO that supported guilds and their relevant information which would be impossible as there is too much info. But lets start with:
WoW - over 10 million players
EvE - over 500,000 players
Tera - over 6 million players
Archeage - over 3 million players
ESO - Over 2 million Players
Not to mention every F2p, B2PL, and Guild Supported MOBA on the market. All of which have one thing in common that ED does not have.
Guilds.
All of which also have something else that ED doesn't have:
A daily user population of over 500,000 Players Online daily (Including log ins of different accounts if not all on at the same time). And millions of Copies Sold.
Apparently Guilds are a major factor in whether a consumer "Buy's" your game or not and continues to play it. Great games are Great, but MMO's are social game aspects. ED is a social experience, and although it can be enjoyed by an individual (I myself play solo mode a lot), it is at it's core an MMO.
Also the reason I play SOLO mode is because there is currently no difference int he social aspect of the game between SOLO and Open mode. I'm generally playing by myself either way. Because there is no support or structure for any type of large scale social interaction currently in ED.
* Socialization, is a HUGE part of any MMO game, the fact that ED does not support such is not only a travesty, it is hurting the games sales, as well as it's population.
Sure ED is still a great game, Obviously. But more people and the support to interact and find these people and organize, would make it SO MUCH better.
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* You all keep tossing this 600k - 750k or something sales figure around like it's good. Your in the MMO market now unless your retailing sales in the "Multi" millions (Of Copies Sold), your in the gutter and not even a competitor, a C listed game at best. Even Perpetuum (EvE with Robots instead of spaceships) which almost no one has heard of, sold over 3 million Copies. And the AAA games I listed above all Sold over 10 million Copies if not more.
Hell... Even Fallout and Skyrim Sold more then ED, 2+ Millions for every single game released in those Genres, and those are single player games. So your not even competing well with the single player market either.
That obviously means your doing something wrong. Just saying. If ED was single player only I wouldn't be arguing for guilds, I'd be saying the game has very little content for it's price point because compared to say X3 or even some of the 9.99$ Space games it has very little.
ED is basically a chopped down version of "Star Conflict". if you want to get real with stuff. (And SC has over 5 million Players) and supports guilds.
Seems to me MMO's with guilds have far higher sales, and far more players. Even the really crappy games (Like SC, yea it has more content, but its also not as large or fleshed out as ED, and the ship controls are different and not cockpit related).