Good luck!Just to politely but publicly remind FD[snip]
Good luck!Just to politely but publicly remind FD[snip]
Good luck!
It's not guilds per se that I think won't work - I'm in one, although I wouldn't call it a "guild" (it's a naff word).
Any player-owned station mechanic is going to have to take into account the existing simulation rules governing NPC factions -- why should players enjoy a privileged position in the sim? --. This would leave player factions open to undermining. As solo mode isn't going away, you've got a problem immediately - states like famine, civil unrest, lockdown and outbreak can be triggered easily by one player if they know how. These can have really annoying effects on the system and block other states.
Given that the NPC factions controlling a station can be undermined and lose the station in a conflict or election, I can imagine the rage threads when player factions lose their system to another player faction or a player-backed NPC faction. It would be hilarious.
You can't extort money or enforce no-fly zones when players can just disappear into private groups or solo mode. FD have shown no inclination to introduce docking fees or the like thus far, and instead seem pretty committed to the facilities in the game being available to all who go through that part of space.
Locking the "profits" from a station into an indirect relationship to the player via missions and trading allows FD to simplify the simulation - you don't really need to perform any heavy-duty accounting when currency in the game is either in player accounts or magicked out the aether when missions are completed. Player factions looking for a way to make money by running a station are asking for a major addition to the BGS, perhaps even a major rewrite. Additionally, it would take a lot of man hours and access to the scripting engine for players to be able to draft their own missions for a station, and this would also be potentially open to serious abuse.
I'm not saying it can't be done; it just seems to me that most of the people calling for it haven't really thought through what they're actually asking for - an extensive rewrite of the game to include things that were never part of the original design.
There are a lot of smart people out there. You could create something so that people can only create their own stations (steering away from the clan discussion) a few systems away from 'powers'. Why can't we have refueling outposts out there?Unfortunately, the inevitable outcome of their being a guild/clan system would be increased projection of hostile, 'claimed' space and further demands from (perhaps a minority of) guilds for more and more direct powers re: background galaxy sim and more attempts to negatively impact the sim if demands are not met. That is an easy conclusion to draw from the very clear evidence in this and other threads rife with name-calling, posturing and often outright bragging of intent to abuse others or simply wage chaos and destruction if not appeased.
Such projections create the potential to develop into a broader toxic environment (an environment that is counter-productive to long term health and productivity of it's members and the collective as a whole, in this case "the galaxy") through the growth of a bullying culture; the application of bullying and aggression and a binary win/lose, us/them mindset. As Frontier have repeatedly stated that they believe all modes are equal and valid, we can also imply that playing by oneself without direct influence on your person from others actions is also intended and valid. Guilds would break that separation so the conclusion is that territory owning and sim-modifying guilds should never happen.
Dude... calm down! Swallow a chill-pill and please be less aggressive!These guild proposals are toxic to the whole ethos and atmosphere of the Elite concept.
It's cancer to Elite - and we who are fighting your proposal are the cure.
Yes it is. The online mode of course. Massive-Multiplayer-Online. This game is massive, it is multiplayer and it is online... So yeah, it a MMO. In space.No, it's really not. You've not understood the game at all.
The thing is, as mentioned above, they could find a system that does just that. Enable people to build outposts or refueling stations out there, but do not let them become too intrusive. I think Frontier is capable enough to find something to do just that.The galaxy is big, even the colonized space is huge... I personally would not see player owned outpost or small stations as a threat or an issue for non org players. The beauty of a 1:1 galaxy is that if a player does not want to have to see other players even within colonized space it is somehting very easy to do, nevermind Solo.
This. Just this. This would be enough for a lot of people.[...] I assume they are a small hideout for one or maybe a few people to store, refuel, repair & and rearm ships, I personally would not expect my own personal market, just my own hanger.
I do not know how many players are out there, but be careful making statements for 40k people!! First of all, I think you're wrong about 100% of those 40k agree with you. Second, and the rest should just stay quiet over what they think is fun?Just to politely but publicly remind FD; Some 40,000 of your original ED players did not and still Do Not Like (in no particular order): [...]
There are a lot of smart people out there. You could create something so that people can only create their own stations (steering away from the clan discussion) a few systems away from 'powers'. Why can't we have refueling outposts out there?
People these days get bored too quickly or get to rich too quickly in the game. Because of this they want something more. They expect more these days. And this 'more' is what we are talking about.
Any solution that fences off even one system is a solution that permanently damages the integrity of a game built around the concept of infinite FREEDOM.
I hate to tell you this, but there are already systems that are fenced off. They're called permit systems and you need a permit to enter.
So much for your infinite freedom.
Permits can be obtained in-game for those systems that are not blocked off for future purposes by FD themselves. Players cannot make permit-only areas.
I hate to tell you this, but there are already systems that are fenced off. They're called permit systems and you need a permit to enter.
So much for your infinite freedom.
People get bored too quickly.Dude... calm down! Swallow a chill-pill and please be less aggressive!
People these days get bored too quickly or get to rich too quickly in the game. Because of this they want something more. They expect more these days. And this 'more' is what we are talking about.
People get bored too quickly.
Since you wrote: "too", I'm guessing I need to interpret that as: too quickly. So, why would we cater for those people at the expense of those who don't?
Wouldn't a natural, lets facilitate those people to move along to a game more catering of their needs, while those who were on board from the get-go are heeded, be preferable?
This "more" takes away development time. This "more" will never be sufficient. Once one "more" is granted, they'll be howling for the next "more". With predictions that this game won't last unless this "more" is implemented stat.
Screw those people.
People get bored too quickly.
Since you wrote: "too", I'm guessing I need to interpret that as: too quickly. So, why would we cater for those people at the expense of those who don't?
Wouldn't a natural, lets facilitate those people to move along to a game more catering of their needs, while those who were on board from the get-go are heeded, be preferable?
This "more" takes away development time. This "more" will never be sufficient. Once one "more" is granted, they'll be howling for the next "more". With predictions that this game won't last unless this "more" is implemented stat.
Screw those people.
The cheek is always availableIf I could kiss you...
...well, okay, I probably wouldn't. But well said anyway.
I hate to tell you this, but there are already systems that are fenced off. They're called permit systems and you need a permit to enter.
So much for your infinite freedom.
One fences the area of for future developments.And those permit systems were already mentioned shortly (after Kickstarter); and we all knew about that and FD's plans (during Kickstarter) to wall off a small portion of the galaxy for their own plans. I never had a problem with that; -just the inevitable problem of limitting the freedom of travel and trade for Open players with the use of blockades/multiple station ownership by players.
I really hope to see a clan or player created faction feature. And if a clan had its own bank or pool of money and they could save like 5 billion CR and buy their own outpost... that'd be so awesome!
I really hope to see a clan or player created faction feature. And if a clan had its own bank or pool of money and they could save like 5 billion CR and buy their own outpost... that'd be so awesome!