You could shoot every npc in every instance... shoot all the sec forces to see if they are infinite or not, then come an complain about not being able to take over a station... 
What if you declared a war.... and nobody came?
What, you mean peace? That'll never catch on.
What if you declared a war.... and nobody came?
What if you declared a war.... and nobody came?
"What if they gave a war and nobody came?
Why, then, the war would come to you!
He who stays home when the fight begins
And lets another fight for his cause
Should take care:
He who does not take part
In the battle will share in the defeat.
Even avoiding battle will not avoid battle.
Since not to fight for your own cause
Really means
Fighting on behalf of your enemy's cause."
People are too willing to be manipulated.
I'm always fighting on behalf of my cause, and against numerous enemies.
However, there is no one above me to dictate who my enemies should be. I can see who has harmed me and who has not. I can see who threatens to have power over me and who does not.
Those who tax me, those who would conscript me, those who would presume to control or constrain me...that's an enemy worth fighting.
From my perspective "proper PvP" is completely incompatible with staged bouts and deliberately 'fair' fights.
Basically, I want to participate in space warfare, space skirmishes, space raiding, space blockade running, space self-defense, and occasionally even space running for my life...not space boxing, football, or capture the flag.
You just wont get this sort of fun in Solo or PVE!
https://www.youtube.com/watch?v=z0Zfyuoiz4c
The Code and Friends Vs BBFA and Friends
Super awesome fun times
Majinvash
You just wont get this sort of fun in Solo or PVE!
https://www.youtube.com/watch?v=z0Zfyuoiz4c
The Code and Friends Vs BBFA and Friends
Super awesome fun times
Majinvash
Its great that you have fun like this in the Game!You just wont get this sort of fun in Solo or PVE!
https://www.youtube.com/watch?v=z0Zfyuoiz4c
The Code and Friends Vs BBFA and Friends
Super awesome fun times
Majinvash
The point of my post isn't to bash or otherwise categorize PvP players as sharing a joint purpose of malcontent. Obviously, that couldn't be further from the truth. It is just that select few in respect to the whole whose sole intention is to ruin another player's experience for me is best avoided by not partaking and Solo offers that solution. Problem is that with every MMO, those select few are many in numbers when you consider the count of the entire gamer base, and even many more when you consider those who may hack or cheat the system for advantage. For that reason, I primarily stay in Solo, and I do not believe that this discretion on my part should be contemplated anything more than simply as my choice of play in the eyes of others. Most importantly, if it weren't for that option, I would have never purchased Elite Dangerous, and my 9 year old son would not be allowed to play Elite Dangerous with me. So the point of this long winded, verbose post is to express to everyone else on behalf of myself, and any other person who primarily spends their time in Solo, is we are just gaming for a different experience, an experience we enjoy. Our choice not to participate in a world subjecting us to an aspect of gameplay we wish not to experience does not mean that we don't deserve that same experience as those who choose to engage in PvP by discounting, restricting or limiting the scope and contribution of Solo.
Thank you for taking the time to read my contribution.
It *could* be experienced in a Private Group - not in Solo though.
Also, it very much depends on one's definition of "fun"....![]()
It is seriously like talking to a brick wall where one person has a definition of "fun" but they can not comprehend that someone else does not find that fun and they want to force it on them
they see no reason to consider a point of view other than their own.
this is a descriptive statement, not meant to be insulting even though if it was directed at me i would take it as an insult.
they are trying to make enough sound and fury to push against peoples right to be a full participant in the game if you are not in open.
they want more soft targets in open and will make up any argument to seek that end. truth is irrelevant.
"we currently have no plans" is a phrase they hang onto as hope that their wish for more soft targets will eventually BE included in the plans.
i like the phrase "tempest in a teacup" for this argument because there is a tremendous lightning storm with hurricane force.
involving very few people.
the "Book of Changes", and ancient Chinese book of wisdom also known as the "I Ching" says over and over again "perseverance furthers", and these people know this tactic well.
for them it is paraphrased as "he who is left standing wins".
the persistence of this topic, that will very likely fill another 10000 posts and need to be started again is proof of their persistence.
They will find there are some who even after 200000 posts will still be willing to stand against them
I see the PvP ED has in Open as a shallow mockery that typically devolves into most of the players choosing to only ever fight if they are guaranteed to win, which for me is boring in the extreme.
It is seriously like talking to a brick wall where one person has a definition of "fun" but they can not comprehend that someone else does not find that fun and they want to force it on them
Actually, you're right. The community did ruin this game. Or - rather - FD's willingness to sacrifice everything interesting and varied about the game in order to please the small demographic of this forum ruined this game. Want examples?
- Missiles were once useful. People had fun with them - loaded up small ships with lots of missiles, and went to town. Forum-members complained that their big ships controlled by stiff hands were taken down too quickly by these missile-boats. FD's response? Nerf all missiles.
- The economy's prices were once more varied and volatile. Forum-members complained that certain players were "making money too quickly! We can't have that!" Or, my favorite, "wahhh, I only have time to play 2 hours per week - those kids in Anacondas shouldn't able to be able to whittle down my trade route!" Boom - prices are brought to their current static, nonvolatile state.
- Anarchy systems could have had the capability to be much more dangerous (look at the other Elite games, and Oolite). Nope - too hard for certain people! "I should be able to access any system in my unshielded, unarmed end-game Cobra." So, we get the bland, unvarying easy-mode throughout all systems.
I could mention the free-switching of open/groups/solo mode, too - but that is basically the topic of this whole thread, so I won't.
Now, FD has a boring game on their hands, and they're trying their best to inject "life" into it without sacrificing these core concessions that they made to these small forum demographics. So, we get artificial layers put on top of this vapid game: the half-baked PowerPlay, the shallow CQC, and the cashgrab Horizons.
and this oneI could mention the free-switching of open/groups/solo mode, too - but that is basically the topic of this whole thread, so I won't.
not true.Now, FD has a boring game on their hands