Basically, you can play the game or you can PvP. Sometimes playing the game costs you assets. PvP is always a losing proposition, asset-wise....win or lose..attacker or attacked. All the player has to play for is the 'feels'. Fun for some...negative for most. However, players have a choice to remove this loss from their game. You can see the outcome of this...and where this part of the discussion would go...I suggest not going there. However, those that PvP will find themselves in a growing situation where they are in an increasingly target poor environment...and when CQC opens this will become a very large problem.
It is r,p,s between PvP people, well rock or paper anyway. And not having enough SCB's means you are rock all the time. Against anyone else their choices are limited to the 'hold your breath and make the high jump before I die'. Since there is no reward to players that PvP in the game...there is no reason to outfit anything in a PvP manner unless you are planning on PvP'ing in a particular ship.
SCB's force all players to only play singular roles...it removes any chance for 'OMG I cant't believe you did that moments!' Sorry...SCB's bad design that limit players to certain builds...
This is total nonsense.
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