Only if lots of torpedos are part of the equation. If you check your opponents outfitting before rushing into the fight you can account for that as well as anything else (except a silent runner perhaps - but you better be careful in that case either way).The real issue is the fact that the fight is over as soon as someone loses their shields.
It's a skill to choose a correct load out for the job. The most skilled man in the world armed with a rock is going to die against a two year old sucking on the trigger for a nuclear launch sequence.
You're telling me I can't see things when you yourself are being completely blind. If someone were skilled, they'd be able to look at the situation and say 'I am not prepared for this' and choose a different tactic other than to charge straight in to battle.
It's not bad balance - it just keeps players from fighting with mining lasersIt's logic that all the warriors will choose lasers and kevlar armour despite their skill...because this is the only way to survive. This is BAD BALANCE.
Maybe back in beta in sthealt you survive...try now. LolIt's not bad balance - it just keeps players from fighting with mining lasers
And as already proven the second way to survive is to go stealth instead of shield.
No, CQC will solve these problems as there are no financial penalties for loosing a CQC loaned ship in a set arena contest.
edit: why are so many in here ignoring the very skilled no shield hunters that take down other shields before the cells kick in? They seem much superior to 'the only sensible way to outfit for PvP'
Maybe back in beta in sthealt you survive...try now. Lol
What will happen to PvP players, their opportunities, and the quality of their time in the galaxy? Where will those that truly want a 'real' PvP experience play? What type of PvP player will remain in the galaxy at large? Where will the targets for these types of players be actually playing? There is a huge shift coming into this game and it does not benefit the galactic PvP'er.
Which is why PVP is a pretty one-dimensional affair now. No body half-way sane in its mind would seriously go into a PVP fight with a ship fitted for multi-roles (leave alone some very few exceptions here). There always was and always will be such a gap and I'm fine with that. Shield cells have just widened this gap into ridiculousness.
Exactly where they are getting it now: being hunters in power play.
Also I don't think duellists going off into CQC is a bad thing. Especially for the ones that have a sour taste just thinking about shield banks and other possibly even dirtier fighting tactics employed inside an open galaxy.
They can get their classic mirror dog fighting inside CQC. Everyone looking for the high risk and financial penalty will still get it when hunting enemy power players.
This is kind of what I was getting at when I mentioned the blindness of people.There is a serious problem arising within this game and I am interested in seeing how it will be resolved....basically, PvP is fighting a war where every battle turns most of the player base against it. Some of this is risk aversion...but more of it (IMHO) is the inherent lopsidedness of the proposition. The discussion we are currently having exacerbates this issue because those playing the rewarding part of the game cannot carry enough healing potions to play the game evenly with the PvP player.
Basically, you can play the game or you can PvP. Sometimes playing the game costs you assets. PvP is always a losing proposition, asset-wise....win or lose..attacker or attacked. All the player has to play for is the 'feels'. Fun for some...negative for most. However, players have a choice to remove this loss from their game. You can see the outcome of this...and where this part of the discussion would go...I suggest not going there. However, those that PvP will find themselves in a growing situation where they are in an increasingly target poor environment...and when CQC opens this will become a very large problem.
I wish the PvP players the best...honestly...I just do not see a positive future for these types of roles in the future. This is unfortunate and includes the idea that SCB's tip the scales to far from balance.
Again: blindness. This 14 times shield strength means little. Anyone keen on punching through SCBs is going to take frag cannons or rails, and it will take me approximately eight seconds to do so. A single SCB takes what, three to activate five to fully deploy? So...Difference - Multitasking Python vs Dedicated Cargo Python - is there an 14 times difference in the amount of cargo carried?
No?
Well, how about the fact that a dedicated PvP Python has 14 times the shield strength: (numbers crunched by Kremmen here: https://forums.frontier.co.uk/showthread.php?t=171185&page=29&p=2626537&viewfull=1#post2626537 )
Who also aptly explained what the end result of SCBs as they currently are will end up as: ( https://forums.frontier.co.uk/showthread.php?t=171185&page=4&p=2620084#post2620084 )
The last time we had this debate (SCBs Boil My Blood) nobody adequately was able to get around the logic of these two points, they just ignored it.
What kind of rubbish is this?Ok i'll try again... one thing is fighting in an arena with different sword, shield spears and choose to use an heavy armour or a lighter... this is a fight with balanced rules...one thing is allowing in this fight arena to use kevlar high tech armour with laser guns. It's logic that all the warriors will choose lasers and kevlar armour despite their skill...because this is the only way to survive. This is BAD BALANCE. The loadout or skill choice is overwhelmed from the need of more SCB.. this is the issue...i'm not talking about to get rid of them, but in that way they're bad and umbalanced
The last time we had this debate (SCBs Boil My Blood) nobody adequately was able to get around the logic of these two points, they just ignored it.
This is kind of what I was getting at when I mentioned the blindness of people.
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I did trading once. I had a T6. I'd like to think I'm a smart man. I took A rated modules, a better shield, some SCBs, and chaff. In the end I had about 20% less cargo and 20% less jump range than a pure trader.
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I got interdicted by something that completely outclassed my ship: a clipper. The clipper ordered me to drop my cargo. I applied all my ED experience to this situation, and made a judgment call. My FSD timer clicked, I deployed chaff, started spinning up, and boosted away.
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I won this combat scenario. I escaped, damaged, but alright. My attacker lost this combat scenario. He did not get my cargo. In fact, he did not even get through my shields. Why? Because I applied my skill in my decision making. My skill told me to build defensive at the cost of profits. My skill told me to flee. My skill won me this PvP fight.
Agreed, which is something the supporters of how they are currently used just don't seem to get.
You can't get fourteen times the firepower. You can't get fourteen times the engine speed. You can't get fourteen times the cargo space. But you CAN get fourteen times the shields.
Warships should be devastating in combat. The current combat model combined with the lack of SCB limitations has put that out of balance.
Remove SCB's once they fix the damage model (which they said is upcoming in next patch). SCB's are a band-aid for their broken subsystem targetting/damage model. They should not be needed once it's fixed.
Leaving with a bad taste in my mouth, given that we both know who should have won that duel!
How can you play in open normally? without loadout set up for PvP ie I've got KWS, limpet drone, heat sink, cargo racks, so one SCB and 2 chaff launchers along with the fact that other missions use up some of your defences..it makes the whole experience pretty depressing!
Basically, with PvP, who wins? the best pilot or the ship with the most internal compartments?..the game mechanic is truly awful in this respect, but, as I said..roll on 1.4.
You got outplayed bcus your lack of knowledge about the ships and im sure that you dont have a proper loadout, many ppl doesnt realize that scb are like rock paper sizors, if you had good burst/nuke power you can take down shields and dont let them use one scb, but with lasers and multicannons agains a SCB build you have to run, 2nd the curier has more shields than a vulture and potentially 8 SCB.
I win several times agains scb builds on my stealth dbs.