Your perspectives are irrelevant. A game that is still in development and has not been released has not broken any content promises, just, perhaps, timetable promises.So there was no promised dates for all of the features - interesting...
I think in 7 years one could argue that promises were broken if many of the features don't get implemented, but I still think it is too early to say that now, hence why I can't get my head around the "broken promises" comments.
To put it into perspective:-
- Fallout 4 has been in development since 2011 - 4 years - and they had code and assets they could use from the previous Fallout games - and it will be released in November this year assuming it isn't delayed at the last minute.
- Star Citizen has been in development (ignoring any tech demo) since the kickstarter ended on 19th November 2012 - 2 years 10 months (approx) ago and there isn't much you can do in it currently (I have backed it) and there still isn't any solid release date.
- Elite: Dangerous has been in development (ignoring the initial tech demo) since the kickstarter ended on 5th January 2013 - 2 years 8 months (approx) ago and we have a fully playable and enjoyable game albeit with some (many?) features people want missing.
Personally I am actually impressed with what Frontier have given us in just 2 years 8 months, especially without the huge funding by a big publisher. I do want more in the game, obviously, but so far I have had immense enjoyment out of Elite: Dangerous and continue to do so.
Anyway, back to reading and trying to understand the "broken promises"...
This does, as many things do on this forum, come down to expectations, and how they are set. FD make no date promises until they are close enough that they know they are not going to miss them. They are also making no content promises until close enough. They had to make content promises in the kickstarter, but attached no dates to them. They made comments during the kickstarter that made it clear that there would be additional content, some free, some paid, after the game was released. No real detail on what might be 'on release' and what might be 'later', though there were indications of some of the paid expansions (landings and walkies, specifically).
Had FD said 'the content on release will be very bare bones, and some of you may think it is not ready to come out of beta, but we will add some of that stuff in later', they would have been honest, but the kickstarter would probably have failed. So they said nothing. So people were left to make their own expectations. Even one of the white knights who is now saying that we have what FD said we would have, was telling us all during the beta and gamma that a 'big drop full of new content' was coming. I doubt if anyone really expected it to be quite as content free as it was, at least until it got so close to the release date that it became obvious.
So, communication and expectation issues. Both sides at least somewhat to blame.
None of which excuses making a promise intended to suck people into a particular pledge level, and then not delivering on that promise. And, yes, we can argue about how long it takes for the promise to be broken, rather than just not there yet. My point of view tends to that of Jabokai: when you have made explicit promises, you do those first. You certainly do not do great lumps of functionality that you did not mention in the kickstarter before dealing with those promises.
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I thought we had diverted onto other issues, but as i recall, the OP was something about backers getting god like powers... which as i understood, was never acceptable to anyone, backers included. So not sure what promise was broken and to whom.
Complete nonsense. You may think that those powers were never acceptable, but you certainly do not speak for me, or for any other backers.
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