Powerplay Has Frontier Quit PowerPlay?


Read up. Like I said, I was being ironic. :p

Truth is, there's very little you guys can do to influence fortification trigger values. And certainly not in the direct future. It would have to be a 1+ year plan and with the RNG of expansions favoring you.

Edit: Alright, you've already seen it. :)
 
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The balance is too heavily in favour of aggressive actions as opposed to defensive, as in Fortifying so when the opportunity to rake in the merits comes with expansion that's what everyone does and they forget to protect their assets.
If it happens again it will be the 3rd time around of the same.
Turmoil, fortify because can't expand and forced upon those wanting to maintain their rank, expand yet not fortify because pew pew pew is more fun and more rewarding...back to turmoil because no fortification.
Rinse and repeat.

As it stands, PP isn't about any kind of strategy, it's solely about merits and that can't be good.
 
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From Cadoc's final cycle analysis. This needs repeating, I'm really trying to enjoy PowerPlay, and I do, or I wouldn't participate, but has FDEV given up on it?

"Why should I convince them to join a Power that will offer them quite literally nothing at all of use, a pointless rank 2 bonus and a worthless unique weapon? Then it struck me - it has been 3 months and not only has there been absolutely 0 balancing between Powers, there is every indication that such balancing will not be coming in the foreseeable future. When I think about, say, Archon or Winters supporters putting in so much good, smart, organised work into the game and getting pretty much nothing for it, while an ALD supporter gets an
amazingrank 2 bonus for 15 minutes of work, I genuinely get a bit angry, and I get angrier still when I remember that this is apparently working as intended."

We all know FD loves Empire to death and will give it everything, I would say this is just a display of FD's inexperience and incompetence in balancing a MMO.

I mean, I guess I can't blame FD for not having experience, but FD doesn't seem to want to learn from their mistakes, or let alone recognizing their mistakes.

Which is what I find most alarming.
 
As it stands, PP isn't about any kind of strategy, it's solely about merits and that can't be good.

Right, but what it should be about is providing a rich tapestry of player driven, emergent content on which to provide further deep texture to the awesome Elite Universe. But right now, the story is reading like a piece of narrative created by a bored sci-fi author sketching out ideas on the back of his packet of cigarettes down at the pub.
 
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The balance is too heavily in favour of aggressive actions as opposed to defensive, as in Fortifying so when the opportunity to rake in the merits comes with expansion that's what everyone does and they forget to protect their assets.
If it happens again it will be the 3rd time around of the same.
Turmoil, fortify because can't expand and forced upon those wanting to maintain their rank, expand yet not fortify because pew pew pew is more fun and more rewarding...back to turmoil because no fortification.
Rinse and repeat.

As it stands, PP isn't about any kind of strategy, it's solely about merits and that can't be good.

And I guess some of them just defect to Arissa who is guaranteed to have expansions almost every week.
 
And I guess some of them just defect to Arissa who is guaranteed to have expansions almost every week.

Welp, my prophecy of power play becoming bandwagon play is coming true!

I have a feeling what we will get is: "It's working as intended."

Don't know why, I just do.
 
A lot of Torval players I have spoken to either decided enough is enough or have defected to Arissa this week.

Many are annoyed that the expansion failed due to an idiosyncrasy of the way the cycle end is calculated despite winning the expansion race fair and square.

It's a shame because we had a nice small community starting up, I guess that's likely to be it.
 
but FD doesn't seem to want to learn from their mistakes, or let alone recognizing their mistakes.

Which is what I find most alarming.

FD has learned lessons, but they learned the wrong lessons. There isn't enough to do in PP to keep it interesting, and there is no sense of ownership of a Power (eg there is no way to actively defend a system) so rather than investing energy and resources to improve PP, they are leaving it alone in a completely imbalanced and half baked state. Only issuing minor meaningless tweaks to keep from crumbling completely under its own weight.

I think PP was doomed from the start simply because they implemented Open and Solo play in the same galaxy. They should be separate galaxies. Separate pilot accounts. If people want to play solo, fine. Let them play actual Solo, and not some hybrid version of Solo that bypasses risk/joy of PvP.
 
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A lot of Torval players I have spoken to either decided enough is enough or have defected to Arissa this week.

Many are annoyed that the expansion failed due to an idiosyncrasy of the way the cycle end is calculated despite winning the expansion race fair and square.

It's a shame because we had a nice small community starting up, I guess that's likely to be it.

Eventually PP will dry up and the Fdevs will do what they always do...

Ignore the water as it boils and come back to it wondering why the pot cracked and there's no water left.
 
When has a multi faction PvP oriented system in an MMO ever not been about the side with the largest numbers?


There is a reason the Empire has all the people. I hate the empire, but I am pledged to ALD because I can make 6 Million per hour via trading (on the Torval Border) or via Bounty Hunting with the Rank 2 bonus. I can't do that with any other power. Not even close.
 
When has a multi faction PvP oriented system in an MMO ever not been about the side with the largest numbers?
The problem is when there's such disparity between factions players support due to intrinsic inequality.

If FD caters only to the faction that has the most players, they shouldn't have created more than one faction to begin with. Since eventually people will either quit due to coerced apathy or join the faction FD cares about. I don't think that's what PP is introduced to be.

It begs the question, why did FD create so many factions when it clearly has no interest nor intent to maintain balance and refrain from bias?
 
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No. PP has been designed like a board game but it is stacked in favour of numbers like any war is. All that is left now, if all remains equal, is a war of attrition. Either ALDs players get bored and go and pew-pew in CQC and ALD overstretches, or we (winters et al) end up with our space being whittled away slowly and surely by the oncoming zerg.

ALD is more than 50% of all the PP activity. Think critically about what this means for the game as it stands. Don't just spue out a story. Apply some thought to what it means to PP long-term. Look at what people are saying about PP and what can be done to make it more FUN for more of its players, to stop people from leaving on all sides. At the moment, the only thing propping up the powers opposed to the ALD-zerg is a want to use the time to get better; think harder; fight harder. This doesn't stop the war of attrition from happening, but it does mean that as it happens, each of us are able to walk away with something better than just being another mindless drone in the zerg.

PowerPlay is unsustainable in its current form from a player's perspective, there's no harm in each of us wanting to take away the most we can from it and use the time to have fun alongside players we've learned to respect over the weeks, but we need a unified voice from all sides of the game for F Dev to take another pass at dealing with what is becoming a slow painful slide in to early-age senility for PowerPlay, a flagship release of the Elite Dangerous universe.

I agree that PP is currently unsustainable. I think FDev stretched too much in adding in 10 Powers from the start.

The player base is spread out too much in some areas, and is too concentrated in others. But the mishmash of bonuses and requirements doesn't really do much to help bridge the gaps either.

As soon as the merit increase when into place for combat, everyone pretty much knew what was going to happen. There was going to be a large shift toward combat. I still think that the only reason why ALD is holding to the top spot is the bounty bonuses.

I don't undermine because of the distances involved. I am in a vulture, with a jump range of 15.63ly. Trying to get to a system 500ly away to help undermine is just not worth it to me. Not when I have to come back 500ly to turn in my combat vouchers for merits without dying.

Same with Preparation, Non-Combat Expansion, and Fortification.

I fail to see why Fortification materials cannot be collected at any Control system and can only be collected at HQ, and with a limited number unless you want to spend serious credits to fast track.

Players with limited hours for game play aren't going to spend 30 minutes trying to travel all the way to HQ from wherever they are, just to spend another 30 minutes traveling to the far edges of controlled space to deliver a crappy 10 tons of material.

If I can only play 1 hour a day, I certainly want to maximize my own game time, and not spend all of the time flying from one location to another for such a small gain.

I am sure all of us who participate in PP can come up with 5, 10, or even 50 suggestions for how things could be different. Some suggestions might make things better, some worse.

I think 1 thing that could be done would be to change the modules. Instead of making the Power specific, make them all available to everyone who PP's but they cost Merits to purchase instead of credits.

This way it wouldn't matter what Power you are pledged to, you could still get the modules you wanted without having to switch sides/defect.

I also think bonuses should be available to everyone, based on Rank, not on Power and Standing. 5/10/15/20/25 percent increases based on Rank. For everything. So if you bounty hunt, you would get a up to a 25% payout bonus based on your Rank with whatever power you are pledged to, not based on which Power offers Bounty bonuses. Ditto for trading and Exploration data, influence, etc.

The only differences between the powers should be their politics, not their goodies. Loyalty would mean something then between the powers.
 
There is a reason the Empire has all the people. I hate the empire, but I am pledged to ALD because I can make 6 Million per hour via trading (on the Torval Border) or via Bounty Hunting with the Rank 2 bonus. I can't do that with any other power. Not even close.

Yep, this is what I mean by intrinsic inequality.

FD is coercing players to join the Empire conspicuously, and that is not only unethical but extremely unprofessional.
 
Yep, this is what I mean by intrinsic inequality.

FD is coercing players to join the Empire conspicuously, and that is not only unethical but extremely unprofessional.

The thing is it's not the Empire, it's Arissa Lavigny. As a Zemina Torval supporter I get no benefit from Arissa being that size other than she would get a penalty for destroying our ships, they don't attack because it would cost them merits, same with Aisling to a certain degree, even though from a lore perspective our two factions have the biggest beef with each other.
 
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Perhaps all the ShareHolders are Empire lovers. We'll find out on Tuesday when they release their yearly statement. /sarcasm
 
The problem is when there's such disparity between factions players support due to intrinsic inequality.

If FD caters only to the faction that has the most players, they shouldn't have created more than one faction to begin with. Since eventually people will either quit due to coerced apathy or join the faction FD cares about. I don't think that's what PP is introduced to be.

It begs the question, why did FD create so many factions when it clearly has no interest nor intent to maintain balance and refrain from bias?

I hope you don't think this question is sarcastic, or asked to try to diminish your concerns, it isn't. Just an outright honest question.

What are the inequalities?

The only true inequality that I am personally aware of is the difference in modules and rank bonuses for the various powers. Hudson and ALD give bonuses to Bounties, etc. AD has a spiffy shield, etc. Delaine, the pirate, gives a reduction to fines and bounties in his areas. But as far as I am aware, other then the modules, the bonuses between factions (not individual powers) are pretty much the same or close to it.

I have seen comments by others that say FD favors the Empire, but since ED is my first game with them, I don't know how they are doing that, and I would like to know so that I can understand the issues that some users are having with the way PP is set up.

I know that some of the modules seem more valuable to some players over others, and I can understand how some would be outright worthless to others. A mining laser that does ship damage may benefit a miner, but not someone who never mines, the spiffy shield would seem to benefit those who engage in combat more than just those who trade or do exploration because of the weight.

I just am not sure if I am understanding what the inequality is that is happening, or is perceived to be happening and I would like to understand better.
 
I went to church since its release and did pray.
I hate how it needs a standalone colour in the Target Panel and that CQC followed suit with its own red!
I also hate the silly * next to Contacts in Starport. No more please, have mercy, I tried it in Beta and it simply sucks.
 
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I hope you don't think this question is sarcastic, or asked to try to diminish your concerns, it isn't. Just an outright honest question.

What are the inequalities?

The only true inequality that I am personally aware of is the difference in modules and rank bonuses for the various powers. Hudson and ALD give bonuses to Bounties, etc. AD has a spiffy shield, etc. Delaine, the pirate, gives a reduction to fines and bounties in his areas. But as far as I am aware, other then the modules, the bonuses between factions (not individual powers) are pretty much the same or close to it.

I have seen comments by others that say FD favors the Empire, but since ED is my first game with them, I don't know how they are doing that, and I would like to know so that I can understand the issues that some users are having with the way PP is set up.

I know that some of the modules seem more valuable to some players over others, and I can understand how some would be outright worthless to others. A mining laser that does ship damage may benefit a miner, but not someone who never mines, the spiffy shield would seem to benefit those who engage in combat more than just those who trade or do exploration because of the weight.

I just am not sure if I am understanding what the inequality is that is happening, or is perceived to be happening and I would like to understand better.

You speak as if the only two differences you noted are a small deal? They = lots of credit difference and a bonus to combat other factions do not enjoy at all. They are not.
 
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