So you want to play in Open, eh?

I want to play in Open just not PvP that is why I want a Open PvE.
I think it is wishful thinking to assume that there are mechanics which won't break PvP at all but prevents that a small number of (ruling) bullies reduces the fun of the majority.
I played many PvP space games and I don't know anyone where this is not the case. For sure Elite won't be an exception. That is why I want an Open PvE for all the ones like me which are tired of this sort of playing.

I don't think it is clear that Open PvP will get less CMDRs. I play Solo or group as I don't want to play PvP and many others do like me. I think the change will be that there will be still the same amount in Open PvP but many from Solo/groups will join Open PvE. Or you would prevent CMDRs quitting which don't like PvP and don't like solo anymore and just stop playing.

Since all game modes are equally valid, I don't think frontier mind people going into solo. As it stands, the Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP. I suppose anyone can quit a game because they don;t like it, I have hundreds of games, can't play them all forever. FD are always releasing new content anyway, to keep people excited.
 
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Since all game modes are equally valid, I don't think frontier mind people going into solo. As it stands, the Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP. I suppose anyone can quit a game because they don;t like it, I have hundreds of games, can't play them all forever. FD are always releasing new content anyway, to keep people excited.

i find it quite amusing, that player who hide behind bugged game mechanics, and don't want the heat of severe risks call other people "hiding in solo" or "can't stand the heat of random PvP".

85% of all PvPattempts i had did not have any risk for me (flying well equipped ships). 99% of all PvP encounters i had did not have any risk for the attacker.

if i compare this to all the risks smugglers ask for (myself included), i'm really wondering where the tough guys are in this debate?
 
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i find it quite amusing, that player who hide behind bugged game mechanics, and don't want the heat of severe risks call other people "hiding in solo" or "can't stand the heat of random PvP".

85% of all PvPattempts i had did not have any risk for me (flying well equipped ships). 99% of all PvP encounters i had did not have any risk for the attacker.

if i compare this to all the risks smugglers ask for (myself included), i'm really wondering where the tough guys are in this debate?

hiding behind 5 SCBs and a HW location in case they run out :p
 
No, not anymore really.


I don't have the time or desire to build up massive complicated in game networks. I play a couple hours a week, at most.


I made my Hutton runs in Solo. I do almost all my trading/exploring in Solo. No shame.


That said, I did convince two of my personal friends to get the game. One is into it and wants to get more of our friends in to make a squadron. I guess I'll see how that pans out.
 
i find it quite amusing, that player who hide behind bugged game mechanics, and don't want the heat of severe risks call other people "hiding in solo" or "can't stand the heat of random PvP".

85% of all PvPattempts i had did not have any risk for me (flying well equipped ships). 99% of all PvP encounters i had did not have any risk for the attacker.

if i compare this to all the risks smugglers ask for (myself included), i'm really wondering where the tough guys are in this debate?

"i find it quite amusing, that player who hide behind bugged game mechanics, and don't want the heat of severe risks call other people "hiding in solo" or "can't stand the heat of random PvP".
"

I did not say those things, and I don't think I have ever used bugged game mechanics to my advantage. I play by the rules of the sandbox.

"85% of all PvPattempts i had did not have any risk for me (flying well equipped ships). 99% of all PvP encounters i had did not have any risk for the attacker. "

My experience was quite different, but then I adapted quickly to the attacks. For me, being Elite is not just a rank, it is being a good PvP pilot.

"if i compare this to all the risks smugglers ask for (myself included), i'm really wondering where the tough guys are in this debate?"

I mean tough as in combat. I don't personally find smuggling a challenge at all. Would be nice to see more risks.
 
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As it stands, the Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP.
Open is also an excellent place to find a quiet spot in the corner of a galaxy, where there are just some friendly CMDRs around. This coming from the biggest coward in the game who is exquisitely crap at PvP but is usually playing in Open. :)

But dealing with the heat of PvP for me would mean facing someone with guns in my stripped out gunless Asp. With shields mind you, biggest coward in the game after all.

Open really is no big deal, except if you're a trader and want to trade at the well known trade routes. But in that case we're talking T-something vs a wing of combat vessels. If you're the one in the combat vessel, it's rather mundane to deal with the heat. If you're in the trade vessel, you're likely to get burned. And that hasn't got anything to do with the skill of each individual pilot.
 
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I did not say those things, and I don't think I have ever used bugged game mechanics to my advantage. I play by the rules of the sandbox.

i was quoting you: "can't stand the heat of random PvP", so yes, you said it.

you are playing the sandbox, but, the rules of the sandbox are bugged. see the original post. (binding security forces with unkillable pad blockers... nice one!)

you (and others) are acting the tough guy, PvP- out of powerplay, cz, ... - but i see no idea from you, how to make it risky for you.

as it is now, having a bountie is no risk, pulling somebody out of sc is no risk, shooting somebody is no risk.

and no, a 4-14 million rebuy is no risk. we do know, that you can earn this back in 1 to 4 hours trading.

so - wanna be tough? give some ideas how to play the criminal should be a tough way of playing.
 
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I have never played in anything but Open, and the only effect CODE has had on me is to make me avoid systems where they are known to be running their protection racket...
As for the Hutton Mug campaign... I read the CODE's explanation of their actions on reddit, and to me it mostly came off as "We hate mugs".. :D

That said, when faced with a well organised enemy in open, your two choices are to either avoid them, or get organised yourself...

Oh, and for the record, I really like mugs.
 
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Open is also an excellent place to find a quiet spot in the corner of a galaxy, where there are just some friendly CMDRs around. This coming from the biggest coward in the game who is exquisitely crap at PvP but is usually playing in Open. :)

But dealing with the heat of PvP for me would mean facing someone with guns in my stripped out gunless Asp. With shields mind you, biggest coward in the game after all.

Open really is no big deal, except if you're a trader and want to trade at the well known trade routes. But in that case we're talking T-something vs a wing of combat vessels. If you're the one in the combat vessel, it's rather mundane to deal with the heat. If you're in the trade vessel, you're likely to get burned. And that hasn't got anything to do with the skill of each individual pilot.

Well my trade Python says otherwise :) But seriously though, I understand what you mean. I traded the rares routes in a Type 6 about 30 times in open, and had a bout 4/5 pirate encounters - no deaths. You are right though, Open is still a good place to find a quiet corner, and the possibility another commander will pop into the system is always there.
 
i was quoting you: "can't stand the heat of random PvP", so yes, you said it.

you are playing the sandbox, but, the rules of the sandbox are bugged. see the original post. (binding security forces with unkillable pad blockers... nice one!)

you (and others) are acting the tough guy, PvP- out of powerplay, cz, ... - but i see no idea from you, how to make it risky for you.

as it is now, having a bountie is no risk, pulling somebody out of sc is no risk, shooting somebody is no risk.

and no, a 4-14 million rebuy is no risk. we do know, that you can earn this back in 1 to 4 hours trading.

so - wanna be tough? give some ideas how to play the criminal should be a tough way of playing.


"you are playing the sandbox, but, the rules of the sandbox are bugged"

That is actually your opinion. I think they are fine.

Oh and I said "he Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP", If you are going to quote me, you could at least use the correct one in the interests of fairness. Very different to the quote YOU used, so this is a demonstrable strawman.

"you (and others) are acting the tough guy"

I don't really. I just like the dynamics of the Open world. I think it does make tough combat players though.
 
I totally approve of the OP. Good post and good luck out there.
You may catch some e-anger but you make the game more interesting for sure.
It's always nice to see folks participating in the community.
After all, every good fairy tale needs an old fashioned villain.

o7
 

I appreciate your attempt to educate the community and the first half of your post I am sure was to some. Your blanket statements of the incompetence and lack of knowledge trade pilots have is as disingenuous as the blanket statements that are so often made about CODE. Individuals are individuals and should be judge as such. The organization/career they affiliate with can be part of the judging process but should still be based on individual merit.

We saw a couple of really good 1v1 combat commanders

Your claims of 1v1 combat are another disingenuous statement shifting focus away from the fact the "fair" was and remains the least of CODE's (as an organization in whole) concerns. I have participated most of the trade CG's in one form or another and I always go there expecting at the minimum 3v1 if not upwards of 8v1 and even more. At Hutton I was not attacked by any less than a wing of 4. I am not stating that CODE is unwilling or has not in the past PvP'd in a "fair" matter but that is all pre-arranged and is not normal operating procedure, especially at trade CG's. I am okay with this as other members of your group are honest enough to state that the purpose of this is shock, awe, intimidation and effectiveness. That is all fine but be honest with yourself and the community that you don't care to take any ship on 1v1, even if it is a lowly hauler.

I think if 1v1 happened during the CG i think it is because some finally got bored of hitting pinatas with a bazookas.

1. If you want to trade in open, don't run shieldless ANYTHING.


Also your advise on not running shieldless anythings is also not very helpful because it suggests that putting shields on any of the slow T models or anything else less than a Python or Conda will offer any type of protection. The shields in the trade ships are laughable when interdicted by even 1 pilot not to mention 4. Of course this is not your fault but don't give advise that carry's as much weight as a grain of salt and tell traders this is your problem.

Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.
Here's another reason - knowledge of the in-game mechanics. Code members have spent considerable time and in-game credit expense in working out the different play factors of the game.

Now your claims that the trade community needs to focus less on the complaining about the problem and doing something about it, I am totally on board with. Out of everything this is the Achilles heal of trade CG's. Reactive and not proactive. There are plenty of pilots out there that would happily defend trade CG's and have done so in the past. The level of organization behind the Hutton CG was amazing on some levels. With the live cam and twitch stream. I heard of a dedicated website..that is amazing but out of all the organization there never came a level of planning for "what happens when someone shows up to disrupt us?". This failure on the part of the trade community is sad. This is not the first trade CG or the first time CODE and Co. have come around to disrupt them. The fact that the traders got caught off guard is sad and have no one to blame but themselves.

Another pro-tip: friend EVERYONE you meet -

I wouldn't go that far. But one thing that I have noticed and I am guilty of myself is the reclusive and secretive nature of traders. I understand that secrecy is needed as a form of protection of assets and overall safety but it puts you in a massive disadvantage to deal with these types of situations. There are plenty of trader friendly pilots out there that would gladely come and help if needed. The FAoff thread is one for sure and there are many others. Take the time to learn friend from foe and freind the friendlies. This has helped me on more than one occasion (as a matter of fact during the Hutton CG I had someone flying around that I was able to instantly invite to my wing to come and help me fight a wing of 4). You never know who may be around and able to show up on short notice. Even if it only helps you once that should be enough.

All in all I am fine with most of what happened at the CG. The game play was "legitimate". Some of the exploitation of game mechanics may be questionable but have not been specified by the devs as exploits. There were a couple of hacks/cheats I saw and I would ask CODE to continue to root this out of not only your organization but those you affiliate with as you are only as good as those you hang out with.

To end this long post I will state I have fought against many CODE members and I respect most that I have engaged with. All in all I think that is the word of not the week but year. RESPECT. There is not enough of that on any side of the coin. The Open players badger the Solo/Private, the Traders sling mud at the Pirates and all vice versa. If there is a problem we all have equal blame in it just as we call all be equally responsible for the solution. And I mean that on any level.
 
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"Succesfull"


I don't know man. (I mean OP)
The Code got me three times.
One sniper action while I was scooping scrap,
one interdiction,
and one time I got so fascinated by the scene ( Taunting each other until hell broke loose, then taunting again until the next outbreak )
that I overstayed my welcome. :)
In the end I flew away with a couple of millions profit in open anyway.
Also met a real pirate.
He let me go for fifteen tons, wich I abandoned hoping he would sell it at Hutton's. :)

Thanks for the added adrenaline rushes though.
 
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So, OP tnx for the post and tips....And (My) best response for you 'Codies', is to suggest to Solo players 'getting their feet wet', to (Combat Log) if and when you can....And play smart, -stay in Solo/Group for a month or so...Then of course the Code folks will continue to be bored....OH, and as far as Combat Logging is concerned, enjoy it; sure its an exploit but as long as FD won't or can't do anything about it, all's fair. After all 'Gankers' can gank.
 
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