Well, CODE was useful for one thing, and that was bringing some issues to light. Right now you can literally get away with murder quite easily.
I want to play in Open just not PvP that is why I want a Open PvE.
I think it is wishful thinking to assume that there are mechanics which won't break PvP at all but prevents that a small number of (ruling) bullies reduces the fun of the majority.
I played many PvP space games and I don't know anyone where this is not the case. For sure Elite won't be an exception. That is why I want an Open PvE for all the ones like me which are tired of this sort of playing.
I don't think it is clear that Open PvP will get less CMDRs. I play Solo or group as I don't want to play PvP and many others do like me. I think the change will be that there will be still the same amount in Open PvP but many from Solo/groups will join Open PvE. Or you would prevent CMDRs quitting which don't like PvP and don't like solo anymore and just stop playing.
Since all game modes are equally valid, I don't think frontier mind people going into solo. As it stands, the Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP. I suppose anyone can quit a game because they don;t like it, I have hundreds of games, can't play them all forever. FD are always releasing new content anyway, to keep people excited.
i find it quite amusing, that player who hide behind bugged game mechanics, and don't want the heat of severe risks call other people "hiding in solo" or "can't stand the heat of random PvP".
85% of all PvPattempts i had did not have any risk for me (flying well equipped ships). 99% of all PvP encounters i had did not have any risk for the attacker.
if i compare this to all the risks smugglers ask for (myself included), i'm really wondering where the tough guys are in this debate?
i find it quite amusing, that player who hide behind bugged game mechanics, and don't want the heat of severe risks call other people "hiding in solo" or "can't stand the heat of random PvP".
85% of all PvPattempts i had did not have any risk for me (flying well equipped ships). 99% of all PvP encounters i had did not have any risk for the attacker.
if i compare this to all the risks smugglers ask for (myself included), i'm really wondering where the tough guys are in this debate?
Open is also an excellent place to find a quiet spot in the corner of a galaxy, where there are just some friendly CMDRs around. This coming from the biggest coward in the game who is exquisitely crap at PvP but is usually playing in Open.As it stands, the Open world is an excellent place for selecting the Commanders who can deal with the heat of random PvP.
This is the most PRETENTIOUS thread I have ever read
I did not say those things, and I don't think I have ever used bugged game mechanics to my advantage. I play by the rules of the sandbox.
Mugs, is that short hand for muggers? Sad to see such a low self esteem in pirates"We hate mugs"..![]()
Open is also an excellent place to find a quiet spot in the corner of a galaxy, where there are just some friendly CMDRs around. This coming from the biggest coward in the game who is exquisitely crap at PvP but is usually playing in Open.
But dealing with the heat of PvP for me would mean facing someone with guns in my stripped out gunless Asp. With shields mind you, biggest coward in the game after all.
Open really is no big deal, except if you're a trader and want to trade at the well known trade routes. But in that case we're talking T-something vs a wing of combat vessels. If you're the one in the combat vessel, it's rather mundane to deal with the heat. If you're in the trade vessel, you're likely to get burned. And that hasn't got anything to do with the skill of each individual pilot.
Mugs, is that short hand for muggers? Sad to see such a low self esteem in pirates![]()
i was quoting you: "can't stand the heat of random PvP", so yes, you said it.
you are playing the sandbox, but, the rules of the sandbox are bugged. see the original post. (binding security forces with unkillable pad blockers... nice one!)
you (and others) are acting the tough guy, PvP- out of powerplay, cz, ... - but i see no idea from you, how to make it risky for you.
as it is now, having a bountie is no risk, pulling somebody out of sc is no risk, shooting somebody is no risk.
and no, a 4-14 million rebuy is no risk. we do know, that you can earn this back in 1 to 4 hours trading.
so - wanna be tough? give some ideas how to play the criminal should be a tough way of playing.
We saw a couple of really good 1v1 combat commanders
1. If you want to trade in open, don't run shieldless ANYTHING.
Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.
Here's another reason - knowledge of the in-game mechanics. Code members have spent considerable time and in-game credit expense in working out the different play factors of the game.
Another pro-tip: friend EVERYONE you meet -