So you want to play in Open, eh?

Just wondered at what point the OP confused Elite Dangerous with EVE Online...

Open mode, gloating about PvP victories.. each to their own i guess. Elite Dangerous isn't a jamjar-combat themepark like EVE, OP isn't selling OPEN I'm afraid.

I don't think they mentioned EVE online in this regard. I think this makes Open look more attractive, a few commenters here agreed ^^^
Also JamJar combat is an accurate description of Res Zones and CZ's
 
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Wow almost as long a post as some other folks I've run into in 'justifying' their blockade.

I did the hutton run last night and all went fine and dandy until a wanted imperial clipper moved behind me with 50 000ls to go

Its the reason I always play in open all the time. for the fun and excitment and the challenge

Except one thing... I'm a blockade runner and it does take a lot to stop me.
one poxy clipper... no chance
Did'nt even have to open my gun ports to get away from him

Got to Hutton, delivered my scrap, took screenies and went on my way, jumped my Asp to Altair for some more rares and went off for a rares run.

And to the OP.... wow hope you had some fun chasing after an Asp shaped shadow.

Bill

And Code is no better that other bunch of losers called EIC that I've had run ins with :p
 
Indeed, I'd lay odds that every time "code" or another group of juvenile wannabe space muggers does this, the PVE groups like Mobius all get a huge membership boost.

This is true, Mobius numbers go up every time.

So I think removal of Open Mode altogether would solve a lot of problems.
If there is no trolling / cheating / exploiting / griefing area for these type of people to abuse - then they will have to go elsewhere for their fun.

CQC
Groups
Solo

That is all that is needed for this game to work.
Then people have to play within the rules of the group they join - don't like the rules, make your own group with your own rules.
Everyone is a winner.

(clearly the tools in game to support this are also needed)
 
"I guess the bottom line is we need you folks to get better at this because right now while your forum posts may be entertaining to read online, in-game you're boring us"

LOL! These clowns crack me up. What a bunch of self righteous nonsense, no one likes you go away CODE.

 

mxcross2002

M
This is true, Mobius numbers go up every time.

So I think removal of Open Mode altogether would solve a lot of problems.
If there is no trolling / cheating / exploiting / griefing area for these type of people to abuse - then they will have to go elsewhere for their fun.

CQC
Groups
Solo

That is all that is needed for this game to work.
Then people have to play within the rules of the group they join - don't like the rules, make your own group with your own rules.
Everyone is a winner.

(clearly the tools in game to support this are also needed)


exacly - se he gets it
 
"I guess the bottom line is we need you folks to get better at this because right now while your forum posts may be entertaining to read online, in-game you're boring us"

LOL! These clowns crack me up. What a bunch of self righteous nonsense, no one likes you go away CODE.


They have a point. I remember Braben saying the community would deal with pirates by teaming up and fighting them, not going on the Forum to call them names.. Or demanding that Open play be removed because of a handful of players dominating one place for a couple of days :)
 
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I don't think they mentioned EVE online in this regard. I think this makes Open look more attractive, a few commenters here agreed ^^^
Also JamJar combat is an accurate description of Res Zones and CZ's

I agree, EvE wasn't mentioned, but, in EvE this style of game play works because it is in every regard "themepark Jamjar-combat" (wing clipped insects battling it out in a jamjar until the obviously weaker inevitably looses).. In Elite Dangerous, this type of activity does more harm than good. But again you're right, a FEW might find it entertaining, but does OPEN mode really want to appeal to a few? I have to agree with SANDMANN, that really it's being detrimental to open mode to more of the audience than it's selling to the few. Are they actually doing ED OPEN a favor when there's already a huge debate on why folks prefer SOLO or groups like Mobius over OPEN?
 
They have a point. I remember Braben saying the community would deal with pirates by teaming up and fighting them, not going on the Forum to call them names.. Or demanding that Open play be removed because of a handful of players dominating one place for a couple of days :)


They weren't pirating at the CG and you know that.
 
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They have a point. I remember Braben saying the community would deal with pirates by teaming up and fighting them, not going on the Forum to call them names.. Or demanding that Open play be removed because of a handful of players dominating one place for a couple of days :)

Pirates would be dealt with by the player base.

Cheaters, griefers, exploiters are FDs problem.
CODE did all of those things, were recorded doing so and the videos sent to FD.

Now we need FD to make good on their side of things.
 
They have a point. I remember Braben saying the community would deal with pirates by teaming up and fighting them, not going on the Forum to call them names..

Yes he did - kind of shame it doesn't really work yet. Like a lot of other things that were said and haven't happened yet.

In it's current state the clearly favours no consequence Pking which based on some of your other comments is something you like.
 
I can promise you code took bounties for every kill. They took bounties for every attack...it is unavoidable.

My point is that PVP has NO income attached to it. Everything with it is a cost. Just like the CG group...you can only PVP in spurts...if your goal is to kill someone...or you risk having bounties so high that you wind up back in a Sidewinder. To prevent this you HAVE to grind out credits some other way to cover the eventuality. PVE is king...PVP is supported after you pay the PVE it's due.

Well the problem I see with CQC is that competitive PVP is not everyone's cup of tea...particularly certain PVP players that have other reasons for PVP. So, Open has fewer 'nice' PVP players (decreasing your risk of interdiction) but more 'nefarious' types of PVP players (you risk for poor outcomes from PVP increases). This is not a recipe for a fun, Open mode.

We, obviously will have to wait and see where this all goes.

Well, there's one aspect of CQC I haven't considered. Hadn't really considered PvP as a credit sink either, primarily because I don't have a PvP mindset to begin with. Probably why I eventually stopped playing open once Wings went live: too much risk (losing a week's worth of effort) for too little reward (having fun in the game).
 
(NOTE: the following public service announcement is Nonya's opinion only and is not an official communication from Code itself)

Seems like the blockade of the Hutton Orbital CG has angered a lot of players who thought the CG would be a 1.5 hour "cakewalk" for them and a lot of ideas about how to "fix" such a thing are being floated around, all of which can be subverted and used against the very players who suggest them.

Here's one reason why Code was so successful against the CG participants - organization and coordination. The CG players had none, Code has it in spades.
Here's another reason - knowledge of the in-game mechanics. Code members have spent considerable time and in-game credit expense in working out the different play factors of the game.

1. Did you know that if you kill enough system police in an instance that no more will spawn in that instance? Nope, you didn't. We did though. But we didn't do it in this case because we were much too busy chasing you all out of the system, and quite frankly we had a much easier way to tie up the system po-po and make them ineffective.

2. Did you know that if a commander sits on a pad they're invincible to attack? You should know since a lot of you suggested that happen because during the early betas prior to game release players were able to be killed on pads and the uproar against that was right here in these very forums.

3. Did you also know that once a wanted commander is scanned prior to docking their docking privs are immediately revoked and they cannot dock?

4. Did you know what once a wanted commander is docked and then scanned by system security forces the sec forces IMMEDIATELY open fire on them on the dock until the commander is destroyed?

5. Did you know said commander cannot be destroyed because YOU didn't want to be vulnerable on the docking pad to attack so you had FD make it so.

6. Did you also know that when said forces are firing on said commander on the docking pad that they also ignore all other wanted players - including YOU if you accidentally fire at the station - and remain fixated on the docked wanted commander?

7. Did you know about anchor wings?

8. Do you know about exactly how instancing works?

9. Do you know the real difference between a combat log and regular save-and-quit?

I could go on and on with things about this game that 99% of you didn't know existed until you read this post but I digress. The problem isn't with what Code was able to successfully achieve utilizing their knowledge and skill of in-game mechanics, coordination, and lines of communication, it's with what you don't know about the game you're playing because the vast majority of you are either playing in solo/private groups and have been so safe in there that you haven't felt the need to practice combat against other players or to really understand how this game works.

Face facts people, there are not a lot of Code members. Maybe a max of 20 participated in this at a single time for an hour or two in and instance or two, most of the time it was 10-15 in a single instance.
The fact that this tiny infinitesimal number of players were able to pretty much grind the Hutton Orbital CG to a halt at-will should push everyone to practice combat skills and tactics a lot more. We saw a couple of really good 1v1 combat commanders out there but they weren't enough in numbers and they weren't a match for our completely-legitimate combat tactics.

It should also push more of you out there to group up and form Trade Organizations complete with your own lines of communication (Teamspeak, Discord, etc.), coordination (forums, sub-sections here, etc.), and tactics (trade wings, combat wings, scout wings, organizational roles, etc.). Get out of your bad habits treating open like it was solo or private group. It's not and nor should it ever be. It's different and much more exciting. Here are few ways you can help yourselves:

1. If you want to trade in open, don't run shieldless ANYTHING.

2. Don't be alone, especially in any "Type" trading ship. We're more prone to go after loners who think Open is Solo than a wing of 4.

3. Have at least 1 dedicated combat ship in your trade wing to force us to focus attention on it first allowing you time to jump away and get to the closest station.

4. Don't ever, ever, ever combat log. Not only do we report every single combat log to FDEV you instantly go on our kill-on-sight list and there won't be a friendly warning.

5. When told to stop and submit to a cargo scan when you're alone - stop. This is why the majority of traders who think Open-is-Solo die.

Now for another shocker - most members of Code actually DO trade (mostly smuggling) and we mostly do it in open unless we're experimenting with something and don't want to be bothered during the experiment in which case we drop down to Solo to figure it out. And unless we've got combat wingmates we do it in Pythons, clippers, and condas that have shields and can fight.

Another pro-tip: friend EVERYONE you meet - even those you hate. Why? Because, not only does it show them where YOU are but it shows you where THEY are.
That means if you see a cluster of so-called "baddies" in a system you know to avoid that system like the plague and hold on to those profits a bit longer. It will also let you see hotspots faster, i.e. a CG you might not have known about or other event like a race that isn't built into the game menus like a CG is. I always laugh when someone I've never attacked and/or pirated or even talked to suddenly unfriends me. "OK buddy, now you have no idea where I'll be at any given time and doom on you if it all goes pear-shaped." I've had randoms direct message me in game asking questions and I've usually answered them with tips on where to find this or that or how to grind rank faster, etc. Unless I'm busy - i.e. in a fight or working on an experiment - I usually reply.

I guess the bottom line is we need you folks to get better at this because right now while your forum posts may be entertaining to read online, in-game you're boring us and we need you to start creating your own in-game content on-the-fly like we do. FDEV does not always have to create it. Look at those wacky races (which look like fun by the way) around stations, or out to Sag A. Where are the trade competitions? CZ Combat competitions (CQC does NOT count, sorry Xbox players)? Mining competitions (mine this much X from this exact RES in X amount of time)? Where are the trade wars? (heh, TradeWars2002 notwithstanding....)

The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already.
You haven't seen us truly plan for and execute a determined operation yet. You've only seen what we can achieve with hasty 5-minute planning.
But thanks for the great practice though! And for those commanders that made it through the blockade in open and who were actually in an instance with us, bravo!
You were very very lucky.

And despite all that knowledge the blockade was a complete farce and achieved nothing. The CG was a resounding success and some of us had a whale of a time swatting pirates.

Not that we mind piracy, but the disorganised rabble trying to blockade Hutton orbital were just not very good at it.

There was genuinely nothing funnier than watching a pirate wing jump in and declare the station was closed only to be obliterated and chased out again and again.
 
They have a point. I remember Braben saying the community would deal with pirates by teaming up and fighting them, not going on the Forum to call them names.. Or demanding that Open play be removed because of a handful of players dominating one place for a couple of days :)

Not really, the last time we got to fight them months ago and would have killed them all but they just used the shield instant regen (wing nav lock that is now fixed) and just kept re jumping in their anacondas every 15 secs and restoring shields with the glitch (we had about 3-4 ships hitting it and almost got the shields offline and they would just jump out and in and were full again) and then reported everyone who combat logged against it even though FD said it was an exploit
-
Granted they probably don't have anything near that powerful in exploit terms now, but they have admitted they are happy to exploit ANY game mechanics they can even if it's considered cheating, and they even used this after they publically said they would not use the exploit again
 
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They weren't pirating at the CG and you know that.

So, it is just an issue of semantics. No one dealt with them, they came here and called them names, and made demands for Open to be removed. Seems unproductive.

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Not really, the last time we got to fight them months ago and would have killed them all but they just used the shield instant regen (wing nav lock that is now fixed) and just kept re jumping in their anacondas every 15 secs and restoring shields with the glitch (we had about 3-4 ships hitting it and almost got the shields offline and they would just jump out and in and were full again) and then reported everyone who combat logged against it even though FD said it was an exploit
-
Granted they probably don't have anything near that powerful in exploit terms now, but they have admitted they are happy to exploit ANY game mechanics they can even if it's considered cheating, and they even used this after they publically said they would not use the exploit again

FD said there were lore reasons for the shield recharge, so why blame the code?
 
So, it is just an issue of semantics. No one dealt with them, they came here and called them names, and made demands for Open to be removed. Seems unproductive.

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FD said there were lore reasons for the shield recharge, so why blame the code?

Can you show us which "they" it was that demanded that open be removed?
 
The calls for removing open are just an excuse for the trolls to start an argument because people have the audacity to enjoy different aspects of the game than they do. This has been going on since release and it's tiresome.
 
Yes he did - kind of shame it doesn't really work yet. Like a lot of other things that were said and haven't happened yet.

In it's current state the clearly favours no consequence Pking which based on some of your other comments is something you like.

I am in favor of it's existence. I don;t do it much myself, only if attacked.

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Can you show us which "they" it was that demanded that open be removed?

Oh well was just a comment with regards to a post that just popped up in this thread. either way, i suppose it was a silly suggestion, not a silly demand. I stand corrected :)
 
So, it is just an issue of semantics. No one dealt with them, they came here and called them names, and made demands for Open to be removed. Seems unproductive.

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FD said there were lore reasons for the shield recharge, so why blame the code?

I didn't blame the code, I just said they used an exploit which FD confirmed, I wasn't blaming them as loads of people used it, I was just pointing out what kind of people they are (as after FD announced it was cheating most players stopes using it, CODE didn't)
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Unless your referring to the game code, in which FD said it wasn't intentional and was always on their to do list to change it so shields didn't respawn
 
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