Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Did you type the Mobius number wrong? Mine shows;

View attachment 62125

Yours is correct, I rechecked and I was in Beta lol, sorry my error

And I've got 2 readings for the forums, on the main page is 88,157 and on the link for "Member List" I have 52,797
I forget the reason for that (one of the mods did explain it a while ago), but either way some of the members are nothing to do with ED, as it's the same login for all FD games.

I think the 52k is the ED portion, the higher number all their games, I think the ED forum is a subset of their whole forum.

So some people may (for example) just be for Coaster, others for Zoo Tycoon and so on.

8 Chars .....
 
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Whether I trust what they say or not is entirely irrelevant - I'm simply looking for an authoritative statement of how many people have been banned for combat logging from the source.

If you can produce that I will happily concede the point. If you can't then I will take it as hearsay.

I'm not disputing that they said they will ban people.

I only heard about people being shadow-banned for far more serious reasons. Things like being in two places at the same time (so they could trade without the travel, or farm more than one CZ at a time), jumping longer distances than should be possible, using infinite shield or ammo hacks, and so on. Never heard about anyone being shadow-banned for merely combat logging, and last I heard the devs wanted to tackle combat logging by providing incentives for the players to remain until the end of the fight instead of applying penalties to the ones that combat log.
 
I think it is pointless to discuss the reasoning behind the groups (I myself find it 'okay' that you can switch between single, group and multiplayer) and that every mode impacts the background sim and powerplay (this however, is complete nonesense in my opinion, it destroys every kind of strategical play and mass control).

Then I think you mistook what the game's multiplayer was about. Which, judging by interviews, dev diaries, and other sources, is to allow players to play together when they want, with who they want to play. Players were never meant to be able to prevent others from engaging in part of the content, for example by completely and successfully blockading a system or station.

In short: this is not like EVE, and was never meant to be.

An open PvE mode would further destroy the "dangerous" behind the "Elite:" tag. The galaxy is, by far, not dangerous.
IMHO, the galaxy is less dangerous than it should have been in large part because the devs have been misguided. They insisted in having far harsher consequences for defeat than in any previous Elite game, which in turn forced them to make this game far easier than any of the previous ones.

Kinda like the law of conservation of energy, but applied to how much frustration the game imposes on the player. The more frustrating an event is, the rarer it must be. When the devs made death in this game far more frustrating than in previous games, they had to make it far rarer, which in turn forces the game to be far easier.

That said, I think we all can agree that solo is the beginner mode, co-op/group the beginner mode for friends (and a good way to teach a friend the game) and open being the normal mode. Playing a multiplayer game how it should be.
Did you try to read this thread before posting? Even a little?

First, many people in this thread, perhaps even most, refuse the opinion that Solo or Group are beginner mode. Second, Group mode is as much a proper multiplayer mode as Open. Third, many people that purchased the game didn't get it for the multiplayer, at all; it both advertised an offline mode during most of its pre-order period and is, even now, sold as a single-player game too.

So, no. We definitely can't agree that Solo is beginner mode. Like someone else would be prone to say, cobblers.

- - - Updated - - -

Even when they play in Open? Are they still in the minority then? So what mode is the majority of the player base in then please, as you have the official figures to make that statement?
If ED follows the common pattern in this kind of game (by which I mean, games that can be played both solo and in group), then it's very likely that Solo is the mode with the majority of the player base. Given that there is no other PvE option readily available and officially advertised, I wouldn't be surprised if more than 80% of players were in Solo.
 
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If ED follows the common pattern in this kind of game (by which I mean, games that can be played both solo and in group), then it's very likely that Solo is the mode with the majority of the player base. Given that there is no other PvE option readily available and officially advertised, I wouldn't be surprised if more than 80% of players were in Solo.


I really wonder, if Fdev instigated a PVE mode of Open (not replaced but alongside) how many from solo, Open, and Groups would migrate there. And maybe that is why some are so resistant to it.. You have to research to find a PVE group.. for many they play Open because it is the only PwP type official mode.. even though they hate PvP.. to have a official PwP mode with no PVP for them would be great. But those that depend on those type of people for their PVP instead of other PVPers cry out because they are loosing their prey and would make Open a "wasteland"
 

Billexista

Banned
Removing credits influence and having only open play

Simple solution to fix boredom in this game. Remove credits out of the equation, why do we have to even have insurance? Why not choose respawn in 60 minutes with no cost, 30 minutes 1% insurance, 15minutes 2.5% insurance and instant 5% insurance (normal cost).

Give open play as the only mode and people won't be losing money and you won't have endless suicidal respawners. Very simple. Or you could mine stuff and store it in station storage so you can rebuild broken ship faster or cheaper. Give us more ways to play not more ways to pay!

You can spice things out a bit more, let's say add 1 hour for every 1M of insurance cost you have to pay. While you wait why not just jump into another one of your ship parked in same station you'd respawn to fly that one till you wait? This game can get fun for everyone.

You have your conda broken and waiting 24+hours? Reduce timer by mining or scavenging for parts by pirating ships boarding and stealing components. Isn't that more fun that just paying like some bloke? Dying should not be hit on your wallet but sets of events that can even be fun.

Out of ships and not enough cash to speed up repairs? Have free sidewinder meanwhile!
 
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First, you're assuming that boredom in the game is a problem that needs to be fixed. I'm pretty sure there will be many commanders happy to point out that they aren't bored playing the game as it is.

Aside from that, it sounds like you're trying to move away from the simulation aspect of the game and cater more to the pewpewers. If you want quick and cheap ship rebuilds, why not just play CQC?
 
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If the entire purpose of every gamer was to shoot at each other arcade style then sure, however the large majority of gameplay centers around risk vs reward, and that reward is in Cr. Even PP rewards with Cr, else no one would touch it with a 10 foot pole.

Johnny Pew Pew done ran out of friends to play with/against. The sandbox is emptying and the little brat is standing there wondering where the hell everyone went. Then he realized they all have their own sandboxes at home, now he wants them merged into his.
 
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They could add handy little ship icons to the HUD too. And even the high score so you've got something to aim for.

galaxian.png
 
There is a reason Solo is in the game. It's because some people don't want to live in your PvP world.

Me... I'm kinda split. Sometimes I feel like taking on the additional challenge of other players, but a lot of times I don't feel like dealing with the player attitudes that so frequently accompany PvP play. When I see things like player factions blockading a community goal in which said player faction (who are supposedly "pirates") cannot actually make any profit by doing so, that tends to lean me toward playing Solo more and more often.

I don't mind fighting other players within the context of in-game motivations, over in-game causes, for in-game factions or ideals.

But I really, really, really hate dealing with players who just want to shoot people and don't care why. And I see more and more of this in Elite Dangerous these days. Which is why I am playing Solo a much larger part of the time than I used to.

Also, as others have noted, credit costs are an important part of the risk/reward aspect of the game. If you want the big rewards (the kinds of profit you can make with the big ships) you gotta take the big risks (the big rebuy cost on those ships). That's just how it works.
 

Billexista

Banned
This game is false advertising, there is no multi player. Only lot of single players.

You want risk yet you stay in single player? Hypocrisy much?
 
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Billexista

Banned
risk = fun
no insurance = no risk = no fun

Open play = risk = fun
Solo play = no fun
Stop hiding in solo play then, playing in solo = no insurance

Waiting 10 hours for ship repair is kinda risky too, you won't be able to play for a long time if you die. Unless you pick alternative.
 
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This isn't Perfect World or Big Point or some other free to play company with premium time gated currency and micro-transactions around every corner.



.... OH! I see it now! Another solo vs open thread! Ohhh you so sneaky :D
 
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Everything the OP describes would totally ruin the game for me. OP should stick to playing only CQC since there is no insurance cost and it is only available in multiplayer. Let the rest of play Elite the way it was designed.
 
Open play = risk = fun
Solo play = no fun
Stop hiding in solo play then, playing in solo = no insurance

Waiting 10 hours for ship repair is kinda risky too, you won't be able to play for a long time if you die. Unless you pick alternative.

im not hiding in solo.
and im not going to have to wait 10 hours for repairs as i will just jump into another one of my +50 ships
if you remove insurance cost you will remove all risk for me
 
This game is false advertising, there is no multi player. Only lot of single players.

You want risk yet you stay in single player? Hypocrisy much?

Not at all. I dislike the attitudes of many PvP players more than I like the additional challenge of facing other players in combat.

Open play brings me something I like (more challenge), but don't need in order to enjoy the game... but it also brings something I completely loathe (players with bad attitudes). That's a net loss. Thus, I rarely play in Open anymore.
 
Not at all. I dislike the attitudes of many PvP players more than I like the additional challenge of facing other players in combat.

Open play brings me something I like (more challenge), but don't need in order to enjoy the game... but it also brings something I completely loathe (players with bad attitudes). That's a net loss. Thus, I rarely play in Open anymore.

Yes. Just because you accept (and enjoy) risk does not necessarily mean you are interested purely in PvP combat. I wish more pure-PvPers (nicest term I could think for them) could understand and respect that... and go and play CQC.

I'm still hanging in there in Open. Hoping to have more enjoyable experiences than disappointments.


On another note, why don't the pure-PvPers just use group play and go destroy each other in peace (well... combat... you know what I mean)? That way at least they'll know that anyone they run into is up for a fight and won't complain about it in the forums afterwards. :rolleyes:
 
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