Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Try moving on from 1984!

Why? Back in 1984 we had crappy gfx, sound, controllers etc so they had to have GOOD gameplay to make games worthwhile. Now we have amazing eye candy, funky sound, very cool controllers... AND NO GAMEPLAY WORTH SPEAKING OF. It's been said a million times... ED's a thousand miles wide and one inch deep. While noone's suggesting that we go back to wireframe graphics and PC Speaker beeps, there's a bunch that can be learned from looking at the gameplay of earlier eras to improve current games.
 
I'm thinking about the insurance mechanic in this game since I started playing it. I'm not sure if the current insurance system is the best way to achieve the things I guess it tries to achieve. What follows are my thoughts on this topic so please add "in my opinion" and "I think" to everything that follows.

a) the insurance system is a way to prevent players from doing unwanted, stupid or to risky things
b) the insurance system adds the risk of having to go back the starter space ship

My main problem with the insurance system is, that it punishes the new player much harder than the player who already played for a long time. Playing Elite Dangerous a long time will result in a lot of credits on the bank and this will make the insurance system a slight annoyance, but it won't affect the player that much. In-game credits are a bad way to balance a game, especially if that game is already very grind heavy.

Additional unwanted effects - at least I think they are unwanted - of the insurance system is that it punishes the attacked harder than the attacker and it is an added bonus for the griefer.

My solution would be:
- keep insurance the way it is if the ship destruction is the result of NPCs or things the player did (hitting an object, self-destruct)

- add cargo insurance
two tier insurance: piracy and destruction. Piracy insurance would cover almost all cost of the cargo, destruction insurance only covers a small part. Piracy insurance could be adjusted to the security level of the system. (the abandon cargo system would have to be adjusted)

- remove the insurance system if the ship destruction is the result of the actions of an other player
All CMDRs are members of the Pilots Federation. The Pilots Federation (PF) pays the insurance cost for their members - IF the member who lost the ship was clean in the system the incident happened.

Those things will - I hope - have the following results:
- nothing much changes for players who play SOLO or in a PvE private group (nothing would change if the cargo insurance is part of the PF membership)
- players don't self-destruct if pirated by an other player as they would not get the insurance for the cargo
- players won't get less upset if they get destroyed by an other player as they won't get hurt that much
- players would be more willing to give real pirates cargo as the cargo is covered by the insurance
- players who kill just to make others feel bad would have less motivation to do so

I know it isn't the best solution, but it would be a start.
 
..... but seeing players is a rare thing.

Not for me its not.

mobius count.jpg
 
Open play = risk = fun
Solo play = no fun
Stop hiding in solo play then, playing in solo = no insurance

Waiting 10 hours for ship repair is kinda risky too, you won't be able to play for a long time if you die. Unless you pick alternative.


*Sigh*..

Open play = fun
Solo play = Fun
Groups = fun


at no point is anyone hiding. Just because they don't like open and you do doesn't mean their play style is wrong and yours is right.
 

Robert Maynard

Volunteer Moderator
*Sigh*..

Open play = fun
Solo play = Fun
Groups = fun


at no point is anyone hiding. Just because they don't like open and you do doesn't mean their play style is wrong and yours is right.

Exactly....

David Braben interview with Arstechnica at E3:2015 said:
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
 
Why? Back in 1984 we had crappy gfx, sound, controllers etc so they had to have GOOD gameplay to make games worthwhile. Now we have amazing eye candy, funky sound, very cool controllers... AND NO GAMEPLAY WORTH SPEAKING OF. It's been said a million times... ED's a thousand miles wide and one inch deep. While noone's suggesting that we go back to wireframe graphics and PC Speaker beeps, there's a bunch that can be learned from looking at the gameplay of earlier eras to improve current games.

i can't dissagree with you there...in the early days of old consoles a game had to be good within a very small memory block, so the games had very good depth & gameplay.
These days with basically infinite memory available all games are lacking in depth & gameplay but all graphics & sounds.
Probably why this is the first game iv bought in years.
 
*Sigh*..

Open play = fun
Solo play = Fun
Groups = fun


at no point is anyone hiding. Just because they don't like open and you do doesn't mean their play style is wrong and yours is right.

+1.. Blunt yet wholly true.

- - - Updated - - -

*Sigh*..

Open play = fun
Open PvE = will be fun
Solo play = Fun
Groups = fun


at no point is anyone hiding. Just because they don't like open and you do doesn't mean their play style is wrong and yours is right.

see what I did there? :)
 
This thread is like V from V for Vendetta:

"Why. Won't. You. DIE!?"

man in a dress: "This is madness!"
muscular man with oiled skin and in very tight underwear: "THIS IS OPEN VS. SOLO!"

I'm waiting for someone to blow themselves up under the Palace of Westminster!

Self-destruction? That was already discussed somewhere in Mk II, or was it in some "Piracy" thread? I searched the galaxy map for "Palace of Westminster" and didn't find that system, but there is no reason why somebody wouldn't self-destruct there to make a point against piracy.

B)
 
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Let me correct that for you.

Open play = risk = fun for you

Solo play = no fun for you

Stop hiding in solo play then, playing in solo = no insurance because I dont like others having fun in areas i dont have fun.

I do not HIDE in solo play because at the moment I see no POINT in open play.

-No cheat guard
-Peer-2-Peer server solution makes cheating simpler
-People who treat this game like CoD and shoot people just because they can for their own sense of satisfaction
-Badly designed crime and punishment system where basically all systems are Anarchy systems and bounties mean nothing
-All the danger is piled on victims and not agressors.

I like open PVE where I can co-operate with people so at best I would play in team play and unless SOME of the above points are fixed I see no point in open play.

And I did not back this game to be a FORCED MMO which some people think it should be.

You want open to be fun - help people to find open play FUN.

Not just open PVP but OPEN, as in ALL aspects of open play.
 
Here's my thoughts on this debate:

1. A full criminality overhaul is needed. Piracy is an activity that has been severely punished by authorities for most of known history in the real world. Therefore, there needs to be meaningful consequences for pirates that kill or those who just kill other CMDRs for fun.

Two of my friends refuse to play in Open, and probably won't ever again because of two instances of "lol stupid die" commanders that harassed me and tried to destroy my ship while I was teaching new players the game. :/

The newbie areas should be maximum security, and no mercy given by the in-game authorities to commanders who seal-club new players for fun.

I still play in Open because I don't like the idea of shutting out the possibility of contact with anyone because of a few bad noodles. There is fun to be had in occasional PVP, but blatant griefing still needs to be punished by an in-game (not out of game) mechanism.
something to note here, there is a big difference between piracy for the goods in the hold of the cargo ship, then letting you fly away and killing for the fun of it {AKA griefing}

2. Something needs to be done against firewall abuse. Telemetry should be used to detect (and shadowban) anyone who, due to firewall or other configuration, is mysteriously only able to connect with trader ships and no one else.
even thou i agree wholeheartedly with this idea, the structure of the internet protocol is not going to allow this to be an easy thing.

3. Traders need a nasty surprise they can pull on pirate ships. I am thinking maybe a tracker tag or something that if the trader can hit the pirate with, it tags them for 24-48 hours. Then, anyone who has a kill warrant scanner and an option in Functions turned on can see their ship on the Galaxy map from 50LY or so away. It would also attempt to instance the two people together if possible.

i'd rather see this done for griefers than for pirates.
 
something to note here, there is a big difference between piracy for the goods in the hold of the cargo ship, then letting you fly away and killing for the fun of it {AKA griefing}


even thou i agree wholeheartedly with this idea, the structure of the internet protocol is not going to allow this to be an easy thing.



i'd rather see this done for griefers than for pirates.


Well your definition of griefers does not equate with the devs ideas of griefers...obviously.
 
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Solo is great for someone who only has one or two hours to play and does not want to be bugged by someone wanting to kill them. Not everyone wants to be your entertainment. Good example is code or the dog group that was killing people taking part in the Hutton community goal.
 
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