Universe Wide Chat... Why Is It Not A Thing?

The horses have left the barn in terms of realism. To be able to participate in CQC from a menu option kills it. To be able to communicate directly with anyone no matter where they are in the galaxy kills it. Any claims on lore or realism as a reason why we shouldn't have some kind of global chat are just pointless now that these two things are out in the wild, and those are just the first two examples to come to mind.

that said, I don't think we'll ever see it. They haven't even given us Power specific chat, which is the one thing that would make the most sense to do. I think they either can't do it because it costs too much, or there are technical limitations preventing them from doing it. Maybe both.
 
Yes, but IRC-like service takes miniscule amount of bandwith, effectively negligible. Let's say you have global chat opened and there are 50.000 players logged, each one of them typing 100 characters (= bytes) per minute (not going to happen, ofc, but let's see) - that's barely 0.6 Mbit/sec. Without compression. In reality, we are probably looking at less than 0.1 Mbit/sec.

For a single person, yes the bandwidth is negligible ... but:
A single character (like the letter "A") is one byte (8 bits); therefore the sentence: "hello" is 5 bytes.
Now times that by, for arguments sake, 1000 (number of people to send a hello message)... that's 5000 bytes or 5 kilobytes that has just been sent to the server.
Now, in order to get each person to read the hello message from everyone else, the server would have to send out 1000 hello messages to 1000 players.
So, how many messages must the server send out in this example? 1,000,000 hello messages ... 1 million x 5 kilobytes = 5 million kilobytes or, 5 megabytes. :)

This is uncompressed data; most IRC clients and servers would compress the data being sent in order to minimize throughput as much as possible.
But when 1000 people say hello and it costs in the region of 2-5mb, then easy to see why back in 2004, a Rizon server was handling in the region of 4000-5000 users and their bandwidth was 1.2 terabytes (1200gb) a month.

- - - Updated - - -

WRT potential bandwidth usage, that is an overly simplistic way of looking at it. There are ways and means that the traffic can be managed without server bandwidth growing exponentially or even perhaps linearly.

See my post above about the Rizon server. :)
 
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Oh jeez gimmie a break. If youre arguing against chat features in a game capable of online interaction youre simply an idiot. You should feel bad for selfishly naysaying a feature that alot of players do infact want, and the community would undoubtedly benefit from. If it breaks your immersion, tough tickle. Get over it. I could care less if your immersed, and its not everyone elses issue if you cant manage that.

....... (snip)

No. Just No. (- actually, not just . . )

If youre arguing for chat features in a game capable of working while you use teamspeak for online interaction youre simply an idiot. You should feel bad for selfishly demanding a feature that a lot of players do not want, and the community would undoubtedly choose to switch off. If you don't care about others' immersion, tough tickle. Get over it - grow up and develop some compassion - and don't make it everyone else's issue if you cant manage that.
 
You should feel bad for selfishly demanding a feature that a lot of players do not want, and the community would undoubtedly choose to switch off. If you don't care about others' immersion, tough tickle. .



You mean like powerplay?

I vote for a chat system...if you dont like it, just turn it off or dont look at the chat box.
 
Oh jeez gimmie a break. If youre arguing against chat features in a game capable of online interaction youre simply an idiot. You should feel bad for selfishly naysaying a feature that alot of players do infact want, and the community would undoubtedly benefit from. If it breaks your immersion, tough tickle. Get over it. I could care less if your immersed, and its not everyone elses issue if you cant manage that.

Chat between PP factions is Needed, end of discussion, you cannot argue this fact.

Go to noobspace and try to get anyone to talk or wing with you. No one knows how to even use chat.
Teamspeak, facebook, twitter and the forums are ridiculous work arounds people who play or rp together are required to do in order to talk to each other. Youre telling me teamspeak is something acceptable in the community and not immersion breaking, yet having a chat system wide, minor faction wide, pp wide, friendslist wide... this breaks your immersion. Never use teamspeak again to talk with friends in ed, close all social media related profiles for your rp group, and youre no longer allowed to use the forum to discuss tactics in rp or pp.

Some of yall blow my mind. Get over yourselves. Mmos have been here for 10 years minimum, online gaming, even moreso, these communication tools should be provided in house, and are required to alot of players who arent you.

Do you want to run new players off so you can have your elitest dangerous the way you want? FDEV doesnt.

Hindering your community from interacting does not make ED more immersive. If you truly want this game to suceed and draw new players, these are required tools the community needs to grow.


+rep, good post!
 
No. Just No. (- actually, not just . . )

If youre arguing for chat features in a game capable of working while you use teamspeak for online interaction youre simply an idiot. You should feel bad for selfishly demanding a feature that a lot of players do not want, and the community would undoubtedly choose to switch off. If you don't care about others' immersion, tough tickle. Get over it - grow up and develop some compassion - and don't make it everyone else's issue if you cant manage that.

Your tone is unnecessarily rude. Also, you do realize that it can be easily re-written in oposite direction and hold as much truth as your version? Here, lemme try this part...

"You should feel bad for selfishly refusing a feature that a lot of players want, and part of the community would undoubtedly choose to keep switched on."
 
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I will admit I have not read the entire 12 pages of the Thread, but why not have it like ATC, where you have to dial into it? Also, assign frequencies to the stations, so you can arrive at one and hear the NPC's and players around you.... That would be true immersion, just like landing at a towered airport today! Just my thoughts. But to see chat on the corner of my screen, no thank you.... I find it annoying as all **ll on SWTOR... especially after crafting becomes a thing....
 
If you don't care about others' immersion, tough tickle.

Reply chatting from across the galaxy is just as immersion breaking as open chat.

Selective ignorance is still ignorance.

I'm for a channel system that you could create/join/leave at will. This would work well for organized groups when people can't use Vent/Curse/Teamspeak/Mumble/etc.
 
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Your tone is unnecessarily rude. Also, you do realize that it can be easily re-written in oposite direction and hold as much truth as your version? Here, lemme try this part...

"You should feel bad for selfishly refusing a feature that a lot of players want, and part of the community would undoubtedly choose to keep switched on."

I wonder if that will go around again, it originally started as pretty much what you said from snoob, then Taozero5 switched it, now you have switched it back again. See below.

Oh jeez gimmie a break. If youre arguing against chat features in a game capable of online interaction youre simply an idiot. You should feel bad for selfishly naysaying a feature that alot of players do infact want, and the community would undoubtedly benefit from. If it breaks your immersion, tough tickle. Get over it. I could care less if your immersed, and its not everyone elses issue if you cant manage that.

..<post continues>

No. Just No. (- actually, not just . . )

If youre arguing for chat features in a game capable of working while you use teamspeak for online interaction youre simply an idiot. You should feel bad for selfishly demanding a feature that a lot of players do not want, and the community would undoubtedly choose to switch off. If you don't care about others' immersion, tough tickle. Get over it - grow up and develop some compassion - and don't make it everyone else's issue if you cant manage that.

Is that a textbook circular argument?
 
Because "sell account cheap, 1B credits and elite combat rank. www.treoiuteoi.ru"

Seriously :p

It's more like this:

The below is a tongue-in-cheek reference to the spam that is typical of MMORPG's from "Gold Buying" websites and is not intended to insult or offend. It is also not a real website nor a real service and I am not selling anything :p

CHEAP CREDITS RANK POWERLEVEL £1.86/10000 credits. 2weak2work4it.cn WE ARE YOUR BEST CHOICE. GIFT CODE xiao-me-da-money. 30% OFF FIRST ORDER.. ENJOY GAME FRIENDS
 
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This can happen in starter systems and stations through local chats.
Yeah, except there'll be about 50 odd (thumbsuck number) players who won't hang around longer than an hour... as opposed to a galaxy wide chat with thousands of players... totally the same. :)
 
This can happen in starter systems and stations through local chats.

At least such'd be with current implementation (= no global chat) so severely constrained that barely anyone'd receive that sort of spam. But once such chat channel is made... yea, spam 24/7 non-stop a screenful per second.
 
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I could support this idea if it was a dedicated screen when you're docked, like we get galnet news at stations. Once can imagine some super powerful graviton distortion antenna arrays that connect all stations together. On my ship's comms display, that I might need to actually communicate with someone who's deciding whether to blow me up or take my cargo, no thanks.
 
The way I see it it could be another tab in Comms. You wouldn't see the messages unless you were in that tab.

Here's a horrible concept I created using Paint. The names in parenthesis represent channel names. The name after the parenthesis is the commander's name.
Channel.jpg

In this interface you can join and leave any channel at anytime. You can also completely ignore this tab in Comms.

Disclaimer: No actual pursuit was made by Code against Sneezy.
 
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