The Planetary landing and planetside missions discussion Thread

Wreckages would be instance based, just like USS are. It's the same reason why you can't move an asteroid - there'd simply be to much data for the system to handle. So you and your friend could be at the same spot at the same time, in 2 different instances, and see different things. It's inevitable and a limit of our current hardware.

Not a programmer, so I don't have a clue :D However someone clever should brain wrestle this until solution.
 
I think it will be evolutionary, we will in all realistic ways get the instanced approach, which will work perfectly fine in 80-90% of populated areas, 99% of the time perfectly in the frontiers, leaving a weird experience for people who hang out in the hub regions.

Seriously i mean as i said before - if i am out 1000ly from the blob, and i find something interesting... I am unlikely to return to that exact spot again, I will likely get the goods/what ever i can, take lots of screenshots and think "Wow that was cool" and never return to the same spot ever again.

There could well be a few fixed objects out there... hehe monolith or two, Thargoid ship sticking out of a planet (hey, even Thargoids have to learn to fly right?) but i don't think it will subtract from the experience too badly if we get an instanced system.
 
End... p2p :p

It probably would never happen but p2p/instancing puts a lot of limitations - it seems to me anyhow.

I think it's technically possible but there'd be issues with recent changes you'd have to find workarounds for.

It'd be similar in principle to how git works.

Versioned changes happening on the client pushed from client to client, with perhaps the server tracking the most recent change.

That way the "overlay data" for each system would be stored network-wide on clients, and when you enter a planet's viewable "zone" the client searches the network for the most recent data overlay it can find. Ideally the data would be "light", Coriolis.io manages to get a whole bunch of ship data into a 20ish char string.

The complications would occur with many CMDRs appearing in a system across different instances and synching those instances.

You'd likely end up with a change happening, say T9 crash in instance A, but when that instance shut down the changes got overwritten by the changes in instance B which was happening at the same time and didn't get A's data. Essentially certain "branches" would win out and time would roll back for 10 minutes for select individuals. Not the end of the world and possibly a worthwhile compromise for the gains but I think it wouldn't be trivial to implement.

I guess you'd also have complications in that not a huge number of clients online, and perhaps you'd need to artificially degrade the data so it might mean wrecks don't last "forever" as they would in real life.

I dunno, it's feasible, I mean ED has lots of head-way for inter-client data transfer.
 
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Yeah.

I'll settle for USS style stuff.

It would be an awesome technical achievement for the wreckage to be persistent and shared -

But when my ship gets robbed by a player in another instance I'll be less impressed. This could still happen with the git proposal - it'd just be a merge as I came in for a landing.

Seems way more rewarding to just know that salvage sites have loot, rather than them being something someone else could've stripped bare already.

Seems better to just keep us in our private little worlds - easier to make our experience logically self consistent.
 
The Disturbing Reality About Planetary Landings

Image7a.jpg
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Thinking about it I think I'd like realism...

In that any items (well certainly ship wreckages) are essentially permanently there, with new wreckages appearing over time to represent say the possibility of ships crash landing or being damaged in orbit and landing on the surface.

The galaxy is plenty big enough to support this, in that if one wreckage is permanently "mined out" well there's so much potential surface area for locating other wrecks elsewhere or new wrecks appearing that empty shells as decoration are not such an issue.

The trouble is procedural generation doesn't always lend itself to persistent changes being made, then again these are not strictly surface changes so I suppose a persistent "wreckage overlay" is feasible which is then updated/amended over time.

I am not sure if that would be all that hard to do even with a procedural generation start of the world. All that freshly generated data goes into a database and then there it lives for the rest of players in the galaxy, similar to star systems that are first discovered.

So including wrecks that are at first generated at random but then persist for very long, it is more a problem of database size, database access speed and bandwidth to clients. Perhaps not that hard to create, but a bit costly to maintain and upkeep.
 
Planetary Approach first LOOK!

Frontier are showing the first look
[h=2]Planetary Approach in the latest newsletter #93[/h]1.JPG2.JPG
One thing sticks out again with regards richer environment and more eye candy required, ok we see a "crashed T9" but I was a little disappointed in the level of detail for example debris wreckage even crash markings on the ground something to beef it up a little, I hope that frontier are still developing some more detail with regards this as not unlike the salvage wreck sites very small hardly no debris again lets see some detail something worth looking at, Planetary landings is great and i cant wait BUT I hope the level of detail improves.

Also I couldn't see the new scanner picking up signs of the T9 either in the images are objects on the surface items that we just stubble across or will there be some form of radar bounce signal so we know where to look !!!

First impressions Hmmmm keep working on on DEVs lets see richness here, please dont make us wait for other updates in 2016 for these things mentioned above...
 
You're disappointed when it hasn't even reached beta yet? The teasers are there to give us an idea of what is coming. Until we at least have a beta, I don't understand why anyone would be picking holes in it... But I'm clearly in a minority on this forum given all the happy threads that seem to be around tonight...
 
Frontier are showing the first look
Planetary Approach in the latest newsletter #93

View attachment 65918View attachment 65919
One thing sticks out again with regards richer environment and more eye candy required, ok we see a "crashed T9" but I was a little disappointed in the level of detail for example debris wreckage even crash markings on the ground something to beef it up a little, I hope that frontier are still developing some more detail with regards this as not unlike the salvage wreck sites very small hardly no debris again lets see some detail something worth looking at, Planetary landings is great and i cant wait BUT I hope the level of detail improves.

Also I couldn't see the new scanner picking up signs of the T9 either in the images are objects on the surface items that we just stubble across or will there be some form of radar bounce signal so we know where to look !!!

First impressions Hmmmm keep working on on DEVs lets see richness here, please dont make us wait for other updates in 2016 for these things mentioned above...


Some people are NEVER satisfied, give em a chance man for Christ sake!
 
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