I do hope that there is a game mechanic that will make it a bit more interesting than just making this a respawn point.
You salvage what you can, and then the haul deteriorate into a skeleton of the T9 or whatever. I do not like the constant USS or CZ. I do understand that this is a placeholder and FD need time
to develop it. However in the long run something better need to be replacing it.
Thinking about it I think I'd like realism...
In that any items (well certainly ship wreckages) are essentially permanently there, with new wreckages appearing over time to represent say the possibility of ships crash landing or being damaged in orbit and landing on the surface.
The galaxy is plenty big enough to support this, in that if one wreckage is permanently "mined out" well there's so much potential surface area for locating other wrecks elsewhere or new wrecks appearing that empty shells as decoration are not such an issue.
The trouble is procedural generation doesn't always lend itself to persistent changes being made, then again these are not strictly surface changes so I suppose a persistent "wreckage overlay" is feasible which is then updated/amended over time.
I suppose you could also then go to the lengths of detecting if a player ship is damaged/destroyed in near orbit and have the game subsequently apply a wreckage to the surface. A wreckage containing the same cargo, the same loadout and using the same skin/decal combination as the player was using at the time.
Heh in theory the player could then go and salvage back some of the uninsured cargo they lost or perhaps try to recover that expensive class 7 fuel scoop they had equipped. And this could be done LEGALLY if they hadn't claimed on the insurance, or illegally if they had.
Or potentially if they had claimed the insurance, sunsequently run a mission on contract for the insurance company to recover some of their costs.
