The Planetary landing and planetside missions discussion Thread

don't quote me on this, but i think i read somewhere that you will exit SC at a entry point near the planet similar to a USS beacon, from there you go into "planetary cruise" and from there on the transition down to the surface is seamless
 
As long as it is not immersion breaking, i consider it seamless. Entering Witchspace, Supercruise or waiting for your launchpad to release the clamps, while being loading screens, they dont pull you out of the game. I expect something like this for Orbitalcruise too. And would i like it that way.
 
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The game is badly done so I expect the landing will be handled in the same signature way they do everything.

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As long as it is not immersion breaking, i consider it seamless. Entering Witchspace, Supercruise or waiting for your launchpad to release the clamps, while being loading screens, they dont pull you out of the game. I expect something like this for Orbitalcruise too. And would i like it that way.
Speak for yourself, I find those things very immersion breaking. sit and wait when I'd rather be doing something myself.
 
Tanks

If we're going with planetary landings could we have tanks:cool:

For those old school to remember elite 84 plus Arcade Battlezone see link
https://www.youtube.com/watch?v=Ctr54kopo8I
Spot the thargoids

I always thought it would be good to join the two games into one:D

And can one of you bright sparks put this music to your planetary landings video when we gets tanks;)
I can drive my very own tank
https://www.youtube.com/watch?v=CSRIm5IIDdM

PS put the vol up enjoy:)
 
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Just like to say... Called it!

One transition to orbital cruise, a second when you get close to the ground (seemless == supercruise transitions).
 
Just saying. but i cant wait to land on planets like this.

Screenshot_0002.jpg


just think of the awesome screenies will be able to take from planets like this
 
I wish i could see inside- ship and station walking first

Stations don't look anywhere near as finished for station walking. Ships, however, are said to be already fully modelled for free movement.

Next to screenshots, I can't wait to nuke things from orbit! The C4 PA on the FdL, the C3 slot on the bottom nose of the Python, the C3 and the two C2 on the bottom of the Federal Gunship. So many things to shoot civilians with! Or, dead rock, at least.
 
Don't forget your asbestos sandals




The best one will be of the landing legs on your ship melting onto the surface, always gets a laugh.


well.. just out of actually looking at the picture. and understanding other aspects of this game.

1st the picture. I can see plenty of potentially safe area's to land. without risking ship melting. just pointing out the obvious.

2nd. considering on the temperatures of the star's we jump close to all the time and how close you can get without actually burning up. i'm confident that landing on solidified volcanic rock should be ok as long as that spot can withstand the weight.

3rd. I havnt a clue what Metal the ships are made of but considering what we can get close to. as long as you dont go magma diving im sure will be ok.

I would be more worried about landing on water worlds and going to deep .. pressure reason's.
 
Planetary salvage/wreckage?

So teh T9 found on the surface as seen in newsletter #93...

5aba77815529a52666e39c41c18cd74e.jpg
I'm wondering how that's going to work.

I mean will the T9 be permanently there? And once you've scavenged what you can from it will it "restock" or will it then be an empty T9 shell forever?

I can't help thinking they'll be similar to signal sources, in that you enter a planetary instance and some are randomly generated. Perhaps in proximity to your location, and once you've left the instance they then disappear and are gone forever.

This doesn't seem that great from a "realism" point of view, I mean space is so big and featureless you can get away with transitory "objects" appearing and disappearing, but it's not so great on surfaces where landmarks, hills and other permanent references exist.

I suppose you could implement a more "permanent" wreckage much like the Voyager probes are implemented, but for a planet's surface with it appearing on your left target HUD. Although if that's the way forward it's possible that functionality may not be there on initial release.
 
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I do hope that there is a game mechanic that will make it a bit more interesting than just making this a respawn point.

You salvage what you can, and then the haul deteriorate into a skeleton of the T9 or whatever. I do not like the constant USS or CZ. I do understand that this is a placeholder and FD need time
to develop it. However in the long run something better need to be replacing it.
 
I do hope that there is a game mechanic that will make it a bit more interesting than just making this a respawn point.

You salvage what you can, and then the haul deteriorate into a skeleton of the T9 or whatever. I do not like the constant USS or CZ. I do understand that this is a placeholder and FD need time
to develop it. However in the long run something better need to be replacing it.

Thinking about it I think I'd like realism...

In that any items (well certainly ship wreckages) are essentially permanently there, with new wreckages appearing over time to represent say the possibility of ships crash landing or being damaged in orbit and landing on the surface.

The galaxy is plenty big enough to support this, in that if one wreckage is permanently "mined out" well there's so much potential surface area for locating other wrecks elsewhere or new wrecks appearing that empty shells as decoration are not such an issue.

The trouble is procedural generation doesn't always lend itself to persistent changes being made, then again these are not strictly surface changes so I suppose a persistent "wreckage overlay" is feasible which is then updated/amended over time.

I suppose you could also then go to the lengths of detecting if a player ship is damaged/destroyed in near orbit and have the game subsequently apply a wreckage to the surface. A wreckage containing the same cargo, the same loadout and using the same skin/decal combination as the player was using at the time.

Heh in theory the player could then go and salvage back some of the uninsured cargo they lost or perhaps try to recover that expensive class 7 fuel scoop they had equipped. And this could be done LEGALLY if they hadn't claimed on the insurance, or illegally if they had.

Or potentially if they had claimed the insurance, sunsequently run a mission on contract for the insurance company to recover some of their costs. :)
 
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my two cents

It would be cool if these objects can hang around for a while, i mean the likelhood that two or more people are looking around on the same planet at the same spot in most cases will be rare. So it might be possible to have them persistent in the same instance. That is, lets say, in a busy area, they would stick around in the same spot until server maintenance cleans up

For the outer areas where it is unlikely anyone would notice them moving around, maybe they will just come and go. Lets face it, if you are out in a system with 28 icy/rocky planets and you are trying to find a wreck for a mission. It is unlikely to matter all that much if things come and go, because the search area is going to be fairly huge, chances of returning to exactly the same spot twice is low.

It will be interesting to see how it works though.
 
Wreckages would be instance based, just like USS are. It's the same reason why you can't move an asteroid - there'd simply be to much data for the system to handle. So you and your friend could be at the same spot at the same time, in 2 different instances, and see different things. It's inevitable and a limit of our current hardware.
 
I suppose you could also then go to the lengths of detecting if a player ship is damaged/destroyed in near orbit and have the game subsequently apply a wreckage to the surface. A wreckage containing the same cargo, the same loadout and using the same skin/decal combination as the player was using at the time.

Oooooh that would be cool :D I smash my Cobra into a planet, I can come and recover some scrap for Hutton :D
 
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