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Lumbersexual? I'll just leave this here and run away.
Your analogy is flawed.
Also, people keep on "no threat" - maybe for those who sit at the pc 16 hours a day playing games - but those who are getting old and those with families don't build up super fast reflexes or can "A" rate every ship out. My T9 only had guns for the last few days I used it, and even then it could not defend itself from an Elite Anaconda. Solo is not a "no threat" area for the *average* player.
Also, DOTA2 and Hearthstone were designed around PvP, the AI is only a training mode to get people started.
(I cannot speak for the other games as I've not played them).
Currently, Open = 32 maximum theoretically connected players
Open Only Server = 32 maximum theoretically connected players
Yes, I can now see the improvement - wow, what a fantastic change, it will revolutionise the gaming industry.
How did we not see that Zadian, we were blind not to see the massive benefit of adding nothing to the game!
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Isn't this effectively demanding (suggesting) that Open players play in a way they choose not to? Isn't this a big thing that the anti-open-only crowd are against?
Technically, if Open had its own BGS, I think it would be fairer. That is because everyone would be on the same playing field as far as things in-game are concerned. There are always going to be differences with timezones, play times, internet stability, instancing, interrupting kids, wives killing zombies, etc. Those are things that are beyond the control of the game. But by switching to a different play mode - the game is offering a difference.
Wrong. hearthstone has PVE events and raids, as well as heroic modes and hard challenges. And skirmish
Why would you put guns on a t9![]()
Solo has no threat because highwake exists (a flaw in the game design arguably, if not a flaw - really bad design)
Wow this proof that you have no idea what the argument really is.
You obviously wouldn't, because you only use a T9 in 'easy' solo mode to grind credits for your true career in Open. We actual solo players might, simply to make the illusion of flying a spaceship in dangerous space more real (also, because I'd put lasers on my car, my sofa, my lighter, my cats and everything else if I couldWhy would you put guns on a t9![]()
So what is the argument? That you should have the potential to shoot absolutely everyone and anyone who is playing ED at any given time? That no one should have the option to drop into 'easy mode' solo and grind credits to bring back to open and go on a coke-fuelled orgy of death and destruction in an A-rated Conda that they totally 'exploited the game modes' to obtain?Wow this proof that you have no idea what the argument really is.
Why would you put guns on a t9![]()
For fun. Something you would hope to expect from a game, no? I had everything from all turrets to all (pre nerf) missiles and there were a few comedy moments to go with it.
For fun. Something you would hope to expect from a game, no? I had everything from all turrets to all (pre nerf) missiles and there were a few comedy moments to go with it.
I think you've just summed up every Pro-PVP / Pro-Open argument right there. Me, I'll continue playing solo or group or even open when I'm out in the middle of nowhere (which is most of the time) and all the PVP'ers can do nothing about that.YouSo what is the argument? That you should have the potential to shoot absolutely everyone and anyone who is playing ED at any given time? That no one should have the option to drop into 'easy mode' solo and grind credits to bring back to open and go on a coke-fuelled orgy of death and destruction in an A-rated Conda that they totally 'exploited the game modes' to obtain?
Look at the size of his chopper!
Splitter. You're worse than the Judean Popular People's Front.
That chopper has never been used.
Do you have any numbers to back that statement? Despite all those games, except for SC2, being made just for PvP, Playing against the AI is still popular in each one of the games you mentioned, given that each of those games either had PvE modes from the start or added PvE modes due to popular demand. And, in the case of DOTA2 at least, the player base itself took providing PvE modes on their hands and created a fair number of quite popular mods to provide it.4) cs;Go, dota2, LOl, sc2, hearthstone has the majority playing against people rather than AI when the choice is available.
UO itself is proof that players wanted a game without the constant threat of PvP, given what happened when Trammel was introduced:It probably didn't help that Everquest was 3D and had way more advertising than UO ever did. Felucca was flawed because people could eventually have houses that made the penalties associated with being a murderer, null.
Whether you are the attacker (more specifically, the attacker that hides behind superior numbers in order to avoid a fair fight) or the victim.What's the difference between one vs. many and many vs. one?
BTW, new and shiny often can't beat tried and tested in the MMO market. The biggest subscription MMO in the Open PvP genre, in the West, is EVE, a 2003 game; meanwhile, the biggest subscription MMO of all is WoW, a 2004 game. As far as I can remember, before launch neither the EQ devs nor the WoW devs expected to surpass UO exactly because it was already well established.
In February 2013, EVE Onlinereached over 500,000 subscribers.[9] The current release of Eve Online is Galatea, published August 25, 2015
I don't think that it has ever been argued otherwise. Seperate but complete background sims for each mode would be the bees knees for everyone but Frontier. The BGS, with it's accompanying Galnet is expensive to run. The man hours alone would probably shock most forum readers. While it might be more fair, it would be prohibitively expensive, that's why the idea keeps getting shot down. It's not that anyone would be opposed to it on the basis of fairness, but because we see how the diversion of resources from development to maintaining a second BGS would be a loss for everyone.Technically, if Open had its own BGS, I think it would be fairer. That is because everyone would be on the same playing field as far as things in-game are concerned.
What's the difference between one vs. many and many vs. one?
Lumber sexuals and bearded hipsters = manchilds pretending to be real men upon shaking their soft girly manicured hands you realise that they've never worked a day in their life...
... and dont get me started on their girly tattoos neither.