The Star Citizen Thread v 3.0

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Fortunately, I've only backed at the minimum to get me into arena commander with the Aurora MR.

At this point, if it doesn't come to fruition or as expected I'd chalk it up to another bad purchase to go along with my purchases of SimCity 2013, Black and White 2, some Need for Speed game, Civ: BE (though I still have hope for that), Spore and others.
 
I downloaded the trial using the code provided by Mr. Novak (thank you for that) in order to finally give it an actual shot.

Lovely graphics, though I did notice that on my somewhat older machine medium settings provided the only acceptable level and I found it lacking somewhat at that setting in comparison to a certain other space game. Granted it looked great on very high settings and headroom is never a bad thing.

I did not like the UI during flight, found it very hard to see my target which did rather irritate me. Basically I felt a bit annoyed that I couldn't appreciate some of the graphics because of the UI being in the way. Also found the red/black-outs very annoying, and rather frequent. The flight mechanics didn't really do anything for me....they felt very nondescript, like getting from A to B is all that matters and the interim motion is there just as a minor delay. Another annoyance (is there a way to remove this...?) was that helmet overlay, found that a bit of a pain to have constantly surrounding the screen and obscuring the view.

Observations from the wander about the hanger: Well...it was interesting and I did admire the amount of detail on each ship. I did think that the "use" action was rather awkward though. There didn't seem much to do, but I suppose that is not news.

If there are any "fixes" for some of the issues I had I'd be happy to give it another go.

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The citizen-con stuff: Speech was pretty awful; The pu demo was OK, but not outstanding to my eyes. The Sq42 demo was good, I thought it worked well - best bit of everything I saw. The cast announce/reveal...well...a very good cast...have doubts about the cost/benefit of it but I can't deny it sounds pretty good.

Overall....the short bit of gameplay I tried has convinced me that backing at this point is not a good idea. However the reveals and whatnot have reinforced my attitude of "fair chance I'll buy it when it's out/close to out".
 
Fortunately, I've only backed at the minimum to get me into arena commander with the Aurora MR.
Same here. (if i remember correctly, it was only $35)
The money isn't a concern. The frustration has been from not seeing a game come to fruition where I had such high hopes and expectations. Although after citizencon I've become cautiously hopeful once again.
Thankfully for now, I have ED to have fun with. :)

I downloaded the trial using the code provided by Mr. Novak (thank you for that) in order to finally give it an actual shot.
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Is it still only Arena Commander and the Hanger that's available to test?
For some reason I had the impression there were other "levels" you could access. Like some ships or a station you could walk around in.
 
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"Hey guys! One big clarification from CitizenCon: the Baby PU is NOT replacing Star Marine, it's simply going to include a lot of the work we've done on the FPS. We still intend to release Star Marine proper (with Gold Horizon and the HQ game mode and all that.) In all likelihood, you'll see Star Citizen Alpha 2.0 first and then Star Marine proper shortly after that... and we'll continue to update with more details on both as they're locked down."

https://forums.robertsspaceindustries.com/discussion/289586
 
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Is it still only Arena Commander and the Hanger that's available to test?
For some reason I had the impression there were other "levels" you could access. Like some ships or a station you could walk around in.

There's also the "Social Module", AKA "ArcCorp". It's basically a planetary spaceport where you can walk around and chat with other players in the same instance. It looks pretty nice, lots of detail, beautiful texturing and lighting.
 
qcy9lAJ.png


Still time for 1500's refund to halt the slow climb to a million. :D
 
I'm glad that CiG are now focusing on releasing SQ42 and the actual game rather than all the module. Star Marine for instance had a Enders game style ball game. What the flip Chris Roberts, no wonder you never got anything done.
 
Star Marine for instance had a Enders game style ball game.

Sataball was supposedly the "next big thing" in closed arena multiplayer team-based gaming. Gemini 42 allegedly had over 400 hours mo-cap of Sandi Gardiner jumping up and down and jiggling pom-poms.

Pity it got overtaken by SASball, and the fan-base got fed up of 40mm autocannon :(
 
Well CitizenCon convinced me to ask for a refund on my main account, will let you guys know if it comes through.


90 million
https://www.youtube.com/watch?v=rolHSTWp3w0

I hope you realize, if you have LTI etc. you could make a ton more on the black market that's on reddit than a refund right? I've made several hundred above me initial pledge and I am done to two ships, which I could still sell for about $300, but I'm already few hundred up even with keeping those two ships, so might as well ride it out at this point.
 
I hope you realize, if you have LTI etc. you could make a ton more on the black market that's on reddit than a refund right? I've made several hundred above me initial pledge and I am done to two ships, which I could still sell for about $300, but I'm already few hundred up even with keeping those two ships, so might as well ride it out at this point.

True you can make more on the black market. However, I think the principle is to take your money back out of CIG. If you sell on the black market, CIG still has "your" money. Their books don't change.
 
True you can make more on the black market. However, I think the principle is to take your money back out of CIG. If you sell on the black market, CIG still has "your" money. Their books don't change.

Considering that they have $92 million right now, it does not matter anymore, he will be just a tiny spec in a giant sea of money. So might as well profit from it.
 
Having only discovered all this Derek Smart stuff a week ago and now post CitizonCon, I'm not sure what to make of it and what to believe. There sure is a lot of smoke from the articles, so surely there must be some fire.

Running a business to produce something like SC is a complex undertaking, and anyone who tries to simplify that into a few dot points of criticism based on hearsay should be ignored.

It's not beyond the realms of possibility that Chris Roberts is an arrogant, perfectionist, autocratic micro-manager with an inability to meet deadlines, but I don't think he's a con-man or that any development problems they may be having were anticipated and covered up.

I would not trust Derek Smart to tell me that it was daytime if we were standing outside on a sunny day. His motivations for this whole situation are utterly self-serving.
 
I hope you realize, if you have LTI etc. you could make a ton more on the black market that's on reddit than a refund right? I've made several hundred above me initial pledge and I am done to two ships, which I could still sell for about $300, but I'm already few hundred up even with keeping those two ships, so might as well ride it out at this point.

Thanks, I forgot about that.


To answer the question asked before, I have a physical Freelancer package LTI, and Aurora LX LTI.
 
Ok I'll bite:

What they have shown at gamescom and citizenzon could've been made by a competent team in under a year. Yes they have more than a year's worth of assets in their repository (and it speaks volumes about their professionalism that they just seem to ship all the assets in the download regardless of how finished they are, or whether they are even used!), but the content and functionality shown are less than a year's worth of work. Now you may say they needed time to build the team and whatnot, fine, add another 6 months on top.

Remember Duke Nukem Forever? Remember how people defended it saying how genre-defying it was gonna be? Remember how the studio that was essentially wasting the money and producing a brown generic FPS, then scrapping it and building another, and another. They bumbled around from 1997 to 2009, when money finally ran out. Then Gearbox came and made the game in a little over a year. It wasn't a great game, but at least it was functional.

Running a business to produce something like SC is a complex undertaking, and anyone who tries to simplify that into a few dot points of criticism based on hearsay should be ignored.

But nobody is doing that. What people are doing is point to specific issue with the way the project is set up, technology choices, and overall responsibility. Yes that's a list of bullet points, but that doesn't make said list irrelevant or less true. And good chunks of the complexity is self-inflicted: No backer told Chris Roberts to form several separate development studios which work independently and then have to somehow merge their work with each other. That was a bad decision and I was critical of it from day one. The first time I heard about this I said that this runs the risk of ending in a mess.

The choice of technology is also self inflicted, everyone with experience in CE knows that it's not the first choice for a space game, and it's gonna take a lot of work to make that work in AAA quality, let alone BOTH FPS and space flight. There's also significantly less experienced CE developers out there than for other engines. They made their own bed, now they have to sleep in it.

The ship concept sales produce additional development effort that has to be factored in, essentially increasing the total amount of work. Yes it brings in money, but does it bring in more money than those ships cost to make? And as someone who doesn't buy them, why do I have to take the time hit on the main game's completion date?

It's not beyond the realms of possibility that Chris Roberts is an arrogant, perfectionist, autocratic micro-manager with an inability to meet deadlines, but I don't think he's a con-man or that any development problems they may be having were anticipated and covered up.

I think he's just not a good project manager. And everything I see coming out of their offices corroborates that.

I would not trust Derek Smart to tell me that it was daytime if we were standing outside on a sunny day. His motivations for this whole situation are utterly self-serving.

Perhaps. But again, does that invalidate the points he raised? Not in and by itself, no. Some of his statements are speculations. Others turned out to be fact already. Are we to ignore those because of who he is and what his motives may be?
 
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Pretty much what the guy above me said.

And to answer one of those questions :

Yes it brings in money, but does it bring in more money than those ships cost to make?

Yes it certainly does. At least if you're talking about the the concept phase of the ship.
The thing is though that they shouldn't have needed that kind of money. At least according to CR.

As for DS - I had a good laugh reading an article on his blog where he compared his LoD and SC. A buggy mess vs an unexisting game. The parallels that can be made are infinite I'm sure ..
 
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I'm glad that CiG are now focusing on releasing SQ42 and the actual game rather than all the module. Star Marine for instance had a Enders game style ball game. What the flip Chris Roberts, no wonder you never got anything done.

Crusader V0 and the Singleplayer are also modules. Modules are tech previews and stepping stones for the big things in Star Citizen.

About Star Marine:

Hey guys! One big clarification from CitizenCon: the Baby PU is NOT replacing Star Marine, it's simply going to include a lot of the work we've done on the FPS. We still intend to release Star Marine proper (with Gold Horizon and the HQ game mode and all that.) In all likelihood, you'll see Star Citizen Alpha 2.0 first and then Star Marine proper shortly after that... and we'll continue to update with more details on both as they're locked down.

Source: https://forums.robertsspaceindustries.com/discussion/289586

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10 For the Designers is up

[video=youtube;pigtF3Xxjfg]https://www.youtube.com/watch?v=pigtF3Xxjfg[/video]

Transcription is here: http://imperialnews.network/2015/10/10-designers-episode-06/

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Star Citizen reaches 1 million citizens and 92 million in funding!

Here is citizen number 1 million. https://robertsspaceindustries.com/citizens/Edenstar

Source: https://robertsspaceindustries.com/funding-goals

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Star Citizen IMDB page is up

Source: http://www.imdb.com/title/tt4156346/?ref_=nm_flmg_act_4

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Also on Twitter from a backer

1d0TaoP.jpg


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Audio Interview with Erin Roberts and Sandi Gardiner before Citizencon 2015.

http://radio.starcitizenbase.com/the-base-at-citizencon-a-discussion-with-erin-roberts/

http://radio.starcitizenbase.com/the-base-at-citizencon-a-discussion-with-sandi-gardiner/
 
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