You should do something players against solo/private.
When dev'refuse to see a "FAIL" Just use it.
Go All and destroy the Powerplay go and destroy the "Players group" on private hise of la risks.
All stop trade on open NEVER.
If you Broke enought the game they'll have to revoke this heresy.
The whole idea of Solo and Private is that players are unable to break the game for others. Only Open is subject to players attempting to break the game, and even that is limited by the instanced nature of the game.
So, I doubt your suggestion can work. At most, if you and like minded players do manage to "break" Open, you will have just proved why adding Solo and Group modes was a good idea.
Belive me, 'game modes' are far of the any logic. This breaking a sense of any actions. Everyone instead of thinking 'how to survive and how to play' can go to solo/group.
There is nothing to talk about. It will not change. Some of people want this, some dont. They need to live with that or play something else as you wrote.
Maybe Star Citizen on release in 2040 will be good solution, if not for us, maybe for our kids.
Star Citizen will have:
1. A PvP slider that controls how much interaction the player will have with other real players.
2. An offline mode with support for both changing game parameters (such as turning off character death) and modding.
I backed that game. I plan to play it more than about any other space sim, ED included. At the same time, I can guarantee you that neither you, nor anyone else, will ever get a chance to fire a single shot at me unless I'm actively looking for PvP.
Non-consensual PvP is simply not worth playing for a large number of players. In fact, its mere existence is often reason enough for those players to leave a game. No dev is ever going to change that. The existence of not only this thread, but also of similar threads about the implications of PvP in nearly every MMO forum, is proof enough of that.
Maybe good for You, but not good for logic and not good 'at all'. And this is sad, logic was hurt and people are happy. However, this is not the first and not the last time in a history of mankind.
Logic be damned. If Frontier ever tries to force me into PvP of any kind, I'll just stop playing; I don't play games to be content for anyone else. And now that, thanks to Steam, they do have a revenue stream I can target in the country where I live, I might even sue them to get a full refund of what I've paid; it's not like I would need to pay a lawyer anyway.
The ranking Elite is only an indication of how much time somebody has spend playing the game. It has not that much meaning for me.
Players often don't like, and complain against, ranking systems that actually reflect how good the player is. After all, an effective ranking system means both that only a tiny amount of players will ever be able to reach the top rank, and that players can fall in rank. Thus, the large number of games with some fake ranking designed only to please the players, without being of any worth for determining how good the player actually is.
It's why CQC has two ranking systems, the visible one that governs rewards and where players can't be demoted, and an invisible rank that influences only the matchmaking. And it's why PowerPlay abandoned the old ranking system and went for one where everyone can (theoretically) reach the top rank at the same time. The same happens in more games than I care to list.