Isn't this like the 1000th thread on the topic of SCBs?
You are right and they going to keep poping up until they fix it, I don't understand how other people don't see a problem with SCB stacking? I play the to be competive and to have fun not getting annoyed by broken mechanics. A multi purpose ship is stronger than a dedicated fighter because shields last longer, I have a problem with that.Isn't this like the 1000th thread on the topic of SCBs?
oh god!!
STOP WITH ALL THE NERF TALK!!
There are people who Like SCBs! You're not going to win the "I Dont like it - so Nerf it" debate! That's YOUR viewpoint! Don't jam it down other's throats!
You are right and they going to keep popping up until they fix it, I don't understand how other people don't see a problem with SCB stacking? I play the to be competitive and to have fun not getting annoyed by broken mechanics. A multi purpose ship is stronger than a dedicated fighter because shields last longer, I have a problem with that.
I saw one video recently with the same statement "it comes down to who has the most SCBs"
Here it is.
https://www.youtube.com/watch?v=31obck-XM64
If you fight like that - that's not the SCB problem.
I thought that Python pilot is just a noob with d-rated thrusters. I reckon he could even kill FDL much faster. Lame PVP.Umm.. yeah... thats exactly what NOT to do in an FDL... granted the python pilot knew how to use his strengths rather well, but the FDL made so many critical errors.. But he was only dangerous level, he probably only just got the FDL.
I thought that Python pilot is just a noob with d-rated thrusters. I reckon he could even kill FDL much faster. Lame PVP.
What CQC has done - going back to basics in combat has perhaps shown/made even clearer the nature of shield cell banks and the resulting mechanics.
To be honest, and let me be clear, I've got nothing against SCBs per se, and as most have already said it is simply this very 'stacking of them' that has made the gap in capability between the small[er] craft to the large[r] one so much wider because of it. The "balance" has been changed to the point a smaller craft (let's say even something as capable as a Vulture) has little to no chance at all really of even scratching the surface of a larger craft with all its' internals filled with these potions. It's basically come down to who has the most internals which obviously favours the larger combat vessel.
Frontier have said they are looking at this yes [?] with a resolution of some sort at some point in the future. I've been playing CQC too and I can see why Jesse has decided to post another thread on this subject, whether we do need yet another, who knows, but I do have sympathy as switching from the two game modes has clarified some combat in the main game, to seem almost artificial and unachievable.
We knew this already hence the many a thread about it, but yes the advent of CQC has affirmed the issue.
We lost our way a little from early beta to the point SCBs were added in the pursuit of adding new features.
I had an idea to fix this and make the game more awesome. Make missiles a counter for scb.
Change missiles to make good damage against shields but keep their current hull damage and ammo count. (Shield damage buff for torpepos too).
Current meta for outfitting is to take as many shield boosters as possible. But with buffed missiles youd have to think how to protect your shields. With pointdefturret and ecm of course!
It would make outfitting so much more exciting. Currently outfitting is like playing rock-paper-scissors without the scissors. Its so easy now to make a ship which counters everything. Just put shields and lasers.
But buffed missiles wouldnt be op because there would be plenty of counters for it.
ECM: if there is missiles coming at you, release ecm and evade missiles.
Point defence turret: this would need a small nerf. Decrease the accuracy close to multicannon and make them work like turrets with halfsphere field of view. Meaning that you would need 2 of them to protect yourself fully.
Chaff(new): if you use chaff you cannot be targeted but fired missiles continues chasing.
Silent running: cannot be targeted but fired missiles continues chasing. But they have decreased accuracy.
Speed: just runaway from it.
There would much more diversity for outfitting ships. All types of ships would be good but the traditional scb shieldega booster ship wouldnt be king.