The SCB (Shield Cell Bank) Thread

The devs have already announced they are going to slap crush them with the nerf bat, so stop crying please.

Just one word to all the SCB-whiners: Once you can afford and want to use a big ship in combat, you are
going to regret it.
 
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Isn't this like the 1000th thread on the topic of SCBs?
You are right and they going to keep poping up until they fix it, I don't understand how other people don't see a problem with SCB stacking? I play the to be competive and to have fun not getting annoyed by broken mechanics. A multi purpose ship is stronger than a dedicated fighter because shields last longer, I have a problem with that.
 
oh god!!
STOP WITH ALL THE NERF TALK!!

There are people who Like SCBs! You're not going to win the "I Dont like it - so Nerf it" debate! That's YOUR viewpoint! Don't jam it down other's throats!

I'm with you here. All we seem to see on the forums these days is someone having a whinge about his pet grief and crying nerf. I wonder if we can somehow nerf the nerfers!
 
You are right and they going to keep popping up until they fix it, I don't understand how other people don't see a problem with SCB stacking? I play the to be competitive and to have fun not getting annoyed by broken mechanics. A multi purpose ship is stronger than a dedicated fighter because shields last longer, I have a problem with that.

If you want to play competitive, then learn how to defeat SCB's dont come complaining here. Learn to overcome obstacles, and not groan that they are in your way. SCB's are relatively easy to beat if you actually changed how you approached them.. I mean how many times must this be said, this is Elite Dangerous, not Elite Fair.. if you want equal footing then go play CQC... Open will never ever be fair because people run different builds to reflect their career...A trade conda should be completely outclassed by a battleconda, it just makes sense...

SCB's are NOT magic.. and can EASILY be dealt with by using tactics, and if you cant, then I really hate saying this cause I dont want to be negative, but perhaps your not competitive enough.

I think this has inspired me to do a video series on how to take down PVP SCB stackers....
 
Never understood the problem wear em down or trick em into using them early or late its basic tactics.
The argument seems to me that people want to not think or use the strengths of their builds. They just want to push the button and have ships built for trading that can be on the same combat level as ships built for combat. Sure why not remove the gameplay... while your at it better remove chaff too to even the field.
Big slow tanks eat damage small light fighters avoid damage so either keep both cells and chaff or remove both.
At the end of the day most ppl will run when their shields drop regardless of how long the fight is and the better pilot will use the strengths of his ship to gain the upper hand. If his ship is woefully inadequate for combat he will lose because he chose to not utilize the internals for encounters.
The whole combat ships are worse cause scbs .... use the better handling and chaff to your advantage that's what combat ships do best
 
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I saw one video recently with the same statement "it comes down to who has the most SCBs"
Here it is.
[video=youtube;31obck-XM64]https://www.youtube.com/watch?v=31obck-XM64[/video]

If you fight like that - that's not the SCB problem.
 
can I hear a yayaaahhhh
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I saw one video recently with the same statement "it comes down to who has the most SCBs"
Here it is.
https://www.youtube.com/watch?v=31obck-XM64

If you fight like that - that's not the SCB problem.

Umm.. yeah... thats exactly what NOT to do in an FDL... granted the python pilot knew how to use his strengths rather well, but the FDL made so many critical errors.. But he was only dangerous level, he probably only just got the FDL.
 
Umm.. yeah... thats exactly what NOT to do in an FDL... granted the python pilot knew how to use his strengths rather well, but the FDL made so many critical errors.. But he was only dangerous level, he probably only just got the FDL.
I thought that Python pilot is just a noob with d-rated thrusters. I reckon he could even kill FDL much faster. Lame PVP.
 
What CQC has done - going back to basics in combat has perhaps shown/made even clearer the nature of shield cell banks and the resulting mechanics.

To be honest, and let me be clear, I've got nothing against SCBs per se, and as most have already said it is simply this very 'stacking of them' that has made the gap in capability between the small[er] craft to the large[r] one so much wider because of it. The "balance" has been changed to the point a smaller craft (let's say even something as capable as a Vulture) has little to no chance at all really of even scratching the surface of a larger craft with all its' internals filled with these potions. It's basically come down to who has the most internals which obviously favours the larger combat vessel.

Frontier have said they are looking at this yes [?] with a resolution of some sort at some point in the future. I've been playing CQC too and I can see why Jesse has decided to post another thread on this subject, whether we do need yet another, who knows, but I do have sympathy as switching from the two game modes has clarified some combat in the main game, to seem almost artificial and unachievable.

We knew this already hence the many a thread about it, but yes the advent of CQC has affirmed the issue.

We lost our way a little from early beta to the point SCBs were added in the pursuit of adding new features.
 
What CQC has done - going back to basics in combat has perhaps shown/made even clearer the nature of shield cell banks and the resulting mechanics.

To be honest, and let me be clear, I've got nothing against SCBs per se, and as most have already said it is simply this very 'stacking of them' that has made the gap in capability between the small[er] craft to the large[r] one so much wider because of it. The "balance" has been changed to the point a smaller craft (let's say even something as capable as a Vulture) has little to no chance at all really of even scratching the surface of a larger craft with all its' internals filled with these potions. It's basically come down to who has the most internals which obviously favours the larger combat vessel.

Frontier have said they are looking at this yes [?] with a resolution of some sort at some point in the future. I've been playing CQC too and I can see why Jesse has decided to post another thread on this subject, whether we do need yet another, who knows, but I do have sympathy as switching from the two game modes has clarified some combat in the main game, to seem almost artificial and unachievable.

We knew this already hence the many a thread about it, but yes the advent of CQC has affirmed the issue.

We lost our way a little from early beta to the point SCBs were added in the pursuit of adding new features.

SCB's in CQC are one thing, SCB's in Open and PVE are another. CQC is about equal footing, fast paced action... So you need to have a much more balance approach. In Open and PVE you have different careers requiring different setups and loadouts. Balance is going to be completely different. Open should not be an equal playing fields. I mean you wouldnt want a Learjet being able to down an F-22 would you.. of course not.. it would be utterly ridiculous.. hilarious for sure, but ridiculous... And you can apply the same logic here. Its like the learjet complaining the F-22 has chaff and flares while the learjet has... umm... coffee cups and towels...

Open and PVE is more about learning to pick your fights you can win, and avoiding the ones you cant. It should never be a place where everyone has equal footing.. it just wouldnt work.

That being said, sometimes certain ships and systems have a distinct advantage that makes them OP, in which case an adjustment should be made. But SCB staking, personally, is not making the Ship OP.. it is making it combat specific compromising cargo space, and power management. It is a tactical decision.
 
I had an idea to fix this and make the game more awesome. Make missiles a counter for scb.

Change missiles to make good damage against shields but keep their current hull damage and ammo count. (Shield damage buff for torpepos too).

Current meta for outfitting is to take as many shield boosters as possible. But with buffed missiles youd have to think how to protect your shields. With pointdefturret and ecm of course!

It would make outfitting so much more exciting. Currently outfitting is like playing rock-paper-scissors without the scissors. Its so easy now to make a ship which counters everything. Just put shields and lasers.

But buffed missiles wouldnt be op because there would be plenty of counters for it.

ECM: if there is missiles coming at you, release ecm and evade missiles.

Point defence turret: this would need a small nerf. Decrease the accuracy close to multicannon and make them work like turrets with halfsphere field of view. Meaning that you would need 2 of them to protect yourself fully.

Chaff(new): if you use chaff you cannot be targeted but fired missiles continues chasing.

Silent running: cannot be targeted but fired missiles continues chasing. But they have decreased accuracy.

Speed: just runaway from it.

There would much more diversity for outfitting ships. All types of ships would be good but the traditional scb shieldega booster ship wouldnt be king.
 
I had an idea to fix this and make the game more awesome. Make missiles a counter for scb.

Change missiles to make good damage against shields but keep their current hull damage and ammo count. (Shield damage buff for torpepos too).

Current meta for outfitting is to take as many shield boosters as possible. But with buffed missiles youd have to think how to protect your shields. With pointdefturret and ecm of course!

It would make outfitting so much more exciting. Currently outfitting is like playing rock-paper-scissors without the scissors. Its so easy now to make a ship which counters everything. Just put shields and lasers.

But buffed missiles wouldnt be op because there would be plenty of counters for it.

ECM: if there is missiles coming at you, release ecm and evade missiles.

Point defence turret: this would need a small nerf. Decrease the accuracy close to multicannon and make them work like turrets with halfsphere field of view. Meaning that you would need 2 of them to protect yourself fully.

Chaff(new): if you use chaff you cannot be targeted but fired missiles continues chasing.

Silent running: cannot be targeted but fired missiles continues chasing. But they have decreased accuracy.

Speed: just runaway from it.

There would much more diversity for outfitting ships. All types of ships would be good but the traditional scb shieldega booster ship wouldnt be king.


I dont mind this idea at all.. rep for you sir!
 
Why do you want to destroy each other so badly? The one that runs out of SCBs looses and has to FSD away. Isn't that enough, victory?
 
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