The SCB (Shield Cell Bank) Thread

Well, yeah. If you want to take on a Battleconda in a Vulture you might want a friend to help.
I have a Battleconda with A7 shields and the rest of the slots filled with SCB's. Why? Because I like to go into CZ's and stay there for hours. You can't do this without SCB's, especially when you have half a dozen combatants railing on you. If a lone Commander wants to pick a fight with me in an FDL, well... That's his poor life decision.

Well that's the point. You should not be able to do that. Specially with half a dozen combatants on you. You are not a capital ship.
 
Well that's the point. You should not be able to do that. Specially with half a dozen combatants on you. You are not a capital ship.

I Disagree.
In original ELITE ... a single pirate had no chance against me the trader.
Pirates should only attack in wings.
Then SCB would be meaningless anyway.
I love SCB in RES so that I can top up shields and look for the next fight ... instead of having to slo mo charge.
 
Yes, if SCB's allow you to go from having to run when multiple ships gang up on you (which sounds like a good idea) to ''staying for hours''... yes, that's a problem. I think things are a little more complex than this though. Also, I haven't flown an Anaconda, so I can't personally speak about how using SCB's on an Anaconda feels.
 
Well that's the point. You should not be able to do that. Specially with half a dozen combatants on you. You are not a capital ship.

Have you actually seen a Capital ship and the damage they tank? A few dozen ships are no match for them. I am talking six/eight small/medium fighters... They'll still kill a Battleconda if the Commander isn't on the ball as it stands, but it is doable if you fire a couple SCB's.
The biggest reason I have SCB's is because the shields take a month of Sundays to regenerate.
 
Is the actual Issue here that Pythons can carry too many SCB ??
Who cares ?
They are either a Trader
A Miner.
Or a Duracell battery....
The previous two want to be left alone to make money........
The latter is just out looking for kicks......and specifically looking for PVP
Avoid is all.
In fact if he has no cargo space and is NOT ACTUALLY pirating you but just Murdering you, then he is just the space equivalent of a psychopath.
 
Not exactly, he definately should be stronger, because his ship is 600mlns worth. But not in a way of cellbanks.

800,000,000cr actually or there abouts. It was nearly 500,000,000cr before I added armour. So if all that can't take on 200,000,000 worth of Vultures I am concerned.
 
I barely even play the main game anymore, the only time I get on the main game is to fly my Python and do some trading. Every time I have an PvP encounter it comes down to who has the most SCBs, please at least look into giving us a counter to SCB stacks, so why even bother looking for conflict in open when you could do the same with CQC without the aid of health poison. Does anybody else agree? at least in a real world scenario you know the only way to counter a tank is hit it from the back or the top, at least give us that option to find a weak spot to give us more game-play options, like choosing between fast and agile or slow and strong.

I agree that the game would be better without SCB.
 
scb's should be changed to help bring your shields up faster. this would be more useful for running stealth. and also useful for traders.

I could get behind that idea. Because when the 'conda's shields drop its quite literally a half hour wait for them to sort their stuff out.
 
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Have you actually seen a Capital ship and the damage they tank? A few dozen ships are no match for them. I am talking six/eight small/medium fighters... They'll still kill a Battleconda if the Commander isn't on the ball as it stands, but it is doable if you fire a couple SCB's.
The biggest reason I have SCB's is because the shields take a month of Sundays to regenerate.

Yes and I think that 6 small fighters should be nearly sure to take down a conda! And again, that's the point. A conda should be afraid about that but it's not the case because of scb.

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Er, the nearest ship is less than half the price.

2 of that kind of ship make the full price. You should not be sure to win anymore.
 
Yes and I think that 6 small fighters should be nearly sure to take down a conda! And again, that's the point. A conda should be afraid about that but it's not the case because of scb.

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2 of that kind of ship make the full price. You should not be sure to win anymore.

You're ignoring the fact that those smaller ships have pop guns for armaments. I do not.

Also, two Pythons will give me a run for my money even with SCBs especially if the Commanders have half a clue. My Shields cannot withstand a constant barrage from large thermal weapons, the SCBs do not fire fast enough to maintain it. What is the problem there?

P.S
Two Pythons will not cost 800,000,000cr.
 
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SCBs aren't the problem. Getting into combat without checking what they other guy is carrying is the problem.

People just assume "hey I'm driving a Python and I'm Mr (or Mrs) fantastic so I'll stick around and kick this here random Commanders grill in because he's rattling his (or her) hardpoints at me - surely I will win!"

Situational awareness and weakness exploiting trumps just about any configuration there is. Calling for a nerf of something doesn't fix decision making. It just takes flavour and options out of the game.

This is not about "get gud". It's understanding when and where to fight, as well as understanding your own strengths and weaknesses.
 
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You're ignoring the fact that those smaller ships have pop guns for armaments. I do not.

Also, two Pythons will give me a run for my money even with SCBs especially if the Commanders have half a clue. My Shields cannot withstand a constant barrage from large thermal weapons, the SCBs do not fire fast enough to maintain it. What is the problem there?

P.S
Two Pythons will not cost 800,000,000cr.

I'm not ignoring that, but I don't think it's related. The fact that you want to stay long in a CZ or RES or something else doesn't mean that you should be able to.

The problem I see is that you are still alive vs 2 python even if they have the nearly same combat capabilities. The problem I also see is that if you win this, you should not be able to take more damages for a long time and you should need to repair. So I think it's normal to see long shield regeneration.
 
SCBs aren't the problem. Getting into combat without checking what they other guy is carrying is the problem.

People just assume "hey I'm driving a Python and I'm Mr (or Mrs) fantastic so I'll stick around and kick this here random Commanders grill in because he's rattling his (or her) hardpoints at me - surely I will win!"

Situational awareness and weakness exploiting trumps just about any configuration there is. Calling for a nerf of something doesn't fix decision making. It just takes flavour and options out of the game.

This is not about "get gud". It's understanding when and where to fight, as well as understanding your own strengths and weaknesses.

I agree, but part of being "gud" is understanding when to fight and when not to fight.
 
SCBs aren't the problem. Getting into combat without checking what they other guy is carrying is the problem.

People just assume "hey I'm driving a Python and I'm Mr (or Mrs) fantastic so I'll stick around and kick this here random Commanders grill in because he's rattling his (or her) hardpoints at me - surely I will win!"

Situational awareness and weakness exploiting trumps just about any configuration there is. Calling for a nerf of something doesn't fix decision making. It just takes flavour and options out of the game.

This is not about "get gud". It's understanding when and where to fight, as well as understanding your own strengths and weaknesses.

About to know when and where, I would not take a combat vs a wing of more than 3 ships "simulation wise". SCB are allowing that. I don't think they should.
 
Personally as someone new to SCBs (only put one on because I feel current shield regen and time taken to rebuild shields is not good on larger ships despite having better power plants and distributors and was fed up of my 6A shields + 2*A rated boosters being taken down in under 20 seconds by a wing of smaller ships) I feel that SCBs are good for escapes and maybe that should be the logic behind them. If you are ambushed they will help provide the necessary time to make an escape. I guess limiting them to one per ship would move them more in this direction. I do feel general shield recharge and time to rebuild should be reviewed by FD at the same time though.
 
SCBs make fights last longer and give ships extended survivability in situations where they are heavily outnumbered/outgunned. Nothing more, nothing less.

My wingman and I frequently drive off or outright destroy Pythons and Anacondas packing prismatics, boosters and cells out the wazoo.

The combined firepower of 2 FdLs is enough to send anything to the grave if you use coordinated wolfpack tactics.

Removing cells would destroy what little combat viability big slow ships have and just turn PvP into a flurry of hi-wake contrails.
 
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