You are right and they going to keep poping up until they fix it, I don't understand how other people don't see a problem with SCB stacking? I play the to be competive and to have fun not getting annoyed by broken mechanics. A multi purpose ship is stronger than a dedicated fighter because shields last longer, I have a problem with that.
There's an easier fix: Make SCBs explode when used. Hilarity ensues
It's not just him, the majority of xbox players hate it too.oh god!!
STOP WITH ALL THE NERF TALK!!
There are people who Like SCBs! You're not going to win the "I Dont like it - so Nerf it" debate! That's YOUR viewpoint! Don't jam it down other's throats!
It's not just him, the majority of xbox players hate it too.
Don't forget that before SCB NPCs were just dummies that could'nt pierce through your shields.As a Premium Beta player I can vouch that all mid-high end combat was a lot funner before SCBs.
They are full of SCB ?? Just Boost and leave ?
Don't forget that before SCB NPCs were just dummies that could'nt pierce through your shields.
Remove SCBs and there will be so much PVE whine about "can't kill Conda in HAZ RES!"
Fixing something implies something is broken. Its working as intended. What you should be saying is until they change it.
Now, just because you and some others see a problem with it, doesn't mean other people don't. Its called having an opinion, and not everyone has the same.
Personally i do think they could do with a change. My preferred method would for them to require charging from SYS and drain SYS quite rapdily, so when used in combat, if you are running an SCB its also draining your SYS along with your shield when taking damage after using it. If you start popping multiple SCBs then what you will find is your shields will stop recharging along with your SCBs (they will be fighting for the limited reserve of SYS, so you are either putting 4 pips in SYS and reducing WEP and ENG or taking longer to recharge). The more a charges a SCB can hold, the longer it takes to fully charge, the more recover it gives, the longer it takes to recharge.
Not sure its a perfect solution, and just my thoughts on how it might work better, but no idea unless FD were to implement this and people tried it out in game. Just an opinion.
Someone has never flown a lakon I see.
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And that would be a Fine Whine I would truly savor. I'd love that kind of challenge.
You would still run into the same stacking issue. The reason is people would put in and charge their SCB's then turn them off charged. Then when the player is out of charges on one, they turn it off and turn on a fresh one.
Having used SCB's I see both sides. But has also been discussed is the idea of fair. No the game should not be fair, but there should be some balance. Just because you have the largest ship should not mean you are invulnerable. And as it stands, with out overwhelming firepower, SCB's make ships practically invulnerable until they are out of charges. This is bad for balance as it removes the danger.
I will not say though I know how to fix it. Limiting the number you can have would not do it, nor would what is suggested above. May be they are just a symptom of a larger issue, that of shields working as intended, but not as was originally desired. This may explain the difference between CQC's shield recharge and the main game. And whoe knows may be CQC is a hint of what is to come...shields that work the way the developers wanted to begin with.