Play nice and don't upset the solo cartel, they are a mean bunch (or will be when the BGS starts working properly)
We're a cartel now? Are there benefits? Do we get dental? Is there a secret handshake?
Play nice and don't upset the solo cartel, they are a mean bunch (or will be when the BGS starts working properly)
It's more than that. It was explicitly stated by Frontier, from the start, that they wanted Solo players to influence how the galaxy develops, including having their contribution to dev-created events counted in the result. Heck, at the start of the Kickstart they didn't want to promise an offline mode because Frontier preferred the players that wanted to play on their own to be instead in Solo, influencing the galaxy simulation.I think FD would say it's working as intended, consider it emergent game play, players in the game being able to fight back, the guy in the hauler you killed for giggles, well guess what, he can hurt you back in his hauler, FD said from the start they would work against "perceived greifing", they gave us 3 modes so we can play how we want and now they even give a way to fight against player groups.
I'm not sure it's feasible. I don't think faster than light networking will be developed in my lifetime, and without that some kind of instancing will always be needed in fast paced games where the players come from all around the world, otherwise lag will ruin the experience.Instancing is an unfortunate part of the game, and I would love to see FD eventually open up instancing limits as technology becomes more available.
One of the aspects of mastering the instancing is that, with a bit of knowledge, players are easily able to prevent anyone else from joining their instances, and thus can force Open to behave like SoloIn the interim I would rather have an imperfect solution than no solution at all. I'd consider mastering the instancing mechanics to be no different from mastering the BGS.
I'm not sure it's feasible. I don't think faster than light networking will be developed in my lifetime, and without that some kind of instancing will always be needed in fast paced games where the players come from all around the world, otherwise lag will ruin the experience.
One of the aspects of mastering the instancing is that, with a bit of knowledge, players are easily able to prevent anyone else from joining their instances, and thus can force Open to behave like Solo![]()
The debate has been running since the beginning of the Kickstarter (one week short of three years ago)
Since I've turned that off, my game is as smooth as it was before.
I missed this... is it in AppConfig.xml or where?
You can override the setting using AppConfigLocal.xml too. But since this file gets deleted with updatesmad
it may just be easier to change the base file. I put my network settings into an AppConfigLocal.xml file now... but I keep a backup of it.
So the original settings get overriden? is this already opened as a bug?
I have to check my port settings, maybe that would explain the instancing issues I have in Group mode (missing port definitions etc.).
I start wondering why change management is so complicated for FD that they accidently override the settings and fail to inform the users. Everyone else seems to get it right.
Incredible to think that some people want others to play a game where everything they do... does nothing.
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The reason for this is simple; player supported factions. Frontier has decided that players should have the ability to associate with factions, support them, and ultimately influence them. This will inevitably result in players coming into conflict with each other, and competing via the influence system and the BGS. Currently that conflict can be circumvented via solo/group play, and in my opinion that's poor game design. If player A wants to harm a group associated with player B, player B should have a way of preventing that directly. I have no problem with X-Box players being able to influence the game via open, since other X-Box players can interact with them. I am opposed to solo play having any ability to modify faction influence whatsoever.
The reason for that request is simple, currently pvp is pointless when it can and is easily circumvented. There's no way to influence, and prevent influence with pvp. For however many you kill in open there's probably an equal number in Solo or group. Players would like it changed to allow for a more pvp style of play.I'm sorry but anyone who thinks that game wide actions should be restricted to OPEN ONLY is wrong and incredibly selfish. The only difference in the modes is the level ability to see and interact with others, that is IT...end of differences. ALL MODES (excluding CQC as it is arena and separate from the BGS) can and do affect the background simulation in the same way. Those in open don't magically influence it better than others. Can they alter the way someone else effects? Yes it is possible, but it is even possible for an NPC in solo or group. That doesn't make Open "special". The ability to shoot another player should IN NO WAY be a requirement for having the ability to effect the BSG. Those in Solo or in group have as much right to effect the BSG as someone in Open.
I am frankly sick and flippin tired of people thinking they are entitled to effect the BSG over others just because of the mode of play they chose to play. It is elitism and is beyond stupid. Your ability to shoot others does not make you superior than others, just means you can shoot others. In truth I feel that if you think playing in open gives you any entitlement at all that you're being egotistical and again incredibly selfish. And the suggestion that a PVE group cannot even influence their own in game faction because they don't play in open and you cannot shoot them is frankly asinine. You can counter them the same way they influence.. PVP is NOT nor has it EVER been a requirement for influencing.
Play the game and quit getting all twisted up in how others play and trying to nerf/curtail playstyles different than your own. You are a part of the community NOT the ruling class or above others. Quit acting like you are.
The reason for that request is simple, currently pvp is pointless when it can and is easily circumvented. There's no way to influence, and prevent influence with pvp. For however many you kill in open there's probably an equal number in Solo or group. Players would like it changed to allow for a more pvp style of play.
There's also the psychological whiplash of players being able to effect you without being able to confront them, that runs contrary to every video game ever.
Selfish? Perhaps, but it's probably seen to some as a necessary evil to help shift the balance towards pvp.
It still wouldn't revolve around pvp, IMO pve will still obviously be the vocal point, even with the change.Indeed - it would serve to promote PvP.
However the game as designed does not revolve around PvP - it's more of a PvE game with the option to PvP for those who wish to partake in it.
The reason for that request is simple, currently pvp is pointless when it can and is easily circumvented. There's no way to influence, and prevent influence with pvp. For however many you kill in open there's probably an equal number in Solo or group. Players would like it changed to allow for a more pvp style of play.
There's also the psychological whiplash of players being able to effect you without being able to confront them, that runs contrary to every video game ever.
Selfish? Perhaps, but it's probably seen to some as a necessary evil to help shift the balance towards pvp.
The reason for that request is simple, currently pvp is pointless when it can and is easily circumvented. There's no way to influence, and prevent influence with pvp.
For however many you kill in open there's probably an equal number in Solo or group. Players would like it changed to allow for a more pvp style of play.
There's also the psychological whiplash of players being able to effect you without being able to confront them, that runs contrary to every video game ever.
Selfish? Perhaps, but it's probably seen to some as a necessary evil to help shift the balance towards pvp.
Don't forget Xbox One players. Even if they play in Open Mode you can't see them if you play on PC or Mac.
It still wouldn't revolve around pvp, IMO pve will still obviously be the vocal point, even with the change.
The change would break the player's relationship with the galaxy state (i.e. make it read only) for players in two of the three game modes.