Presumably I would notice that Commander A is doing something when he/she starts running missions over and over again. At that point if I don't know him I might send him a message, or simply shoot him out of NBSI principals. I disagree that the results are always going to be the same. As you say conflict zones are an example of where PvP can directly influence things. The difference is that in solo mode it is impossible for me to even have the possibility of countering Commander A. I want that possibility. Otherwise the issues you bring up are entirely valid and a good example of things that Frontier could do to improve gameplay for players. Perhaps if a player does a lot of missions for an opposing faction I could notice they are friendly to that faction and justifiably attack them for their affiliation. Or the faction could note that a given commander is heavily influencing the balance of power and flag him/her for it. Knowing that sort of thing would be good.
So the best (only?) way to 'directly affect' someone who is working against you is to blow them out of the stars? Man, that's good to know; that's going to make the morning commute a lot easier. Oh! Now I know how I can... deal with my competitors!
So how would you feel if I suggested that because you are affecting my game (i.e. as I play in Solo for technical reasons, no uPnP and therefore no p2p connections, I'm not avoiding you, I simply cannot choose to join you... as in I do not have the option even if I wanted to) you should not be allowed to influence the BGS?
The only players currently on "read only" access to the shared galaxy state are those who have been shadowbanned - what you suggest as beneficial for players who like to directly oppose other players has already been implemented by Frontier as a form of punishment for players who are caught transgressing.
But this is the point I'm trying to make. How do you even *know* that Commander A is doing missions?
Would it matter to you if "Open players got a little bit more" for the "theoretical risk of getting an unpleasant interaction with an other (sic) CMDR?"
Why?
But this is the point I'm trying to make. How do you even *know* that Commander A is doing missions? He may be trading. He may be bounty farming (which is good for the controlling faction). He may just be using your system as a refuelling point between two other distant systems if he's on a long trade route. He may be running missions for a faction in another system and those missions just happen to terminate in your system. There are so many *other* reasons for a given Commander to make regular visits to a given station that simply don't have any bearing on the health and influence of the faction controlling that station. And that all ignores the possibility that he might just be taking any and all missions he can get his hands on to progress his Major Faction rank - if your faction is aligned to one of those Major Factions then he's going to be cancelling out his own negative influence by doing missions for your faction alongside those he does for enemy factions. The point is, the only person who truly *knows* why Commander A is at that station on a regular basis is Commander A himself.
I wouldn't have a problem with you feeling that way. You're entitled to your opinion and would be justified in feeling that way due to your situation. That said it wouldn't change my stance on the matter and I disagree with your argument.
(English isn't my native language. Explaining abstract concepts in a foreign language is difficult for me.)
It doesn't matter to me from a game play point of view as I don't care how much credits another CMDR has or is able to earn in a certain amount of time.
...as it effectively means shadowbanning a mighty large population of players...
I don't really see why there would be an issue.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
Only with regard to player faction influence.
Just as you are entitled to yours. And so long as your self-entitlement does not impinge upon mine (which is as it is at the moment) then that's fine. And seeing the assertion of your self-entitlement cannot be reasoned with, why do you even on a forum with other people, other than to p them off?
So your suggestion is still nothing more than pie in the sky, as it effectively means shadowbanning a mighty large population of players, including Mr DBOBE who is known to play off a phone tether whilst on a train.
You're really on a hiding to nothing but being ridiculed, sadly. Which is a shame, seeing how much you would love us all to come in to open to meet you.
I guess this is the crux of it. And I generally feel the same way as you do. So apart from principle (that higher reward may not be justified), I don't really see why there would be an issue.
And your preference impinges on mine, since there's nothing I can do about your actions in solo. I don't see how I'm being unreasonable. I've expressed my opinion, people have argued against it, and I have provided arguments in response. That I don't agree with you does not make me unreasonable. Your arguments have simply failed to convince me, as my arguments have clearly failed to do for you. It's disappointing to hear that this community would ridicule someone for disagreeing with them. I certainly haven't done anything to justify it.
No. Surely not. You only suggested that a good percentage should be cut out of the BGS just because they don't give you a chance to to stop them (despite the fact that even in Open you would only ever have a 0.% of meeting them and then you'd never know if they where the person you needed to counter.) So give them no reason to play the game at all. You've made a totally wonderful and enlightening suggestion. It's amazing that DBOBE doesn't give up his seat for you at his desk, it's inspired. Offend the playerbase. Wonderful. <claps hands>
I might as well suggest that they concentrate on making Kangaroos instead of all this Horizon's nonsense. What do we need landing on planets for? Let's have mushroom instead.
And your preference impinges on mine, since there's nothing I can do about your actions in solo
It's not a question of intent, it's a question of ability. Everything you've brought up about not knowing the impact of what that Commander does is true and valid, and is something Frontier should evaluated and address. That said your scenario doesn't invalidate my idea. I never said my solution was perfect. But as I see it an imperfect solution is better than what we have now, especially when combined with other approaches to address problems like the ones you bring up.
I sincerely doubt I've offended the playerbase. Clearly I've offended you.
Your statement here makes a lot of assertions that are unsupportable without actual evidence. For starters there's the argument of the "good percentage" that's being "cut out" of the BGS, and that those players have "no reason to play the game at all". That implies that you're aware of the percentage of players who only play Elite for the BGS, only do so in solo/private group mode, and would never play in open. I'd love to know that number since it's clearly significant enough that you feel compelled enough to bring it up. If it's as large as you imply then I could see a compelling reason for why this suggestion would be a non-starter.
I'm not convinced kangaroos would be appropriate for a space sim, but you're welcome to pose that suggestion if you want.
Let's assume for a moment that FDev decide to abandon the modes and make everybody play in Open only.
I'd find a system a long way away from where all the PvP hungry players hang out and make it my home. I'd invite other PvEers to come and play there and make it their home. We would be called the super friends and there would be parties with cake.
Should the PvPers find our hideout, we would move and found a second foundation, far from the first, and the super friends would party on, while the PvPers would still remain hungry for targets, and there would be no cake for them!
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Incorrect. Whatever they are doing that affects the BGS, you can work against it. For example, if he is increasing security in the system by bounty hunting, you can pirate in the system to lower security.
What you mean is you can't do anything directly about their actions. But that also applies if you are on other sides of the world, if instancing means you never meet due to your connectivity not matching theirs, if they are on xbox, or you just happen never to be in the same area at the same time. And even if you did meet them, there is no guarantee you would win anyway, they could be flying in a wing with 3 very experienced PvPers who you will end up running from with your tail between your legs.
Perhaps stop focusing on the problems due to not being able to personally meet certain players, but play the game and work to achieve what you want without worrying about what indivuduals are doing.
Oh, and one last though. For every player sitting in group/solo that you would like to oppose, there might be players in group/solo opposing what they are doing (accepting this doesn't apply to most community goals unless they are paired opposing ones or something). The BGS works both ways.
Okay, one last question regarding this matter: Where do you draw the line?
Let's assume for a moment that FDev decide to abandon the modes and make everybody play in Open only. Let's further assume that this doesn't cause all the Solo and Group only players to run for the hills and they willingly all take part in Open play, bringing everybody together in one single game mode. At this point almost every action that every player takes will have an effect on the BGS. Traders will be raising and lowering influence in the stations they trade with. Bounty hunters will be raising and lowering the influence in the systems they hunt in. Pirates and PKers will be lowering the influence in the systems they prey on. Mission hunters will be ... you get the point.
So at this point, you essentially have your imperfect solution to the imperfect situation: players can no longer 'hide' in Solo or Group mode and you have every available opportunity to do whatever you feel you have to do to stop other players affecting the influence of your favourite faction, but what do you use as your criteria for determining how you counter those other players? After all, a lot of those players won't be *deliberately* affecting your faction's influence - they'll just be doing what they normally do and the effect on the faction's influence will simply be a secondary side-effect of their everyday actions.
Yes, FDev *could* introduce a new flag that players carry, identifying their allegiance to the world, but it doesn't take long for a player to pick up tens, if not hundreds of minor faction allegiances. This is made all the more complicated when you consider that becoming friendly or allied to a major faction automatically applies the same level of rep to *all* minor factions within that major faction. So going back to our hypothetical Commander A, if he's allied to the same major faction as you then he's also going to be automatically allied to *your* minor faction. Once again, it all comes down to the question of how do you identify those commanders who are *deliberately* working against your faction?
In the end it would appear that the most effective way to counter an aggressive player's actions against your faction of choice is simply to play the BGS yourself, exporting commodities from your home system, running faction-specific missions, farming bounties in your local system and where possible fighting for your faction in conflict zones. This is going to generate much bigger and much faster results than flying around hunting down every Commander who could be doing things that are bad for your faction. If this really is how it works (and I strongly believe it is) then what difference does it make which mode your opponents are in?
Why thank you. Ask No Man's Sky...
In that case... Look up offline-gate. There is some suggestion that the original base target for KickStarter was only achieved after an Offline Mode was suggested. During this time it was suggested that around a third of the original backers were only there because they thought that Off Line play was available. Instead, what they got was a Solo mode that allowed for minimal connection to the servers and no interaction.
If you want actually numbers, check out the size of the Mobius group, because you would be cutting them off. I think the last time I heard about their group size it was a five figure number - out of a six figure player base.
So yes, a good percentage of players are members of the PvE only group Mobius and a good percentage of the backers are Soloist.