Just for the sake of the argument, this is how full Newtonian combat in Frontier: Elite 2 looks like.
http://youtu.be/9UMIbdN0UFE
So the only thing they have caped in ED is that instead of being able to fly at let us say 300m per second second indefinitely, they just caped the maxed velocity, when using conventional drives, to 300m per seconds.
The whole point of having a constant acceleration in FE2 (other than realism) was that you needed enough speed to actually reach the other planets in the system with your conventional drive right? But that took so long time that you had the ability to accelerate time in-game.
Now in ED, as it is multiplayer you cannot do that, therefore the only way to travel within the system was the introduction of "frame shift drives". So suddenly there is no real reason to be able to reach high acceleration and velocities since any practical travel would take to long.
The only time left using conventional drives would be docking, undocking and such, which require low velocities, or dogfighting. But as seen in the video that is quite a feat when being able to use constant acceleration. So the developers decided to cap that since there was no other practical use for the ships to travel at such high speeds. And by doing that they make sure that more pilots will be able to have fun dog frighting.
I would love to see how ED would play with flight mechanics like in FE2, but I am happy at the way it works right now as well.
http://youtu.be/9UMIbdN0UFE
So the only thing they have caped in ED is that instead of being able to fly at let us say 300m per second second indefinitely, they just caped the maxed velocity, when using conventional drives, to 300m per seconds.
The whole point of having a constant acceleration in FE2 (other than realism) was that you needed enough speed to actually reach the other planets in the system with your conventional drive right? But that took so long time that you had the ability to accelerate time in-game.
Now in ED, as it is multiplayer you cannot do that, therefore the only way to travel within the system was the introduction of "frame shift drives". So suddenly there is no real reason to be able to reach high acceleration and velocities since any practical travel would take to long.
The only time left using conventional drives would be docking, undocking and such, which require low velocities, or dogfighting. But as seen in the video that is quite a feat when being able to use constant acceleration. So the developers decided to cap that since there was no other practical use for the ships to travel at such high speeds. And by doing that they make sure that more pilots will be able to have fun dog frighting.
I would love to see how ED would play with flight mechanics like in FE2, but I am happy at the way it works right now as well.