The Smuggling discussion thread

Smuggling missions are rare but still long range missions hauling waste for millions. I find it funny the sense of outrage at the exploit. People switch modes in res hunting?
I had no issue with it myself, it is the "fix" I take offence to. A few system's cause a problem so how do they "fix" it? Nerf the whole flipin galaxy, that'll work!
 
We'll done, everyone, hijacking the thread for another discussion about how terribly smuggling was "nerfed". That's not what the OP was asking for, though. He wanted to know how system states are related to the occurrence of smuggling missions. Sadly, I can't answer the question, but perhaps we could get BTT so someone more knowledgeable than me could answer it.
 
We'll done, everyone, hijacking the thread for another discussion about how terribly smuggling was "nerfed". That's not what the OP was asking for, though. He wanted to know how system states are related to the occurrence of smuggling missions. Sadly, I can't answer the question, but perhaps we could get BTT so someone more knowledgeable than me could answer it.
He was answered, there's no relation really except the less security the more abundant they seem...seemed...
 
Civil war or outbreak I think is mostly correct, from my experience. They could be random as well, hard to tell.
Usually it's the underdogs offering them. CMDR Ben Ryder might know better. He's a flash smuggler from way back.

Make you own smuggle missions: Sneak illegal rares into black markets in big systems over 140LY away.
I've made oodles doing that with an Asp or Cobra.
o7

Repped Arubeto. Agreed.
 
Yep, those 300-600k missions in the bubble were certainly nice to come across, and now they are not seen.

Like Ziggy said, there was a major exploit that was lots of fun and people were enjoying the smuggling experience and the millions of credits is was getting them. Smuggling got hit with a nerf all the way across the board, so now smuggling missions are rare to come across, and when you do find them in the bubble, they pay peanuts.

Bummer. I rather enjoyed smuggling in the bubble before 1.4 hit, as there were plenty of missions, an they paid me 100-300k, and I got to travel around and see some lots of systems. Not so much anymore. The exploit was rather interesting, and I admit I did three runs and had some fun. But the price being paid is that smuggling is a rare thing now and pays in belly-button lent.
Oh, the good ol day's. :p Missed this post earlier, I think many of the real smuggler's who were doing it as a career didn't do it in Sothis with the rest as the best part of it was the travel(money was nice too don't get me wrong). The Long Haul's were a perfect high payout version because they capitolized on the travel aspect imo. :)
 
He was answered, there's no relation really except the less security the more abundant they seem...seemed...

You might be referring to this post:

WHO gives smuggling missions, any government type will do that, as it's something all of them can use at one time or another for various reasons.

Where to get them NOW, different question and the answer is..anyone can, they are just rather rare now due to the exploitation of the players recently.

But it didn't answer the OP's question, as the OP has pointed out himself, since it only relates smuggling to government types, not to system states:

Still, would be nice to know which state the system is in (Civil war/unrest etc).

Edit: thanks to Gully_Foyle for finally answering the OP's question.

@Stealth Gamer92: you are derailing the thread again...
 
Last edited:
You might be referring to this post:



But it didn't answer the OP's question, as the OP has pointed out himself, since it only relates smuggling to government types, not to system states:



Edit: thanks to Gully_Foyle for finally answering the OP's question.

@Stealth Gamer92: you are derailing the thread again...
Sorry. I'll stop. :D
 
Failing in smuggling

So you smuggle stuff, and you get scanned and then you land and pay the fines. Then you sell the goods at blackmarket.

I suggest, that if you are scanned, you get a fine like before. But because you failed to smuggle, you cannot sell the goods on that specific station. You cannot just leave and come back and try again. You have to find another blackmarket, and try your luck again.

If you fail, you fail. If you fail a mission at the same time, you double fail.

Will make smugglers to try a bit, and not just fly in the station without really caring if someone is scanning them or not.
 
So you smuggle stuff, and you get scanned and then you land and pay the fines. Then you sell the goods at blackmarket.

I suggest, that if you are scanned, you get a fine like before. But because you failed to smuggle, you cannot sell the goods on that specific station. You cannot just leave and come back and try again. You have to find another blackmarket, and try your luck again.

If you fail, you fail. If you fail a mission at the same time, you double fail.

Will make smugglers to try a bit, and not just fly in the station without really caring if someone is scanning them or not.
Other player's didn't like that, unfortunately so it was canceled. :(
 
Last edited:
Other player's didn't like that, unfortunately so it was canceled. :(

Seriously? :(


edit...
Personally, I think they should open fire on you depending on what it is you are smuggling. More danger at the final moment would be awesome... And smuggling is one of my favourite tasks in the game. Here's my smuggler. I truly love that ship even though I have some far more expensive toys:
http://coriolis.io/outfit/type_6_tr...40332402f53.Iw19gDEA.EwBj4yEZyA==?bn=Survivor

I actually now remember some videos where a ship was shot at the letterbox, because of smuggling.

Actually, now I understand why smuggling is rather easy. It was designed with this deadly mechanism. So you really did your best to avoid scanning.


It might be hard to be a dev-man. How can you know that which community idea is not the one to listen. This time, they seriously took the wrong advice from the community.


Seriously FD, can you put this feature back? Would make much more sense. You fix one of the most broken professions in the game at the same time. Just put higher rewards from it, way higher.
 
Last edited:
Its rubbish. FD constantly balls it up. They even took it out of the 'blaze your trail' text that said be a trader blah blah and make your fortune as a smuggler... blah blah and changed it to something like "people might call you a smuggler or a pirate". That's how badly it is treated. Even references slowly been removed bit by bit from promotional material with each release. 1.1 'We've fixed smuggling'. in fact they broke it and wrecked silent running / heat management. 1.2 'Something special for smugglers'. They made it impossible to get to and reduced what existed some more. 1.3 'smuggling fixed'. They screwed it up and removed all the fixes and made it even easier and still completely unprofitable including removing / reducing black market profits, allowing power play to cull black markets and then adding them to the system maps 1.4 they added long distance missions which were completely unbalanced and rather than balance them, they removed them entirely. We've added something special for smugglers... more disappointment.


They release truly untested stuff like 'speculative fixes' and break stuff with every release and leave stuff broken because hey they are too busy getting another release ready so that can be put out untested and buggy. Don't hold your breath. One developer wrote to me a while back and said 'they have bitten off more than they can chew'.

Galaxy map trade route planner that FD made videos and boasted about has not work since Alpha. Elite the space trade game's main tool simply doesn't work and never has. That's just an example. Another example, power play, even basic stuff like text descriptions are broken and they are only getting around to fixing key unbalances in the power play mechanics 20 weeks after release.

I love this game and it's amazing strengths and I also am aware of FD's weaknesses. Main thing is it is still fun
 
Last edited:
I suggest, that if you are scanned, you get a fine like before. But because you failed to smuggle, you cannot sell the goods on that specific station. You cannot just leave and come back and try again. You have to find another blackmarket, and try your luck again.
I don't really get this. What power does the authority have over the black market? Isn't that why it's a black market and not just a normal market?
 
I must say, while I think this thread raises very good points I'm still having a great time smuggling in my T6. I still have to cope with interdictions (thanks to how bulletin missions spawn them) and depending on how greedy I get, it's a race against the clock. It would certainly be improved by having it riskier, but I'm still having a very enjoyable time of it and it's a nice breakup from res and CZ combat with around equal earnings. When I want to stick with trade/powerplay, I use the clipper (thanks to the recent removal of the purchasing rank barrier) and there's plenty to be made there as well. When I'm done cycling between those three (with the odd CG thrown in) I may go on a long, quiet exploration mission... But that's something I'll only likely partake in once horizons is out.
 
Last edited:
Smuggling effects?

I can't seem to find a concrete answer on this but can anyone confirm if smuggling effects rep if you are NOT caught? Will it effect rep just because they suspect you are?
 
Last edited:
Smuggling with Launched Fighters

So I was just thinking about the upcoming ability to be able to launch fighters. If the fighter has a cargo bay, you may be able to use it to get in and out of a port quickly. This could be an alternate way to smuggle contraband in from a large ship. You could dump some cargo from the main hold of the mothership, launch a fighter to scoop it up and then fly to the base in a less conspicuous and quicker craft. Any Thoughts?
 
So I was just thinking about the upcoming ability to be able to launch fighters. If the fighter has a cargo bay, you may be able to use it to get in and out of a port quickly. This could be an alternate way to smuggle contraband in from a large ship. You could dump some cargo from the main hold of the mothership, launch a fighter to scoop it up and then fly to the base in a less conspicuous and quicker craft. Any Thoughts?

Really not needed, you can smuggle 532 tonnes of goods in a T9 as long as you run silent. Can't see why anyone would bother hauling 500+ tonnes of illegal goods 4 tonnes at a time in a small shuttle..
 
Last edited:
Nice plan, would be even better if we could shift cargo from the large ship's cargo bay to the small craft internally, let's hope the devs will consider this.
 
Back
Top Bottom