No, sorry but it doesn't. This has been proven multiple times.Higher armor quality, such as Military, does protect internals better. More armor will protect it longer.
No, sorry but it doesn't. This has been proven multiple times.Higher armor quality, such as Military, does protect internals better. More armor will protect it longer.
Michaels tone in these responses is incredibly worrisome. Sounds like he wants big ships to have no place in competitive combat... What? Just what? I was so stoked for horizons, now I think I might get a refund until we see how this "balance pass" works out.
Since every previous "balance pass" has just screwed things up I'm not too hopeful for this one.
No, sorry but it doesn't. This has been proven multiple times.
No, sorry but it doesn't. This has been proven multiple times.
I understand brother you like to get involved in a bigger scale of fighting and totally respect that, that is why I mention is just my opinion. That being said, I gave up on wing fighting long time ago due to instance problems, whenever I was looking for the group of bad guys with my mates we will run into that problem every time especially when you wanted so bad to get revenge.With all due respect Jesse, some of us in pvp guilds love to get involved in 4v4, 8v8 (or more!) battles etc. They are brilliant fun in my opinion. The leader will select a primary target which will be pounded by 4-8 guys. You can guess what happens to that target
In regards to 1:1 duel this may be a good change but in regards to group fights maybe not. We need to test it and get feedback to FD.
Fly safe Cmdr o7
Whiny minority PvP? You need to get your game up then, because I never used more one shield cell bank against NPC, if you are losing your shields that means your biting more than you can chew.These changes are no good until armor and hull reinforcement can protect modules. Shields are absolutely vital since once they are down your modules are exposed.
Seems like another half baked "fix" to cater to the whiny minority PvP crowd.
This is exactly it. I'll bet that 99% of the time, the fight is over for the first to lose shields, it's a fundamental design flaw in this game.These changes are no good until armor and hull reinforcement can protect modules. Shields are absolutely vital since once they are down your modules are exposed.
For ships with excess power will this make too much difference? - have one SCB booting while another is active, then once the second boots switch the first on and off to reboot. As long as you don't burn a full bank in 20 secs (boot time) you should always have one active and can stack as many as currently on-board, just more micro-management.
It will hurt power hungry, fighting-oriented ships (FDL, Vulture) as they can only run 1 bank at a time, while multi-role ships (Python, Anaconda) should be fine.
These changes are no good until armor and hull reinforcement can protect modules. Shields are absolutely vital since once they are down your modules are exposed.
Seems like another half baked "fix" to cater to the whiny minority PvP crowd.
The change has come from our own evaluation - we've said before that we weren't happy with how they worked.
Michael
You can have multiple shield cells banks on multi-role ships but they still have the same limitations: module power-up of about 20 seconds plus the time it takes for a shield cell to boost the shields. If firing multiple shield cells one after the other, there will be enormous heat generation which can cause malfunction to the shields and even cause damages to the hull, according to Michael Brookes. So, I don't think that Python and Anaconda will get away with it.
- - - Updated - - -
If you have read Michael Brookes' comments, you would know that these changes were based on what Frontier was seeing from the data they collect.
I seriously wonder the developers actually play the game for real when it relates to some decisions about game balance and enjoyment.
I can't see that many people even bother with SCBs on the smaller ships - you can just run and hide and rebuild your shields somewhere outside the area where you lost them, or in SC.
For larger ships they are only needed because of the ridiculously slow recharge time when you lose your shields. If you have a large ship like an Anaconda you might as well just dock and leave your ship alone for 30 minutes if SCBs didn't exist in game. BORING !!!
Of course you could buy some SCBs, undock, recharge once they're reanabled, and fire off a few more to refill the shields, before docking to sort out your ship again for the next engagement. The damn things don't even recharge when you're offline. Talk about immersion breaking.
The whole concept of shields is seriously flawed:
- Large class ones take huge amounts of power but actually recharge at the same energy rate as small ones.
- Boosters affect your overall shield maximum, absorb power, but don't actually boost the recharge rate.
- SCBs drop energy into your shields, but however they're implemented only serve to reduce the otherwise boring wait for larger ships.
- Charge rate is unaffected by energy diverted to SYS, but magically the amount of damage done to shields is reduced when you have higher power flow to SYS.
I find it amazing that the original Elite got the concept so right and here we are nearly a year since release and it's still so badly implemented.
The way this should work is:
- Charge rate is all about how much energy the things use.
- Charge rate should vary with with power diverted to SYS
- Shield boosters should boost the charge rate (hence they use power), but not shield maximum strength.
- Shield Class should affect the overall shield capacity.
- Shield Rating should affect the overall capacity and charge rate slightly, coupled with the obvious weight/integrity tradeoffs.
- Shield cells should affect overall capacity, and therefore shield strength, but you should be limited to one slot.
- You should be able to instantly recharge your shields to full capacity when docked. I don't mind paying a price for this similar to fuel and ammo, but it needs fixing.
Penalising us with heat, adding a delay before they can be fired etc. is not fixing the problem.