Ships The Cutter really takes the wind out of my sails

The video was not about demonstrating weapon capability. It was a freighter build with D a rated dist, the beams were medium, even the multi cannons weren't maxed. That was the whole point of the video when I originally posted it, even the thrusters were D-rated, the ship was nowhere near a normal combat build, it also had 700 tonnes of cargo onboard...
But the issue people re having is its a terrible warship, but a great trader. Why post a video show it can technically kill things with a poor (combat) load out? Anything with a gun can kill most NPCs, even with poor modules. Not necessary well, but they can do it.
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Though going back it seems I did miss the part when you said that it was built as a trader, so that was my bad.
 
but but its not the all i want to pwn everything Imperial ship. It must be buff to be exactly the same stats as the Corvette! But it must still be good at jumping with tons of cargo and have the best Boost and top speed of all 3 ships.

Same as the Corvette (the ship I will be flying)? No. I don't want it to have the Corvettes great (for its size) maneuverability (drift, thruster spool up speed, etc.), or its very well placed C4s (and better overall hard-point placement imo), oh and dual C4s while we are at it, or its more combat useful internals, or its much, much cheaper cost. I do not want a Corvette clone. I want a ship that comes at combat differently. It favors speed and moderate weapons over maneuverability and very heavy weapons. Different ships, different approaches to combat.
 
Same as the Corvette (the ship I will be flying)? No. I don't want it to have the Corvettes great (for its size) maneuverability (drift, thruster spool up speed, etc.), or its very well placed C4s (and better overall hard-point placement imo), oh and dual C4s while we are at it, or its more combat useful internals, or its much, much cheaper cost. I do not want a Corvette clone. I want a ship that comes at combat differently. It favors speed and moderate weapons over maneuverability and very heavy weapons. Different ships, different approaches to combat.

But the Cutters approach to combat doesn't sync up with ED's current style of combat. :)
 
But the issue people re having is its a terrible warship, but a great trader. Why post a video show it can technically kill things with a poor (combat) load out? Anything with a gun can kill most NPCs, even with poor modules. Not necessary well, but they can do it.
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Though going back it seems I did miss the part when you said that it was built as a trader, so that was my bad.

The point of the Video was to show that the ship in a full freighter config, minimal shields, D-rated thrusters, low end weapons and 700 tonnes of cargo onboard can easily keep up with and dispatch a wave of agile ships. The video was a response to those strange comments about not being able to keep up with ships - and being completely useless at combat. I can post a video of the ship in a full combat config, have also offered to do a bit of PVP with some people so we can all learn tactics instead of crying buff.

The distributor is the only thing I find lacking in this ship, and these beasts need a much more varied selection of large and huge weapons. Handling is fine (IMO) the ship just requires a unique flying style, I am nowhere near mastering the ship, yet combat against any NPC's is a complete non issue.
 
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The issue here is it isn't just another ship. Its a faction's top player piloted warship. And its an insult to Empire loyalists.

Speak for yourself. I love the Cutter, the design, the handling, the momentum. I do in fact wish it had a class 8 power distributor, but other than that I would not want anything change about the ship.
 
'The Cutter is the worst combat ship I have ever flown... I tried many different settings.... none works really well so far.
 
Hello, Troa. Awesome video, as always.
But if you want to love Cutter, try three C3 beams, two imp hammers and two multicannon turrets on nacelles. (I found out they can work up to 4km distance and they DO work, not like the laser turrets.)
Imp hammers drain surprisingly little from distributor, and unlike on FDL, they almost don't heat up your ship. Set up that way, one attack consists of three bursts of hammers, while constantly firing beam. It drains the distributor in one 5-second burst, but takes 2/3 of Conda's shield.
Then you just fly cuban eights around your target, like you did. Oh, and try to use vertical thrusters the opposite way (To actually widen the turn) - you'll get further away from your target and have more time to recharge shields and weapons. I am one of those SCB haters, so I don't use them, but Cutter with C8 bi-weave can regenerate back more shield than your enemy can take down in one attack. :D (Well, unless you get hit by twin plasmas, naturally).

In other words. Cutter CAN give you that feeling of untouchable awesome. I agree with your verdict, though. First several hours are painful. :D
But the fact that turning speed is the ONLY weakness of this ship tells us she deserves the chance. :)
 
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It's as though a Type 9 and a Python had a Lavian Brandy induced love child, put it in a clipper costume for Halloween and decided it would be best for everyone if it never came off to hide their shame

It is funny that you said that, because the T9 actually turns faster than the Cutter, and drifts way less.
 
Hello, Troa. Awesome video, as always.
But if you want to love Cutter, try three C3 beams, two imp hammers and two multicannon turrets on nacelles. (I found out they can work up to 4km distance and they DO work, not like the laser turrets.)
Imp hammers drain surprisingly little from distributor, and unlike on FDL, they almost don't heat up your ship. Set up that way, one attack consists of three bursts of hammers, while constantly firing beam. It drains the distributor in one 5-second burst, but takes 2/3 of Conda's shield.
Then you just fly cuban eights around your target, like you did. Oh, and try to use vertical thrusters the opposite way (To actually widen the turn) - you'll get further away from your target and have more time to recharge shields and weapons. I am one of those SCB haters, so I don't use them, but Cutter with C8 bi-weave can regenerate back more shield than your enemy can take down in one attack. :D (Well, unless you get hit by twin plasmas, naturally).

In other words. Cutter CAN give you that feeling of untouchable awesome. I agree with your verdict, though. First several hours are painful. :D
The fact that turning speed is the ONLY weakness of this ship tells us she deserves the chance. :)

I tried that one.., you may use the C3 for some seconds... with 4 pipes... the power disruptor is too weak.
 
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Why FD designs big ships to fly like... big ships... is beyond me.
I would like the Clipper to fly like an Imperial Eagle.

But why is the Cutter the ONLY ship that flies like a big ship? because the difference with the other two is beyond .
 
I tried that one.., you may use the C3 for some seconds... with 4 pipes... the power disruptor is too weak.

Yes. It's about five seconds. Which is exactly the time you have your target in sights. You rarely need more.
(I'm not saying Cutter wouldn't use better distributor, naturally. :) )
 
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But why is the Cutter the ONLY ship that flies like a big ship? because the difference with the other two is beyond .

I would be OK when it flies like a big ship, but then I should be able to properly defend myself, which is not the case in that ship.
 
I hope that the BETA will show FD that they need to change the Cutter... otherwise the Cutter will be nothing more than a very good trading ship.
 
I would be OK when it flies like a big ship, but then I should be able to properly defend myself, which is not the case in that ship.

The turrets in this game are way too bad for big ships to be worth it. So in the end the Anaconda and the Corvette are much better because they can actually use fixed and gimbal weapons, and of course there is the small distributor of the cutter that makes it even worse... and the weapons are half on top and half on the bottom, so you can only shoot with half of your weapons.


it is just TERRIBLE, and the worse than T9 maneuverability, makes EVERY SINGLE TASK feel like a chore.


On top of that is the most expensive ship in the game.

I've been flying my Clipper for almost a year no problem, a few months with the Anaconda, no problem, but now in the beta i've been flying a Cutter... it feels so bad, it made me buy an Eagle just to take a breath, and I've been using the eagle for 3 days straight.
 
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I would be OK when it flies like a big ship, but then I should be able to properly defend myself, which is not the case in that ship.

That's pretty much sums up the majority of the complaints about it. FDev suddenly wants a big ship to handle like a big ship but within the realm of their current idea of space combat. Doesn't make any sense. There is a growing list of things that could be done to improve the cutter fighting ability beyond increasing it's pitch. What I don't understand is the flak, that those that want to increase it's pitch, receive when they are just wondering why a combat ship would be designed to fly like a barge in ED, when space combat is supposed to be fast paced dog fights.
 
That's pretty much sums up the majority of the complaints about it. FDev suddenly wants a big ship to handle like a big ship but within the realm of their current idea of space combat.

Elite's arcady flight model has long faced a constant amount of criticism.
But since the Cutter isn't a combat vessel, I don't see it as valid particularly for that ship.

I also don't get people's obsession with combat - it appears to me that every ship must be better at fighting than the previous ones, not leaving any space for exploration, trading and other mission profiles.
 
Elite's arcady flight model has long faced a constant amount of criticism.
But since the Cutter isn't a combat vessel, I don't see it as valid particularly for that ship.

I also don't get people's obsession with combat - it appears to me that every ship must be better at fighting than the previous ones, not leaving any space for exploration, trading and other mission profiles.

It's because the Cutter is declared as a faction ship. Now most people including myself think that this means, it's a ship for combat and not for trading (we have the T9 and the Anaconda).
But the Cutter is far away from being something good for combat.
 
But since the Cutter isn't a combat vessel, I don't see it as valid particularly for that ship.

The description says it is a warship, and plays a similar role to the Corvette.

It is not, it doesn't, it just can't.

Now the feds get the good ship, and we get a useless money sink.
 
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