Ships The Cutter really takes the wind out of my sails

$50 worth of supplies can destroy a multi million dollar tank. Price has absolutely nothing to do with balance and it never should.
Then why put a price tag on anything?

Also, in the real world, a fully loaded carrier costs much more and much more of a threat than much smaller ships. You point only proves that it is very easy to destroy things, which has always been the case historically in offense vs defense (swords vs armor, bullets v armor, etc.)
 
SC performance has nothing to do with what the ships do combat...

The Anaconda has nearly 2x the pitch of a Python in combat fit. That is silly.

I somewhat agree with that, however. The whole game would need a re-balance, for example, while you would make all big ships fly as badly as the Cutter, those super heavy ships should have a the turrets buffed, so they actually feel powerful while being slow.

So far, while that is not happening, the Cutter at least should not be worse than its cheaper counterparts.
 
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The Clipper is an awesome warship, and the FDS can carry its fair share. You don't rule ~ of the galaxy with some serious military power to back it up. Even more so when one of you major threats is a group that focus heavily on combat (the federation).

You rule the galaxy by economically outperforming other powers. In my mind, the empire has seen that. Trading generates the revenue to upkeep your fleet. High ranking CMDRs don't need to do the dirty work themselves in militaristic looking, uncomfortable ships.

Because it is a faction ship. There are 3 super heavies. The unaligned Conda, the Federal Corvette, and the Imperial Cutter. So if you were and Empire loyalist and wanted a super heavy, you are out of options with the current Cutter. Plus its rubbish from a lore perspective. Alliance/unallied pilots bring a Conda to combat, Federation pilots bring their ship, and the Empire pilots also flying in...someone else's ship. It's just weird.
I'm all for them releasing ships like the Panther Clipper. No one here is saying otherwise.

The T9 is also among the super heavies, being larger and having more mass than the Anaconda. I don't see any problems for an imperial loyalist to fly a corvette. Obviously, you would get a top of the line federation ship to operate in enemy territory, armed to the teeth and ready to undermine their operations. Plays in with the rank requirements quite well, as a double agent, obviously you should have access to military solar systems and additional information.

"So buy the fed ship then"
How can you not see how that is a terrible solution? This is a space sim. with a BGS driven by players. RP is the driving force of this game.

See above. Plus, what we don't need is a nerfed Cutter that is made to keep up 1:1 with the corvette, but loosing it's luxury and ability to fly trading missions.
 
See above. Plus, what we don't need is a nerfed Cutter that is made to keep up 1:1 with the corvette, but loosing it's luxury and ability to fly trading missions.

The description says it fills a similar role to the Corvette in the navy.

I seriously doubt that role are trading missions.
 
im not even going to put weapons on mine, its just a another fighter that relies on pitch, or lack thereof in this case. i might not even put shields on it depending how it does with mil armour for 800 tonnes of cargo goodness
 
Ok people seem to not understand the Imperials are not the all out war like faction, its the feds who are the WAR or nothing faction, while the Imps tend to prefer more peace talks and hostile take overs by buy out your assets rather then crushing you with warships.

Hence why the Cutter looks Elegant and very peace full while still boasting best shields and boost speed incase you decide to engage it, the Fed Covette does not scream "oh its ok i only want to talk"......

Dont forget the Cutter is 2500T when fully fit...
 
Funny thing that it's called a cutter, the size of it seems inappropriate for it compared to the usage of the term for sailing boats. Perhaps Imperial Barque instead?
Cutter is the term the Empire uses in place of Corvette, and the Cutter, Corvette, and 'Conda are all corvette class ships. The Cutter is the biggest of the three by a fairly significant margin, but the jump to the next class of warship is fairly significant. I think it is destroyers, which have been all but discontinued at this point, followed by frigates, which we have yet to see in game. When something like the Cutter is described as light and fast, it is in comparison to the yet to be seen frigates, and cruisers like the Majestic Class and Farragut.

The ships classifications for military ships have fighters at the smallest end. Transporters or couriers for small asset protection vehicles. Corvettes or cutters for the light warship class. Carriers are mostly obsolete because of cruisers, but maybe the Alliance will get some once we see the ships between cruisers and warships put in game. Destroyers have likewise been discontinued, but some are still in service, so maybe there will be some black market retrofits made available to players or something. Frigates are large ships generally loaded with point defense turrets to shred missiles and fighters. Cruisers, battleships, and interdictors make up the capital class. Basically a mix of carrier, heavy firepower and command vessel. Eventually we should see cruisers escorted by some frigates and a smattering of corvettes as scout vessels, with dozens of fighters to deploy during a fight. That will actually make military incursions have a lot more presence, as the cruisers are supposed to be vulnerable to small craft, relying on their fighters and frigate escorts to deal with such ships, while they engage larger warships. Ships like the Eagle used to stand at the forefront of both militaries, but fighters have proven more cost effective with the rise of cruisers. What few Eagles remain in service are mostly scouts. And the Clipper, according to its description is just a bigger Courier. Actually, all of the rank locked ships prior to the Corvette and Clipper to this point have been the transporter/courier class
 
SC performance has nothing to do with what the ships do combat...

The Anaconda has nearly 2x the pitch of a Python in combat fit. That is silly.
Undermining/pirating are combat professions. Being able to actually fight your targets is important. That and it was only one example. And I don't know how you got 2x the pitch, but a combat fitted (with HRP stacking) python has much better pitch is you keep it in the blue. And its other "agility" stats has much, much better.
 
in reclamation a.cutter gets overpowered by an ASP and 4 sidewinders and an old eagle, despite 2 fighter escorts...

Well fighter (assuming you mean E:D fighter classed ships) are garbage vs "real" combat ships. And there are always tales of felling the goliath.
 
I tested it, flew it and ditched it.
Here is why:

- off centre pilot seat
- although it features close hardpoint placement it lacks the maneuvering to bring them to bear.
- atricious combat due to low maneuvering
- slow speed, relative to other imperial designs
- relies on shields to stay operable

I like the design a lot, yet it is nothing i'd pay to aquire it.
 
You rule the galaxy by economically outperforming other powers. In my mind, the empire has seen that. Trading generates the revenue to upkeep your fleet. High ranking CMDRs don't need to do the dirty work themselves in militaristic looking, uncomfortable ships.



The T9 is also among the super heavies, being larger and having more mass than the Anaconda. I don't see any problems for an imperial loyalist to fly a corvette. Obviously, you would get a top of the line federation ship to operate in enemy territory, armed to the teeth and ready to undermine their operations. Plays in with the rank requirements quite well, as a double agent, obviously you should have access to military solar systems and additional information.



See above. Plus, what we don't need is a nerfed Cutter that is made to keep up 1:1 with the corvette, but loosing it's luxury and ability to fly trading missions.

Due to funding allocation based on their society the Federation would likely have the same amount of funding in its military. Hell look at what Hudson does. Economic and diplomatic strengths are useful, but in the end it is always military might that decides the victor.


"The T9 is also among the super heavies, being larger and having more mass than the Anaconda. I don't see any problems for an imperial loyalist to fly a corvette"

So by your logic, you would think it normal for a fan of random sports team A to wear the clothes of random sports team B? No problem at all?


Also why would you nerf the Cutter's trading ability? It costs hundreds of million more to A rank. It deserves its trading capabilities.
 
Due to funding allocation based on their society the Federation would likely have the same amount of funding in its military. Hell look at what Hudson does. Economic and diplomatic strengths are useful, but in the end it is always military might that decides the victor.


"The T9 is also among the super heavies, being larger and having more mass than the Anaconda. I don't see any problems for an imperial loyalist to fly a corvette"

So by your logic, you would think it normal for a fan of random sports team A to wear the clothes of random sports team B? No problem at all?


Also why would you nerf the Cutter's trading ability? It costs hundreds of million more to A rank. It deserves its trading capabilities.

There is no need to nerf the cutters internals (trading capacity) as it can be retrofitted for military use,
by adding several planetary hangars.
This way you can employ the superior number of ground based vehicles,
yet they all will be exposed to "space shotguns" and missile-pods. :D
 
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Ok people seem to not understand the Imperials are not the all out war like faction, its the feds who are the WAR or nothing faction, while the Imps tend to prefer more peace talks and hostile take overs by buy out your assets rather then crushing you with warships.

Hence why the Cutter looks Elegant and very peace full while still boasting best shields and boost speed incase you decide to engage it, the Fed Covette does not scream "oh its ok i only want to talk"......

Dont forget the Cutter is 2500T when fully fit...
No one is saying the Empire is an all out war faction. But a warship is a warship. No world power doesn't have great military gear, let alone a galactic one where even civilians can very well arm themselves. Some may have less, sure. But no great power can exist without a military to back it up. Even if you priorities trading, you need military ships to protect trade routes (See: https://en.wikipedia.org/wiki/Royal_Navy they successfully used trading to build an empire, but the trading was only successful due to overwhelming military might) . If you favor diplomacy, you need a hell of an intimating force to project "soft power" (such as the US parking a carrier off the coast of some country to show support). No matter what you do, you always need a big stick to back it up.
 
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But the empire has military and has warships. Its just not the Cutter.

It has capital ships. It has Clippers. It has Couriers.

They just don't have a large warship for players to pilot. Maybe they will have at some point. Just not now.

The Feds have suffered long, while the Imps had very nice ships like Clippers and Couriers they had only the Dropship, one of the worst bricks available. Now its their time to have the upper hand for some time.
 
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But the empire has military and has warships. Its just not the Cutter.

It has capital ships. It has Clippers. It has Couriers.

They just don't have a large warship for players to pilot.

OK, but why on earth is the cutter advertized as an answer to the fed corvette?
Is the imperial answer to a maneuverable and self-sustaining warship a large trader?
That doesn't make sense.

You can argument, that the Cutter is the better jouster, but the time on target
with increased maneuverability is higher in my opinion.
Cutter = a nice hull, with no spirit
 
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But the empire has military and has warships. Its just not the Cutter.

It has capital ships. It has Clippers. It has Couriers.

They just don't have a large warship for players to pilot.
Kinda the problem people are having right now. Especially when you take into account what we were told we were getting.
 
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OK, but why on earth is the cutter advertized as an answer to the fed corvette?
Is the imperial answer to a maneuverable and self-sustaining warship a large trader?
That doesn't make sense.

The Corvette is not exactly "manouverable", although its clearly better than the Cutter in that department.

The Cutter on the other hand, if tougher. Has better shields and armor. The Corvette packs a stronger punch, the Cutter can withstand a larger beating. Corvette turns a little better, Cutter has far greater speed. Cutter is also a better multipurpose than the Corvette. Corvette is theoretically better one a one-on-one fight, Cutter is better at all other roles besides combat. I've seen videos on youtube of Cutters winning against Corvettes, so its not impossible.

The Cutter may not be an all-out warship. But it presents more alternative roles. And that way we get more alternative uses for new ships, instead of 2 new equal ships with different colors. That's fine by me.

Also, it was time for the Feds to finally have a bit of an upper hand at anything, they had been the underdogs (in terms of faction ships) for almost a whole year. Let them be on top for a while. Think of all that long time the Feds suffered with that horrid piece of junk Dropship while we had the Clipper from the start (and later the Courier).

And honestly, the Cutter is not exactly "teethless"... Its just not as strong at combat as the Corvette.
 
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Undermining/pirating are combat professions. Being able to actually fight your targets is important. That and it was only one example. And I don't know how you got 2x the pitch, but a combat fitted (with HRP stacking) python has much better pitch is you keep it in the blue. And its other "agility" stats has much, much better.


From this combat load out agility test.

[video=youtube;XSwpQ4o3cYA]https://www.youtube.com/watch?v=XSwpQ4o3cYA[/video]


[video=youtube;_cfNqIqx3ZI]https://www.youtube.com/watch?v=_cfNqIqx3ZI&list=PLoX84tKh2w1EPa8kJVZi2H4QPjQdm-VSq[/video]


You should also know that the Anaconda has a unique attribute like the Vulture does. The Anaconda loses the least performance outside of the blue than any other ship in the game. Which allows it to be more agile since it can take FAOFF to full advantage.
 
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