Hang on...what happened to shields?

that's all it was really, just a way to avoid having to retire and wait whilst the shields recharged..

Assuming you aren't getting what I hope is the shield/NPC damage bug, the devs appealed to PvE players with much faster recharge times and bi-weave shields. They can't hold up to burst DPS as well, but as PvE players long term damage is the bigger issue. Try a hybrid build with HRPs and bi-weave. When down, shields recharge up to 3 times as fast. Bi-weave recharge 50% faster. The are multiplicative to one another, so when your shields go down you are recharging at up to 4.5 times as fast. Though you may need a AFM for the canopy...
 
Grab that stick, and pull it out, ok? I didn't say he couldn't post anything, I said he needed to BUG REPORT IT, as did others, and we all said it for the same reason, complaining there doesn't get it fixed. SOME of us aren't experiencing the same thing, I'm not and I'm in a Python with only 5A shields and 2 boosters, oddly enough, they do just fine against NPCs in 2.0. Either it's the pilot or there's a bug, report it, and stop telling those of us who aren't having the problem to get lost.

I'm starting to think it really IS a pilot issue, comprehension of those afflicted would support that hypothesis it seems.

I suspect that you might have a problem with comprehension yourself. Read the starting post again - I was asking a question as to whether I had it wrong or if other people had encountered it as well. Unlike many, I'm not going to start raising bug reports just for things I don't like or stuff I'm not sure about; I'd much rather wait until I know that it's a problem before troubling the devs with a bug report that could be entirely the work of my imagination.
 
After trials in beta I ditched the A5 shields and SCBs in my Vulture in favour of a 5c biweave and HRPs ... 195% armour!

You can now loadout an A rated life support, at least 2 chaffs online and at least a B rated shield booster (coriolis indicates more!).

It is heavier but not noticeably so.

A rated life support .... that's 25 minutes with the top down!
 
So I went back in again to see if I could figure out how to survive a bit longer. Was chipping away at a FDS (used to take these out much quicker I'm sure!) and then the usual 2 vipers jumped me. Now I've got the FDS plus 2 vipers with rails hacking away. As usual - boom, shields going, hit the recharge but shields gone before that could kick in. Thought I'd duke it out for a bit but that turned out not to be a good idea. Retired from the field with 59% hull. They chased me of course so when I got shields back I tried again but once again an FDS and 2 vipers cleaned me up in no time. This would have been a challenge pre v2.0 but it was do-able - I have fought and won in this type of situation before.

Look - I've got the best shields, 4 boosters, armour plus HRP and I didn't even get time for a single kill this time. This was absolutely no fun. I get that there are some great combat pilots who want a challenge but this is a game! I'm just an older guy with slower reflexes than I once had and I want to pretend to be a hotshot. That would be fun for me. I don't expect it to be easy, but at the same time I don't expect it to be impossible. As it stands at the moment, for me anyway, I can no longer enjoy a prolonged battle in a CZ because I am wiped out within seconds of joining. OK - maybe a slight exaggeration - I admit that. But what I am not exaggerating about is that it is no fun anymore. Looks like I will be going down to the planet surfaces now or perhaps retiring the FAS and getting out the trade python for some long range smuggling or something, but I do think that CZ's are now beyond my abilities. Thank goodness there is now so much to do in ED!
 
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After trials in beta I ditched the A5 shields and SCBs in my Vulture in favour of a 5c biweave and HRPs ... 195% armour!

You can now loadout an A rated life support, at least 2 chaffs online and at least a B rated shield booster (coriolis indicates more!).

It is heavier but not noticeably so.

A rated life support .... that's 25 minutes with the top down!

Well, this was the best I could manage:

http://coriolis.io/outfit/vulture/2....AwRj4yVI.AwgsIyQRjI==?bn=Fast-shield Vulture

Should be enough life support to get out of there after the canopy goes; in a Vulture, if the canopy's gone then the rest isn't particularly far behind, so 25 minutes in the open vacuum is probably unnecessary (to me, anyway).

750 armour, 403MJ shields and 700MJ in 5 recharges plus a small SCB just to get back into the action if need be. It's not exactly a multi-purpose build, but it'd do for PvP and CZ fights...I'll experiment with it tonight and see if it still has the same issue with the shields.
 
I'm enjoying the increase in difficulty, and would like it if AI were further buffed to actually use boost and all that jazz correctly. I've never seen AI boost turn to sit perfectly on my six for instance, or FA offing and instantly changing directions va boost. Once the game becomes really dangerous, as in every fight is a desperate battle to survive (especially if the enemy ship is actually statistically better than yours), then I would say we're at the right spot of difficulty. At the same time, that's when we can add in multi stage missions to hunt one NPC for a reward of say, 20 million and it would involve about 2 hours of work tracking them down, blowing up their minions and finally killing them etc.
 
Well, this was the best I could manage:

http://coriolis.io/outfit/vulture/2....AwRj4yVI.AwgsIyQRjI==?bn=Fast-shield Vulture

Should be enough life support to get out of there after the canopy goes; in a Vulture, if the canopy's gone then the rest isn't particularly far behind, so 25 minutes in the open vacuum is probably unnecessary (to me, anyway).

750 armour, 403MJ shields and 700MJ in 5 recharges plus a small SCB just to get back into the action if need be. It's not exactly a multi-purpose build, but it'd do for PvP and CZ fights...I'll experiment with it tonight and see if it still has the same issue with the shields.
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http://coriolis.io/outfit/vulture/3...wg==?bn=1.5 Vulture A5 Thruster Pulse biweave

With two A0 boosters it seems too good to be true!

Can swap KWS and class 1 internal for whatever.

I'd agree with you about the canopy pre 2.0 but with I had the canopy go last night with hull in the 90%s so could have stayed to finish the job.

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I'm enjoying the increase in difficulty, and would like it if AI were further buffed to actually use boost and all that jazz correctly. I've never seen AI boost turn to sit perfectly on my six for instance, or FA offing and instantly changing directions va boost. Once the game becomes really dangerous, as in every fight is a desperate battle to survive (especially if the enemy ship is actually statistically better than yours), then I would say we're at the right spot of difficulty. At the same time, that's when we can add in multi stage missions to hunt one NPC for a reward of say, 20 million and it would involve about 2 hours of work tracking them down, blowing up their minions and finally killing them etc.

I don't necessarily disagree especially with AI mechanic but not everyone, all the time, wants a desperate fight!
 
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Honestly... it wouldn't be bad if the Vulture was toned down a bit.

I've flown multiple different ships and always end up feeling forced to go back to the Vulture since it has the fattest shields, hard hitting weapons and amazing agility.

There really aren't alternatives to the Vulture unless you simply want to "go big" and aim for Python+.

When there are no alternatives, or rather, when there are no drawbacks with the Vulture, then it's unhealthy for the gameplay. Other ships should performance rivaling the Vulture so that you have to make a choice whether your playstyle is speed, agility, thick armor, fast regen armor and so on.

Imperial Eagle. Not even close to Vulture.
Imperial Courier. Not even close to Vulture.
Asp Explorer/scout. Not even close to Vulture.
Viper. Not even close to Vulture.
Cobra. Not even close to Vulture.
Diamondback Scout/Explorer. Not even close to Vulture.

Viper Mk4 I have no idea, but I don't expect it to be able to perform well against Vulture with the Vulture having twice as much shield capacity and 20m/s faster speed.

As for FdL, Python and larger they might fare better simply because of big shields and big guns. But they are also slower and bigger targets so it's hard to tell.

Either way...

Vulture entirely outperforms every single ship in the lower weight class, including Asp which is heavier.

We need more options than Vulture which is the only sensible (performance wise) go-to ship for bounty hunting and piracy.

Or the Vulture needs to be toned down.
 
I'm enjoying the increase in difficulty, and would like it if AI were further buffed to actually use boost and all that jazz correctly. I've never seen AI boost turn to sit perfectly on my six for instance, or FA offing and instantly changing directions va boost. Once the game becomes really dangerous, as in every fight is a desperate battle to survive (especially if the enemy ship is actually statistically better than yours), then I would say we're at the right spot of difficulty. At the same time, that's when we can add in multi stage missions to hunt one NPC for a reward of say, 20 million and it would involve about 2 hours of work tracking them down, blowing up their minions and finally killing them etc.

That's all very well, but if the AI was that good and still had all of the rule-breaking enhancements they currently have (infinite rail ammo, can use SCBs infinitely, no heat problems, turrets which ignore chaff etc) then the game would essentially be impossible, especially for new players.

Given the state of things now, with shields that appear to be paper-thin, I can't imagine a trader working their way up in a T6 surviving an interdiction by an Eagle or two no matter what they do.
 
It's not the shields. It's the weaponry! NPC's seem to be outfitted with much higher DPS loadouts and some classy new moves. Fine for the big boys and their mega SCB's (FDL, Python, Anaconda, Corvette, etc...) but is going to tear smaller ships a new one, especially now that lower class SCB's have been nerfed to oblivion. We can just add it to the growing list of heavy handed balance changes that make the game less enjoyable, and possibly unplayable for those not combat savvy.

Yup - its this. I had my FDL shields shredded by a duo of Asp Scout's armed with railguns. They were very accurate little swines. Took me by surprise they did.

However, armed with this knowledge not much has changed, you just approach those them more carefully and don't give them any time to line up on you. At which point you just go from taking lots of damage to very little. Easy enough to achieve in the FDL, trivial for vessels with handling like the FAS or the Vulture.

Pick your targets carefully in RES's and be mindful of the fact that wings of pirates are potentially much more lethal than before.

No idea what to do about CZs, where you can't really predict which enemy ships will start firing on you. I tend to avoid them because of that.
 
When there are no alternatives, or rather, when there are no drawbacks with the Vulture, then it's unhealthy for the gameplay. Other ships should performance rivaling the Vulture so that you have to make a choice whether your playstyle is speed, agility, thick armor, fast regen armor and so on.

Imperial Eagle. Not even close to Vulture.
Imperial Courier. Not even close to Vulture.
Asp Explorer/scout. Not even close to Vulture.
Viper. Not even close to Vulture.
Cobra. Not even close to Vulture.
Diamondback Scout/Explorer. Not even close to Vulture.

Viper Mk4 I have no idea, but I don't expect it to be able to perform well against Vulture with the Vulture having twice as much shield capacity and 20m/s faster speed.

As for FdL, Python and larger they might fare better simply because of big shields and big guns. But they are also slower and bigger targets so it's hard to tell.

Either way...

Vulture entirely outperforms every single ship in the lower weight class, including Asp which is heavier.

We need more options than Vulture which is the only sensible (performance wise) go-to ship for bounty hunting and piracy.

Or the Vulture needs to be toned down.

Rubbish! There are drawbacks to the Vulture - if you want to do anything other than combat, it's useless. It's not even any good for piracy, because there's no cargo room in a Vulture capable of surviving a PvP fight.

As a pure combat ship at ~5mil, it should completely outclass all the (much) cheaper combat and multirole ships. In any case, try fighting a skilled CMDR in a Viper - it's often a fairly even fight. The last Vulture vs Viper fight I got into lasted nearly 20 minutes, and was a proper cat-and-mouse game until I finally found a tactic which worked.

The FDL's agility buff makes it a direct upgrade for the Vulture, as is the FAS. In particular, the FAS is basically impossible to kill with a Vulture; I've never seen a CMDR vs CMDR battle with a Vulture beating a FAS.

The Python has enough big guns that it's a seriously tough opponent, and the hull is strong enough that it can easily get away without even bothering to fight after its shields go down.

All of this says to me that it's exactly where it needs to be. If they were to nerf it so that it was no more effective than the cheaper multiroles, then it would be essentially useless...just like the plurality we have with all the 2M + 2S hardpoint ships in the sub-1mil range.
 
It's not the shields. It's the weaponry! NPC's seem to be outfitted with much higher DPS loadouts and some classy new moves. Fine for the big boys and their mega SCB's (FDL, Python, Anaconda, Corvette, etc...) but is going to tear smaller ships a new one, especially now that lower class SCB's have been nerfed to oblivion. We can just add it to the growing list of heavy handed balance changes that make the game less enjoyable, and possibly unplayable for those not combat savvy.

The poor npc need to cheat. LOL.
 
I suspect that you might have a problem with comprehension yourself. Read the starting post again - I was asking a question as to whether I had it wrong or if other people had encountered it as well. Unlike many, I'm not going to start raising bug reports just for things I don't like or stuff I'm not sure about; I'd much rather wait until I know that it's a problem before troubling the devs with a bug report that could be entirely the work of my imagination.

So you'd rather moan and whine here about it, even though several other posters have clearly stated that this is not effecting them.

If it is randomly effecting some players but not others, it's probably a bug, not a deliberate change.
 
Nope. Not experiencing this. Flying A rated shields with 6 a rated boosters on FDL. 2 condas and an FAS barely damaged 1 ring. 2 SCB charges used.

Anyone think BI weave with 6 A boosters will be nice with their faster recharge?
 
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So you'd rather moan and whine here about it, even though several other posters have clearly stated that this is not effecting them.

If it is randomly effecting some players but not others, it's probably a bug, not a deliberate change.

Yes! Hence asking if anybody had come across the issue!!!!!! You're also neatly side-stepping the fact that just as many people have posted that this is affecting them, which suggests there's something else going on here.

How is asking that question moaning and whining? I'm trying to figure out if it's a deliberate change (in which case there's no point raising a bug report), my imagination (again, no point in a bug report) or a bug (yes, bug report is logical here). As it is, I don't have enough information to put together a useful bug report for the devs, and - being a developer myself - I'm not going to raise a woolly report on what could well be a Heisenbug.

There's something seriously wrong in a community when trying to gather information is repeatedly characterised as moaning and whining.
 
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