And I do realise that it has to be Dangerous...
Disagree. It has to be fun. The text scattered around here however points to everything but.
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And I do realise that it has to be Dangerous...
that's all it was really, just a way to avoid having to retire and wait whilst the shields recharged..
Disagree. It has to be fun. The text scattered around here however points to everything but.
Grab that stick, and pull it out, ok? I didn't say he couldn't post anything, I said he needed to BUG REPORT IT, as did others, and we all said it for the same reason, complaining there doesn't get it fixed. SOME of us aren't experiencing the same thing, I'm not and I'm in a Python with only 5A shields and 2 boosters, oddly enough, they do just fine against NPCs in 2.0. Either it's the pilot or there's a bug, report it, and stop telling those of us who aren't having the problem to get lost.
I'm starting to think it really IS a pilot issue, comprehension of those afflicted would support that hypothesis it seems.
After trials in beta I ditched the A5 shields and SCBs in my Vulture in favour of a 5c biweave and HRPs ... 195% armour!
You can now loadout an A rated life support, at least 2 chaffs online and at least a B rated shield booster (coriolis indicates more!).
It is heavier but not noticeably so.
A rated life support .... that's 25 minutes with the top down!
-Well, this was the best I could manage:
http://coriolis.io/outfit/vulture/2....AwRj4yVI.AwgsIyQRjI==?bn=Fast-shield Vulture
Should be enough life support to get out of there after the canopy goes; in a Vulture, if the canopy's gone then the rest isn't particularly far behind, so 25 minutes in the open vacuum is probably unnecessary (to me, anyway).
750 armour, 403MJ shields and 700MJ in 5 recharges plus a small SCB just to get back into the action if need be. It's not exactly a multi-purpose build, but it'd do for PvP and CZ fights...I'll experiment with it tonight and see if it still has the same issue with the shields.
I'm enjoying the increase in difficulty, and would like it if AI were further buffed to actually use boost and all that jazz correctly. I've never seen AI boost turn to sit perfectly on my six for instance, or FA offing and instantly changing directions va boost. Once the game becomes really dangerous, as in every fight is a desperate battle to survive (especially if the enemy ship is actually statistically better than yours), then I would say we're at the right spot of difficulty. At the same time, that's when we can add in multi stage missions to hunt one NPC for a reward of say, 20 million and it would involve about 2 hours of work tracking them down, blowing up their minions and finally killing them etc.
I'm enjoying the increase in difficulty, and would like it if AI were further buffed to actually use boost and all that jazz correctly. I've never seen AI boost turn to sit perfectly on my six for instance, or FA offing and instantly changing directions va boost. Once the game becomes really dangerous, as in every fight is a desperate battle to survive (especially if the enemy ship is actually statistically better than yours), then I would say we're at the right spot of difficulty. At the same time, that's when we can add in multi stage missions to hunt one NPC for a reward of say, 20 million and it would involve about 2 hours of work tracking them down, blowing up their minions and finally killing them etc.
It's not the shields. It's the weaponry! NPC's seem to be outfitted with much higher DPS loadouts and some classy new moves. Fine for the big boys and their mega SCB's (FDL, Python, Anaconda, Corvette, etc...) but is going to tear smaller ships a new one, especially now that lower class SCB's have been nerfed to oblivion. We can just add it to the growing list of heavy handed balance changes that make the game less enjoyable, and possibly unplayable for those not combat savvy.
When there are no alternatives, or rather, when there are no drawbacks with the Vulture, then it's unhealthy for the gameplay. Other ships should performance rivaling the Vulture so that you have to make a choice whether your playstyle is speed, agility, thick armor, fast regen armor and so on.
Imperial Eagle. Not even close to Vulture.
Imperial Courier. Not even close to Vulture.
Asp Explorer/scout. Not even close to Vulture.
Viper. Not even close to Vulture.
Cobra. Not even close to Vulture.
Diamondback Scout/Explorer. Not even close to Vulture.
Viper Mk4 I have no idea, but I don't expect it to be able to perform well against Vulture with the Vulture having twice as much shield capacity and 20m/s faster speed.
As for FdL, Python and larger they might fare better simply because of big shields and big guns. But they are also slower and bigger targets so it's hard to tell.
Either way...
Vulture entirely outperforms every single ship in the lower weight class, including Asp which is heavier.
We need more options than Vulture which is the only sensible (performance wise) go-to ship for bounty hunting and piracy.
Or the Vulture needs to be toned down.
It's not the shields. It's the weaponry! NPC's seem to be outfitted with much higher DPS loadouts and some classy new moves. Fine for the big boys and their mega SCB's (FDL, Python, Anaconda, Corvette, etc...) but is going to tear smaller ships a new one, especially now that lower class SCB's have been nerfed to oblivion. We can just add it to the growing list of heavy handed balance changes that make the game less enjoyable, and possibly unplayable for those not combat savvy.
I suspect that you might have a problem with comprehension yourself. Read the starting post again - I was asking a question as to whether I had it wrong or if other people had encountered it as well. Unlike many, I'm not going to start raising bug reports just for things I don't like or stuff I'm not sure about; I'd much rather wait until I know that it's a problem before troubling the devs with a bug report that could be entirely the work of my imagination.
So you'd rather moan and whine here about it, even though several other posters have clearly stated that this is not effecting them.
If it is randomly effecting some players but not others, it's probably a bug, not a deliberate change.
Are shield cells supposed to produce heat like a mothertrucker towards 130% now?
Yes. It's designed to stop people stacking shield cells on bigger ships.