I suspect that you might have a problem with comprehension yourself. Read the starting post again - I was asking a question as to whether I had it wrong or if other people had encountered it as well. Unlike many, I'm not going to start raising bug reports just for things I don't like or stuff I'm not sure about; I'd much rather wait until I know that it's a problem before troubling the devs with a bug report that could be entirely the work of my imagination.
As a developer myself, I'd rather get basic reports of possible bugs as early as possible so I can check on the situation before I have a screaming mob at the gates with pitchforks and torches, but that's just me I guess..oh, hang on, others here have the same attitude towards it, guess it's just YOU in this case?
First page of this thread, reports of no issues at all and others seeing what you see, obviously a bug. Enough information is already present from your singular case to investigate the situation, they can look at the logs, see what was used against you and if it was or was not acting as it should. As a developer you should be aware of this, so why didn't you just bug report it, then make your post that you've encountered this issue and ask if others have. Your first post reads as a whine, completed by the 'is this punishment for not buying Horizons' ending, THAT is definitely a whine post.
The invulnerable annihilator is no longer invulnerable. Oh woe is me! Seriously, if you're getting wasted that fast by frag cannons then you should have spent some of those two hundred hours building up combat skill not credits. If your shields are going down that fast to light weapons then your heaver ones should shred them even faster. Open the range and use your superior standoff slugging ability. Your relatively low maneuverability is offset at range too since even a fast-moving ship covers a smaller angle at a greater distance.
Can't give you more rep today, owe you one.
Obnoxious_Gamer, well chosen nick btw, so you spent 200 hrs grinding to get a Python eh? Trading I take it, since you don't seem to understand the game's combat very well if you think a Python is THAT awesome. It's a multipurpose ship, not a dedicated combat vessel for starters. NPCs aren't using weapons doing 1/10th the damage of your weapons either, what gave you that silly idea? I'm in a Python, it's a good ship for my current purposes, mining and some combat, and now landing on planets, but I may go back to my Clipper for exploration, still undecided on that...anywho...the Python is a good multipurpose ship, and she's good enough at combat to survive for a bit, if you've got a clue. I'm not having the problems with my shields in 2.0 that you, the OP and others have reported, and I'm not alone either, so it's either a bug(quite possible) or it's user error, file bug reports and see what comes from it. And you'd best be coming to grips with the fact that your Python isn't the biggest dog in the fight either, it's outclassed by smaller ships and bigger ships when it comes to combat, but top gun it ain't, FDL is far better for combat purposes at that price point, smaller however and not multipurpose, oddly enough, the best combat ships tend to be dedicated to combat, go figure right?