The Star Citizen Thread v 4

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It's not really the same PG at all though.
Also how convenient for you to compare just years worked on a project and no other parameters.

Yeah, but the Germany studio came online on FEB THIS YEAR, and they were the ones working on this tech, so it has been months and this is the result of their work, the CIG's smallest studio (not sure if Austin is it now) that works on most of the engine stuff, that's what's impressive for me mostly, i hope they're hope for the rest of the challenges cryengine still faces the project development.

So yeah it's not fair to compare how is a PG tech that has been in development for many years, than one that has been for less than 1 year. It's cool though.
 
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So are you calling Elite Dangerous a basic game? If procedural generation tech is so easy and basic to do?

I think you misread me a bit. The procedural generation of CIG is very basic. One planet, only mountain, no canyon, no fancy geographic thing, no crater ect. I didn't speak about the entire concept of procedural generation. But make mountains, and only mountains is nearly the first thing mankind made in 3d.

But it is eye candy, sure.
 
I didn't like the entry at all. No way you can enter an atmosphere with that speed from some random direction by applying some vert. thrust. If there is an atmosphere i want to see a proper atmospheric entry. Doing it like they it should have been a gigantic ball of fire.

You're right. I should have said the seamlessness of it all. That's what I was thinking of, the transition from space to planet rather than the entry mechanic itself.
 
I think you misread me a bit. The procedural generation of CIG is very basic. One planet, only mountain, no canyon, no fancy geographic thing, no crater ect. I didn't speak about the entire concept of procedural generation. But make mountains, and only mountains is nearly the first thing mankind made in 3d.

But it is eye candy, sure.

Games are supposed to be that candy, they're not supposed to be real, right? But being this a tech demo, it will obviously get better with time. But ofc this is not Elite so they certainly won't fully depend on it.
 
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So I just watched the video. Why are people getting excited? It looks bad, very little detail and looks worse then ED. Why anyone thinks its looks better is...

The only part that has any detail is the mining pit, something they have been working on for some time. Go watch the video again, its an extreme stark contrast between the area around the mining pit and the rest of the world. Watch the video look at fuzzy and poor quality the textures are on the world, then you get the the handcrafted mining pit they have been working on for the past 1+ years and it stands out like a sour thumb.

If you watch the witch stream (when he is controlling the camera), its very apparent that they stuck the mining base in a poor PG world.
 
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So I just watched the video. Why are people getting excited? It looks bad, very little detail and looks worse then ED. Why anyone thinks its looks better is...

The only part that has any detail is the mining pit, something they have been working on for some time. Go watch the video again, its an extreme stark contrast between the area around the mining pit and the rest of the world.

It's called a tech demo, it's not meant to look pretty currently, yet show what the tech they are building is capable of. A work done on the Germany studio, a studio that is months old. So the way they put the Crusader Olisar and stuff near the planet, travel to it, enter it, and show it wasn't faked gameplay after, all done this year, is what i find impressive.
 
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Games are supposed to be that candy, they're not supposed to be real, right? But being this a tech demo, it will obviously get better with time. But ofc this is not Elite so they certainly won't fully depend on it.

They should at least try to get the amazing aspects of the "realism" right. If i enter an atmosphere, I WANT TO SEE THAT ATMOSPHERE BURN!

sry;)

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It's called a tech demo, it's not meant to look pretty currently, yet show what the tech they are building is capable of. A work done on the Germany studio, a studio that is months old. So the way they put the Crusader Olisar and stuff near the planet, travel to it, enter it, and show it wasn't faked gameplay after, all done this year, is what i find impressive.

I think it is meant to look pretty and noting more. There is no "tech" involved.
 
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So yeah it's not fair to compare how is a PG tech that has been in development for many years, than one that has been for less than 1 year. It's cool though.

Again you fail to take into consideration other parameters other than years spent developing the project (which you shoudn't even compare since you have no idea if IB actually were working on it for 10 years).
I'm not sure you're doing intentionally or are simply excited by the stream and not thinking straight.

Also again, the PG example shown today and what IB has shown are very different.
 
They should at least try to get the amazing aspects of the "realism" right. If i enter an atmosphere, I WANT TO SEE THAT ATMOSPHERE BURN!

sry;)

Kek, maybe their tech will reach a nice level of realism, but remember, Star Citizen is not Elite, the fact it has one tech that does PG Planets, it's not the main feature of the game, so it's certainly going to be one approach to it, but not a deep approach to it, unlike ED.
 
It's called a tech demo, it's not meant to look pretty currently, yet show what the tech they are building is capable of. A work done on the Germany studio, a studio that is months old. So the way they put the Crusader Olisar and stuff near the planet, travel to it, enter it, and show it wasn't faked gameplay after, all done this year, is what i find impressive.

So? why so defensive? So you agree, it looks bad and was poorly done. It should get better, but there are a number of comments saying its looks great, when it does not.
 
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I think it is meant to look pretty and noting more. There is no "tech" involved.

What are the procedural generated planets for than to be pretty? It's not the PG Planets on Elite that add the gameplay, all they do is feel big and be pretty. The gameplay comes on the layer added over it, this is, what's spawned on them.


So? why so defensive? So you agree, it looks bad and was poorly done.
For something assembled in a few days, sure. Why all the effort into put all the negatives into what they shown?
 
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What are the procedural generated planets for than to be pretty? It's not the PG Planets on Elite that add the gameplay, all they do is feel big and be pretty. The gameplay comes on the layer added over it, this is, what's spawned on them.



For something assembled in a few days, sure. Why all the effort into put all the negatives into what they shown?

So now you are saying they created the PG tech in a few days?

I was commenting on the video, no effort needed. The funny thing is that you agreed with me, so its not actually negative now is it?
 
What are the procedural generated planets for than to be pretty? It's not the PG Planets on Elite that add the gameplay, all they do is feel big and be pretty.

No they are designed to look and feel real. They put a lot of effort to make that happen, and they succeeded. They made me feel like i am landing on a gigantic rock with 3g, not like moving a camera close to a large sphere with goosebumps and a lot of bloom on and around it.
 
Oh yeah right, this is a thread of extremes, sorry. ;)

Anyway, i'm happy we're getting the Stretch Goal of the PG Planet tech sooner than expected, kinda changes the whole vibe of what to expect for the future and how will gameplay be on, now i understand when they said players or organizations can own factories and stuff like that, to be much possible because of the scale one PG tech can offer.


So now you are saying they created the PG tech in a few days?

I was commenting on the video, no effort needed. The funny thing is that you agreed with me, so its not actually negative now is it?

They said on the video that what we just saw was put together in days. Not that the tech was done in days. o_O
 
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