I'm just not a fan of using PG to populate an entire universe.
It works for real universes, from what science has been able to discern so far.
I'm just not a fan of using PG to populate an entire universe.
It's not really the same PG at all though.
Also how convenient for you to compare just years worked on a project and no other parameters.
So are you calling Elite Dangerous a basic game? If procedural generation tech is so easy and basic to do?
I didn't like the entry at all. No way you can enter an atmosphere with that speed from some random direction by applying some vert. thrust. If there is an atmosphere i want to see a proper atmospheric entry. Doing it like they it should have been a gigantic ball of fire.
I think you misread me a bit. The procedural generation of CIG is very basic. One planet, only mountain, no canyon, no fancy geographic thing, no crater ect. I didn't speak about the entire concept of procedural generation. But make mountains, and only mountains is nearly the first thing mankind made in 3d.
But it is eye candy, sure.
Sorry for parachuting here, but what's everybody talking about ?
So I just watched the video. Why are people getting excited? It looks bad, very little detail and looks worse then ED. Why anyone thinks its looks better is...
The only part that has any detail is the mining pit, something they have been working on for some time. Go watch the video again, its an extreme stark contrast between the area around the mining pit and the rest of the world.
Games are supposed to be that candy, they're not supposed to be real, right? But being this a tech demo, it will obviously get better with time. But ofc this is not Elite so they certainly won't fully depend on it.
It's called a tech demo, it's not meant to look pretty currently, yet show what the tech they are building is capable of. A work done on the Germany studio, a studio that is months old. So the way they put the Crusader Olisar and stuff near the planet, travel to it, enter it, and show it wasn't faked gameplay after, all done this year, is what i find impressive.
Y
So yeah it's not fair to compare how is a PG tech that has been in development for many years, than one that has been for less than 1 year. It's cool though.
They should at least try to get the amazing aspects of the "realism" right. If i enter an atmosphere, I WANT TO SEE THAT ATMOSPHERE BURN!
sry![]()
It's called a tech demo, it's not meant to look pretty currently, yet show what the tech they are building is capable of. A work done on the Germany studio, a studio that is months old. So the way they put the Crusader Olisar and stuff near the planet, travel to it, enter it, and show it wasn't faked gameplay after, all done this year, is what i find impressive.
Games are supposed to be that candy, they're not supposed to be real, right?
I think it is meant to look pretty and noting more. There is no "tech" involved.
For something assembled in a few days, sure. Why all the effort into put all the negatives into what they shown?So? why so defensive? So you agree, it looks bad and was poorly done.
W Why all the effort into put all the negatives into what they shown?
What are the procedural generated planets for than to be pretty? It's not the PG Planets on Elite that add the gameplay, all they do is feel big and be pretty. The gameplay comes on the layer added over it, this is, what's spawned on them.
For something assembled in a few days, sure. Why all the effort into put all the negatives into what they shown?
What are the procedural generated planets for than to be pretty? It's not the PG Planets on Elite that add the gameplay, all they do is feel big and be pretty.
Oh yeah right, this is a thread of extremes, sorry.Balance.
So now you are saying they created the PG tech in a few days?
I was commenting on the video, no effort needed. The funny thing is that you agreed with me, so its not actually negative now is it?