New Station in Pleiades..... is a Pirate Hub ??!??

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Pirate player factions being there, sure it's a blunder. It being an anarchy is to be expected. It's 475 ly out of the bubble and literally meant to be the new frontier. If it wasn't anarchy it would be wrong. I still want some outfitting and a shipyard there...

Agreed that Anarchy is the logical choice. I also think having a player controlled faction in there is great. However, Hagglebeard appears to embrace the Pirate persona and that is worrisome. I too was hoping for a peaceful outpost, not worrying about getting shot down that far out of the bubble. However I will reserve judgement until more is known about their activities.
As far as Shipyard and Outfitter, we couldn't get enough Computer Components to Kaushpoos during the CG to unlock those. I remember a lot of posts complaining that the profits weren't enough to motivate them and the surrounding systems were drying up on supplies. I ran a lot of Computer Components from a Station that was 20,000ls out by the end.
 
Looks to me like the Ant Hill Mob control the outpost, that would fit with the Obisidian part, and seems like a nice nod from FD towards the CG that generated the outpost.

Haggle Beards Heroes are a faction, but only have 2.3% influence so no problem with that. It's now up to us to do with it as we will - be that HaggleBeard and his band, or Canonn and the warrior scientist arm, or whomever else wants a piece of the action. All of that seems perfectly reasonable and positioned to allow the community to move the story forward in that location.

Really don't see what the problem is, I'm looking forward to what happens next :D

Shorn
 
Fundamentally, yes, but in practice all that it might do is serve to call in more Commander pirates. Seems to me like our hands are tied.
You are going to have to elaborate on that one, unless they specifically call for defenders its their faction, they will need to defend it, they 'can' lose it last I checked, heck being so far out with no other system to run to they can effectively be wiped out?
 
Looks to me like the Ant Hill Mob control the outpost, that would fit with the Obisidian part, and seems like a nice nod from FD towards the CG that generated the outpost.

Haggle Beards Heroes are a faction, but only have 2.3% influence so no problem with that. It's now up to us to do with it as we will - be that HaggleBeard and his band, or Canonn and the warrior scientist arm, or whomever else wants a piece of the action. All of that seems perfectly reasonable and positioned to allow the community to move the story forward in that location.

Really don't see what the problem is, I'm looking forward to what happens next :D

Shorn

Problems are like a box of chocolates... Wait, what are we talking about again?

I'd suspect the goal of many explores assisting in the community goal was to help in the construction of a safe harbor. Faction turmoil does not make for a safe harbor.
 
I sort of get peoples feelings on the matter and I think in general it highlights some of the issues with player factions. I'm not so happy atm with how thats working out but its one system, albeit a special one, but I do think Frontier need to be mindful of peoples concerns.

We're also somewhat in the dark to what plans there are for player factions and so on. Ultimately, I think provided no one gets special treatment it should work out but its clear there is resentment in some quarters.

As for it being an Anarchy; I sometimes wonder about people who play the game for one specific role only. I do a bit of everything in game and I think doing so helps mix things up and keep them fresh. I'm keen on exploration too but I do get a sense sometimes people seem to think thats all they should be able to do, 'I'm an explorer', and anything that comes in the way of that is spoiling their game. It harks back to arguments about being attacked, 'I'm a harmless trader', 'I'm a harmless explorer'.. Sorry guys but combat is a part of the game, I think its time to accept that.
 
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Fundamentally, yes, but in practice all that it might do is serve to call in more Commander pirates. Seems to me like our hands are tied.
On the other hand, as it is anarchy there is no ill consequence for slaughtering the pirate faction's ships to give their influence a nose dive. This may be the easier route to civil war.
 
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Anarchy, fine.. But a brand new high tech outpost constructed by a bunch of rag tag pirates you say? Pff, not bloody likely. Unless they took it over by force and made it their 'den'.

I would expect such a station to be funded and controlled by some kind of scientific/research organization..
 
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Trickier than you think ;)

Other than the donation missions, the rest are all back to the bubble. I'll smoke you a kipper, you'll be back for breakfast? :)

Lol, seems you may have to be very charitable then. and just do missions for your chosen faction and may the best long range traders / smugglers win.
Also, since it's an anarchy, every ship is fair game so killing off rival faction members, especially npc's will reduce a factions percentage hold.

Fundamentally, yes, but in practice all that it might do is serve to call in more Commander pirates. Seems to me like our hands are tied.

Everyone can be a pirate in an anarchy system with no penalty. If law and order are to be attained, you will probably have to fight for it.
Usually, when it comes down to exploring strange new worlds, there's usually a phaser or two involved.
:)

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Anarchy, fine.. But a brand new high tech outpost constructed by a bunch of rag tag pirates you say? Pff, not bloody likely. Unless they took it over by force and made it their 'den'.

I would expect such a station to be funded and controlled by some kind of scientific/research organization..

Science and research ain't like dusting crops y'know.
The high tech would be plausible considering its intended role but dodgy humans steal stuff all the time.
It was constructed inside the bubble and shipped out.
 
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I don't mind getting my hands dirty. But, to what end?

We shall see, I guess. We can only play the hands we're dealt.

[video=youtube;qupswFhMCxI]https://www.youtube.com/watch?v=qupswFhMCxI[/video]
 
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So the failure to get a shipyard and outfitting could be reversed somehow? It's not a built in mechanic (annoyingly!!!) so we'd need to petition FD to create another CG?

Bleerg
 
Wipe away the tears, put on your man trousers, organise yourselves and go and take it over

Sadly, that's really not going to happen. These are CMDR pirates, so we'd really only see 2 scenarios -
1. Lone wolves or (unlikely) wings of reasonably outfitted combat pilots and hunters head out there and get ganked by wings of the highest-power + fastest ships, or
2. (Not going to happen) wings of extremely well-outfitted, organized, and powerful ships head out to go head-to-head with the pirates, and the pirates combat-log until the hunters get frustrated and disband.

You can't kill player pirates. They gain a victory for every engagement they run from, every trader they murder for a bounty hunter interfering, and every under-equipped pilot they gang up on. In contrast, bounty hunters can only gain a victory by defeating them in combat, which is next to impossible when they have no reason to stay and fight.

I too am pretty disappointed by this. I suppose a pirate faction would have hung around and assaulted explorers regardless of the BGS, but it seems really strange for them to be gifted in-game acknowledgement when they had nothing to do with the massive CG that built the station - in fact, I'd wager that they actively hindered it.

The silver lining for me is that other players are probably going to abandon the station entirely if a pirate faction does decide to hang around there all day. And once the rest of us are gone, it's going to be a very boring place for them, and the group will probably disband.
 
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The silver lining for me is that other players are probably going to abandon the station entirely if a pirate faction does decide to hang around there all day. And once the rest of us are gone, it's going to be a very boring place for them, and the group will probably disband.

Yes, this may unfortunately be the only way to win in that respect, which isn't really much of an option, hence my comment about our hands being tied.
 
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Sadly, that's really not going to happen. These are CMDR pirates, so we'd really only see 2 scenarios -
1. Lone wolves or (unlikely) wings of reasonably outfitted combat pilots and hunters head out there and get ganked by wings of the highest-power + fastest ships, or
2. (Not going to happen) wings of extremely well-outfitted, organized, and powerful ships head out to go head-to-head with the pirates, and the pirates combat-log until the hunters get frustrated and disband.

You can't kill player pirates. They gain a victory for every engagement they run from, every trader they murder for a bounty hunter interfering, and every under-equipped pilot they gang up on. In contrast, bounty hunters can only gain a victory by defeating them in combat, which is next to impossible when they have no reason to stay and fight.

I too am pretty disappointed by this. I suppose a pirate faction would have hung around and assaulted explorers regardless of the BGS, but it seems really strange for them to be gifted in-game acknowledgement when they had nothing to do with the massive CG that built the station - in fact, I'd wager that they actively hindered it.

The silver lining for me is that other players are probably going to abandon the station entirely if a pirate faction does decide to hang around there all day. And once the rest of us are gone, it's going to be a very boring place for them, and the group will probably disband.

The pirate faction is player inspired, but that's it. You don't really derive any BGS benefit from killing players anyway, you get lots of BGS benefit from killing NPCs associated with a minor faction, it hurts their influence, particularly system authority (which do exist in anarchies, think of them as a brute squad) and civilians. Just be careful not to turn in bounties or trade with or turn in exploration data to the station as that will benefit the controlling faction (the pirates), one guy can make a difference, especially with a pop of only 25k. If we can pummel the pirate influence down near the other factions for a while, it should spark a civil war, alternatively you have to do missions for the other factions, until one of them gets up to around 70% and then if you can keep it there, you'll be able to start a civil war that way. But that will be the harder route given the types of missions available out there.
 
"Player faction" in this case (and in all cases I think) just means a faction that was named by (or for) a player. In this case the factions are named for the CMDRs who pushed for the station CG in the first place. Makes no odds really. In any case, it's to be expected that pirates might want a base well out of the way of any system security.

I have flown around there quite a bit and no trouble of the pirate kind was had.
 
I agree that FD's decision was a little bit... unfortunate in this case.

The CG was mainly achieved by traders.
Explorers were those especially interested in a save haven - a scientific outpost far from inhabited space as base for their exploration trips.
And the base was given to a pirate faction?

For any other station so far out of the bubble, I wouldn't mind.
But this one was built by so many players to create something beautiful and something to be proud of!
Now, I feel a little bit... disappointed.

Also, I don't like that a single player group was given this system as minor faction HQ. And I even don't mind if it is a pirate faction; especially this has nothing to do with Haggelbeard himself and his group. They might be the most awesome people in the universe, as far as I am concerned.
It is simply the fact that in this CG, way more people helped to create this station - people that had anything else in their mind when doing so, but creating a special place for ONE previously unknown groupe of commanders!

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Beside everything said above, it doesn't even make sense!

Pirates want victims. Traders they can pirate! How many valuable cargo you may find, out there at Maia, I ask myself.
And regarding the Haggelbards's Heroes... will they be happy, out there? I don't see, how they will be able to influence the BGS from out there. How will they be able to expand into other systems? How to grow their faction's influence? If this is their intention, of course.
 
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