Horizons Vote for Khelder's Keep

Vote for Khelder's Keep


  • Total voters
    189
It seems that they are big tea drinkers on Anurinjung 2 A. I've checked out a few POIs around about and have found three small facilities with at least four sentries guarding canisters of tea. Must be good stuff! :)
 
I am in support of this, since it could be a unique point of interest due to it's irregular nature. Who doesn't love a giant space version of the Grand Canyon?
 
While I always enjoy seeing things fail and the quirks of the system I don't think this should stay. It's out of place and not for good reason, it makes no sense scientifically.
 
Anyone have a spare 8min 40sec they want to squander away? Check out my very first video! (It's not great. Hopefully I'll get better at it.)

Inspired by Leap of Faith, I decide to try some downhill runs near the plateau. It's an awesome hill. I haven't managed to survive it yet, but it's a lot of fun on the way down. Highly recommended.

[video=youtube;wkoBxUU2c6c]https://www.youtube.com/watch?v=wkoBxUU2c6c[/video]
 
Anyone have a spare 8min 40sec they want to squander away? Check out my very first video! (It's not great. Hopefully I'll get better at it.)

Inspired by Leap of Faith, I decide to try some downhill runs near the plateau. It's an awesome hill. I haven't managed to survive it yet, but it's a lot of fun on the way down. Highly recommended.

https://www.youtube.com/watch?v=wkoBxUU2c6c
Nice! Right On Commander! (Unless you're British and flying a Cobra, in which case Left On, Commander!)
 
It's a cool anomaly, but I'd rather it was fixed too. "Wonders" are nice things but in the detailed setting of ED these things stick out like a sore thumb not because they are incredible examples of the wonders of nature and physics at work....but because there's a glitch, and an obvious one at that. Kinda kills it for me.

And I get the thread is a bit of humour and can't really be taken seriously....but I do think that the "You ought to keep these things!" aspect is in fact, serious.
 
And I get the thread is a bit of humour and can't really be taken seriously....but I do think that the "You ought to keep these things!" aspect is in fact, serious.

It's sort of serious. Yes, I'm taking a bit of a humorous approach. Well, trying to at least. I would like to have a base on top of this plateau. I do think Khelder's Keep would be a good name for it. But it's more of a "Wouldn't this be cool" thing than an "I demand this" thing.

As for the actual glitch that created the landform, yes, I would like to keep it. I would like to keep the other occurrences of things like this as well. I get that a lot of players are passionate about the "realism" of this game (except where it's inconvenient). However, I tend to think that out of all the crazy amount of explorable land area available, leaving in the odd weirdness here and there surely can't hurt that much.
 
It's sort of serious. Yes, I'm taking a bit of a humorous approach. Well, trying to at least. I would like to have a base on top of this plateau. I do think Khelder's Keep would be a good name for it. But it's more of a "Wouldn't this be cool" thing than an "I demand this" thing.

As for the actual glitch that created the landform, yes, I would like to keep it. I would like to keep the other occurrences of things like this as well. I get that a lot of players are passionate about the "realism" of this game (except where it's inconvenient). However, I tend to think that out of all the crazy amount of explorable land area available, leaving in the odd weirdness here and there surely can't hurt that much.

I don't particularly mind that as such. It's just that branding it a "wonder" feels wrong to me. I do think though that indicating "Hey, it's just a bit of fun", but underlining it with "...but in fact...should happen" is a little awkward.

I think part of the trouble (if that's even the right word) is that what we would consider "amazing" things if we saw them on Earth, are pretty common in the galaxy and can be seen fairly easily in ED. By this I mean huge craters, massive mountains, vast canyons, etc. So it's pretty natural we start hunting for things that are truly weird. Sadly the weirdest things found seem to be bugs, and I can't get behind keeping them.

Regarding "realism". Well I look at it like this: ED is an unrealistic game built upon a highly, if not perfectly, realistic background model.

Ultimately though it's pretty hard to argue against:

out of all the crazy amount of explorable land area available, leaving in the odd weirdness here and there surely can't hurt that much.

because it's more-or-less true. Unfortunately for many players (and to a lesser extent perhaps myself) the sheer knowledge of bug-spawned anomalies being "out there" might be like having an itch you can't quite reach. :)
 
I think part of the trouble (if that's even the right word) is that what we would consider "amazing" things if we saw them on Earth, are pretty common in the galaxy and can be seen fairly easily in ED. By this I mean huge craters, massive mountains, vast canyons, etc. So it's pretty natural we start hunting for things that are truly weird. Sadly the weirdest things found seem to be bugs, and I can't get behind keeping them.

I think this is exactly the problem. If we had one of these massive craters (the real ones) on Earth, it would be considered amazing. But on these planets, they're everywhere. So, you're right, it does take something extreme to stand out from all of that.

Unfortunately, I doubt we will ever see it purely from standard procedural generation. I could be wrong. I couldn't hope to understand the calculations that have gone into this game. However, from a programmers experience, I would assume that the PG is supposed to keep within certain bounds. That would be the easiest way to ensure consistent quality on every planet. That would mean that the extremes shouldn't really happen.

These bugs, while they last, are "wonders" in that they have given us something extreme to marvel at. It's taken sight-seeing a step from getting the right planets and stars close to each other to see a nice horizon to having a specific location where something truly odd is located. Something you can fly to and say, "I've been there!". Something you can drop canisters of Lavian Brandy on (thank you again Cirrus). No crater that is a bit larger than the others is going to bring that to the game.

Unfortunately for many players (and to a lesser extent perhaps myself) the sheer knowledge of bug-spawned anomalies being "out there" might be like having an itch you can't quite reach. :)

I understand that and I'm sorry. I guess the game is never going to keep everyone 100% happy.
 
I think this is exactly the problem. If we had one of these massive craters (the real ones) on Earth, it would be considered amazing. But on these planets, they're everywhere. So, you're right, it does take something extreme to stand out from all of that.

Unfortunately, I doubt we will ever see it purely from standard procedural generation. I could be wrong. I couldn't hope to understand the calculations that have gone into this game. However, from a programmers experience, I would assume that the PG is supposed to keep within certain bounds. That would be the easiest way to ensure consistent quality on every planet. That would mean that the extremes shouldn't really happen.

These bugs, while they last, are "wonders" in that they have given us something extreme to marvel at. It's taken sight-seeing a step from getting the right planets and stars close to each other to see a nice horizon to having a specific location where something truly odd is located. Something you can fly to and say, "I've been there!". Something you can drop canisters of Lavian Brandy on (thank you again Cirrus). No crater that is a bit larger than the others is going to bring that to the game.



I understand that and I'm sorry. I guess the game is never going to keep everyone 100% happy.

I agree. PG seems unlikely to produce extremes that aren't a result of errors, and extremes are interesting. I'm not sure how you would go about addressing that..I'd imagine that even a small tweak of a value in the PG engine could result in who-knows-what somewhere in the generated galaxy. Perhaps they would have the means to generate features that are based on algorithms inherited from the parent planet but implemented and tweaked on a per-case basis. EDIT: I appear to have just argued in support of what you want, from another angle...lol. Hard to please everyone indeed.
 
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I agree. PG seems unlikely to produce extremes that aren't a result of errors, and extremes are interesting. I'm not sure how you would go about addressing that..I'd imagine that even a small tweak of a value in the PG engine could result in who-knows-what somewhere in the generated galaxy. Perhaps they would have the means to generate features that are based on algorithms inherited from the parent planet but implemented and tweaked on a per-case basis. EDIT: I appear to have just argued in support of what you want, from another angle...lol. Hard to please everyone indeed.

:)

I think we both wouldn't mind having "wonders" in the galaxy. It's just a matter of how they get there.

I can't wait to see how things go if/when we get to land on planets with atmospheres!



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Just had to check. Patch done - plateau and stone still there.

No base though. ;)
 
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This beauty (Willison Horizons - HIP 113632), while not a dockable settlement, was very cool. Sitting right on the edge (a little too close actually with the land decline) of a ravine/cliff. I tried to capture the effect, but it's really hard when it's so dark!

Williamson Horizons 1.jpgWilliamson Horizons 2.jpgWilliamson Horizons 3.jpg
 
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